
On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Embark on quests, level your skills and explore a beautiful hand-crafted world.
This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music.

Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent.
The smart money's on the dragon. But we do love an underdog!

Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches?
The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!

Like all RuneScape games, community is at the heart of everything we do.
We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad as someone whose never played runscape, the game just feels natural. You do something, you get better at it, everything has XP. Building felt natural. The game felt natural. The game looks good in game. Combat is surprisingly good though thats abnormal for these games. Yet to experience more than one goblin raid on my sparse set up, will be interesting to see how that pans out. Crafting you can walk away while the station produces. Game world is nice to explore, and it does you the favor of giving you a brief warning if your about to enter an area youll get destroyed in. Seriously recommend giving the game a try
Kinda ♥♥♥♥.
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Latest in each market: best CA #6, worst RU #90 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
geil enshrouded like
Fun base build survival and progression game. Feels very nostalgic to Runescape --> You have all those skills that level up as you use them like attack, ranged, magic, minig, construction etc. They give certain bonusses/ perks and unlock skills @ certain levels. For example with ranged you unlock a spell to imbue your bow that it pierces through enemy's for a duration or lay down a snare trap. Just like in Runescape and any other survival game you need better equipment as you progress to harvest higher quality materials. You simply can't mine Mithril ore with a bronze pickaxe for example. The game is very story driven with an intro to each new major zone you enter. What is going on here and what is expected of you? Sidequest are a tad more complicated. Well not complicated but it's unclear what you're actually supposed to do 9/10 times and where to do it. This often requires a quick check on the wiki. Just like regular runescape quests. There's a lot to be gained from random drops like recipies which are called vestiges to unlock the abillity to craft certain items, weapons and armor apart from the default unlocks (this is a good thing). It stays true to the survive build dominate steps which are a must in this genre. Once you start you can barely handle a lvl 2 goblin, let alone two or three at the same time while the current endgame (adamant) you can handle fighting 3 mobs of similar level at once quite well. Just like regular runescape --> Food is quite important since it provides healing and often buffs for X duration so don't hold back on building farming plots to create proper meals to heal up. It can be tad grindy but that's part of a (PVE) survival game. The only major downside i have with the game at the moment is that all set bonusses for class specific gear are excactly the same. Even though we have multiple sets that are of similar tier and give the same amount of armor. I hope that gets changed as the game progresses to the 1,0 version
good
Love it. Much more engaging than Leagues or OSRS imo. Highly recommend. Love the building and crafting.
yea, it's pretty good.
hey so couple glitches are that some time if i use to many of the holes to travel the tele stone i wont be able to open tab or use any hot keys and it wont fix untill i use a hole travel and that would only happen when im in my friends open game and when fighting the drangon it wont let me jump so i had to restart my game but ive been playing it for so many hours so much fun and ive been playing OG rs since 2005 makes me feel like a kid again but back then i was playing wow to and always wish rs played like that and now it does and i cant put it down
Okay so, i've spent a bit over 60H+ in this game solo/Co-Op with 2 friends, and we gotten to the last zone. All i can say is the game has more content then i expected. + Skill levels system. + Open world exploring. + Crafting Systems, All materials are useful (to a certain point) but most of times. + To The World layout and music, very immersive. + To skills, very fun to use skills that you learn over-time and jumping across stuffs. -To combat, feels clunky sometimes, mining etc, you press attack 1 time, but he hits 2 times, like spamming your keyboard queues up attacks. Needs Fixing, gets annoying. No Jumping attacks, mm. -To Building, while in general the building options are good it lacks more options to create "half floors, beams, roofs, etc, need more snap options like Valheim, otherwise it's a huge W, better than most games. Anyways, i'd rate this a solid 8/10 and could be insane if it could, when finished open for a modded community like Valheim as valheim is a 9.5 due to that. Keep it up!
I really like the game in general. The graphics are solid, and the feel of the game is game is pleasant. I have not liked lots of little things, but they fixed half of them. Sometimes, they change all the crafting stuff a bit too much at once and add too many new things. I wish when you went into mazes there was a map for those like in old LOTRO. I wish you could see where teleporters are on the normal map. Otherwise, one of my favorite games in recent years and fun to play with others.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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