
Runestone Keeper is a roguelike dungeon crawler that blends classic RPG elements and turn based strategy. Heroes, monsters, equipment, events, magic and skills, traps and devices, shrines and altars, Goddesses and merchants. Choose your weapon and begin an epic adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.5Kreviews | 84% | — | $682.2K |
| $9.99 | 38ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
j'ai acheté le jeu à 1€ sur instant gaming et c'est certainement l'un des euros les mieux dépensé de ma vie le jeu est vraiment bon par contre faut vraiment aimer ce style de jeu car c'est assez répétitif
上头
Mega wciągający pożeracz czasu i klikacz w Dungeonach. Retro grafika, klimatyczna muzyka i dźwięki. Bardzo udany i grywalny retro style. Mimo, że po screenach może nie zachęcać, to w rozgrywce jest mega.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Portugal, Japanese, Russian
| $4.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
轻松肉鸽,运气成分太高,学习成本不低,下架ios平台太可惜了,拉屎好伴侣
Game feels too random and too punishing. You start out with very little and have to unlock things as you go to get an even half viable run, but runs can go so badly that sometimes you end up with even less than you started with. An extremely skilled player might be able to push deeper runs with initial starting loadout, but this would require a lot of luck to find what you need and micromanagement to take full advantage of everything as it gets thrown at you. That said, one little mistake or misclick can cost you the run late into an attempt and it's just not a really fun experience when that happens. Game needs some more polish and QOL imo. I played 20-30 runs and still haven't purchased anything from an item/equipment shop mid run mostly because I am chronically poor. Having an "out of run currency" which is separated from the "in run currency" would nice so you don't have to worry about compromising your next run via not buying permanant purchasable upgrades you can afford vs saving it to MAYBE buy something that might appear and be useful for you in your run. Also, the stuff in each run just costs way too much.
断更
A decent time killer best purchased on sale. Because of RNG, the game can be quite frustrating. You can start off strong in the first 5 levels then die in 1 or 2 hits in the next stage, not because you built your character poorly, but because of a strong elite ranged monster that suddenly pops up. This game does not deserve a thumbs down. Just one of those times where you wish Steam had a neutral or an "okay" rating.
此版本的符文守护者需要steam才能运行????我之前玩的算什么
那是我很久以前我看了神奇陆夫人的推荐视频,我觉得很有意思。当时随机性丰富的游戏并不多。后来不喜欢玩是因为大后期数值爆炸,很难有很好的运气能打通真结局。 陆夫人采访那天有个人因为插不上话走人了,不知道这个开发团队还好不好。
还行
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $706.8K | 1.3K | 78% | $14.99 | |
| $351.2K | 1.6K | 91% | $7.99 | |
| $24.8K | 91 | 91% | $9.99 | |
| $20.1K | 102 | 85% | $7.99 | |
| $15.3K | 32 | 94% | $12.99 | |
| $1.4K | 25 | 96% | $3.54 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $682.4K | 997 | 91% | $29.99 | |
| $682K | 1.9K | 97% | $6.79 | |
| $681.8K | 4.1K | 24% | $9.99 | |
| $683.1K | 3K | 93% | $9.99 | |
| $683.3K | 4.1K | 92% | $7.99 | |
| $681.1K | 3.4K | 96% | $9.99 |