
Welcome to the eastern nation of Azuma! In this fresh take on Rune Factory, use your powers as an Earth Dancer to restore the land, its people, and even its gods. Along the way, battle corrupted monsters, rebuild seasonal farms and villages, and form bonds with the colorful locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Celestial Collapse—a calamity caused by a colossal object crashing into the eastern lands known as Azuma. The devastating impact sent fragments of terrain to the skies above and the seas below. With the earth shattered, the power provided by the runes ceased to flow. The gods of nature vanished soon after. Mountains crumbled and fields withered, leaving the people with nothing…not even hope.
You awaken, startled by a dream of dueling dragons. You don’t remember how or why, but a voice resonates within you.
"Accept the power of an Earth Dancer. Use this power to save the land."
Experience Rune Factory reimagined! Guardians of Azuma is an all-new adventure that takes place in the never-before-seen eastern country of Azuma. Embrace your Earth Dancer powers and fight against the corruption spreading throughout Azuma to bring hope back to this once-prosperous land.
As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, your farms, and undo the Blight’s damage.
Don’t just mind the farm—rebuild entire villages! Construct and place buildings, enticing people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.
Experience beautiful Japanese-inspired character designs and aesthetics—from festivals, events, and monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.
Choose between male and female protagonists, then befriend or romance any of the eligible candidates in fully voiced scenarios. Recruit these new friends to aid you in battle, too!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 88% | — | $5M |
| $59.99 | 714ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
還行 女角很可愛,但是戀愛劇情卻平淡如水 戰鬥也普通
I bought this game on a whim, but I surprisingly enjoyed every moment of it. I had never played any of the other Rune Factory games and thought I wouldn't be able to get into this game because of that, but I had no issues. If you're debating buying this game, I'd say to do it. It has so much charm and was worth every single cent.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best KR #93, worst CA #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−50% |
| 13ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game with well-written dialogue. The part where [redacted] is threatened with getting his, well, downstairs equipment shrunk made me actually laugh out loud. Wasn't expecting to love some of the characters as much as I do or to be as invested in the story as I am. While I was expecting a farming sim, I'm glad it really is more of a JRPG with life sim elements rather than that being the entire focus. I've had so much fun and at 32 hours I still don't feel close to finishing the main story. My only gripe would be the pacing. Beginning is a bit slow (and definitely more farming/life sim) but once you reach the fourth village it picks up fast and doesn't stop! Also plays great on Steam deck.
[h1]7.5/10:打破系列常规,大胆起舞——符文工房 龙之天地 [/h1] 作为曾玩过系列某部作品的flash小游戏版,但入正后又被4和5的奇妙手感劝退的,“又新又牢”的半云玩家的角度,本作可以说是让人又爱又恨。原本的系列特性被大幅修改,其中有的让人眼前一亮,也有的让人感觉食之无味弃之可惜。这确实称得上是一部颇具实验风格的“外传”,各种程度上。在日厂近年不思进取的趋势与小而美的系列为了生存必须逐渐扩圈的前提下,本作在各方面都迎来了颇具矛盾的创新。譬如符文工房系列最具特色的三个要素:“种田”“战斗”“恋爱”。 本作最大的特色是调整了系列绝对重点,“种田”的权重。种田环节里由于俯视角的增加和四季之里的设定,使种田更加效率与方便,种田爱好者可以更高效地扩大种田范围,且减少时间(游戏内时间)的消耗;而村民系统也可以直接让种田环节变成模拟经营,把玩家的精力转移到战斗与恋爱上。[strike] 不过村民的AI及其弱智,经常瞎**种,如果不想在休闲游戏里血压升高还是慎重让村民种田罢。 [/strike]尽管可以更加高效地种田,可高等级作物的收益和作用对养成及其有限,这反而陷入了一个奇怪的矛盾:种田系统迎来了巨大的变化,但反而不重要了。种田环节的优(简)化也导致本作种田在游戏中占比大幅下降,甚至说是失去了符文工房最大的特色。可以理解制作组为了破圈所做的取舍,但如此看来本作比起种田游戏倒是更像模拟经营了。 “战斗”是本作最让人感到食之无味弃之可惜的部分。本作与前作相比在建模(人物和地图)方面可以称得上跨时代了;同时,尽管地图还是没法脱离箱庭世界,但四季之里的地图仍然显示了制作组涉足开放世界的野心。但是,在如此提高世界探索与战斗的基础上,最终呈现的结果也难说差强人意。小怪仅有十几种,boss也只有不到十种,在大部分情况下换色改数值和几种随机搭配就是一个新战斗关卡。尽管主线战斗不会卡等级,但是部分粪怪因为没有弱属和架势条强度甚至要超过后期打崩架势用对应属技能就可以一波带走的boss,让人忍俊不禁。 在“恋爱”环节上,本作依然保持系列的高水准,恋爱候补有异性8人、同性7人可选(选择男主异性多出的一人便是女主,反之亦然),且支持同性结婚生子。候补们性格特色差异很大,如果算上不可攻略但可发展关系的特殊NPC,可以形成年龄种族差异丰富、个性外貌特色鲜明的群体。例如纯情黑皮辣妹神明、拥有里人格的无口少女、能跨过第四面墙的傲娇宅男、弱气年下感忠犬(字面义)等等等等。[spoiler] 为什么八千代老板娘不是可攻略对象啊啊啊!哼、哼、哼、啊啊啊啊啊啊啊啊—— [/spoiler]且随着主线或支线推进、时间或天气变化、同该NPC或其他NPC关系变化等都会有不同的文本。不同候补的恋爱剧情质量略有差距,但并没有放毒,相对平庸的几个也均在及格线往上,也不乏优秀的支线。 本作的主线剧情则可以说是“中规中矩”,白开水合家欢的基调在不可能犯错的基础上也使剧情基本没有爆点和泪点。况且似乎是为了追求这种日常感,哪怕是相对重要的情感冲突与两场决战,在这方面也不能免俗,明显有刻意收着力避免破坏整体基调的感觉。这种合家欢风格的最大优点可能就是让宽恕环节显得自然而然而不是莫名其妙的唐突圣母了罢。另外主线的叙事节奏还需要加以改进,前期多次提到的最大目标拯救并发展四季之里实际只占了主线的三分之一左右,导致也常见前期拼尽全力花费大量时间发展村子结果其实完全可以随主线推动慢慢发展的情况;真结局需要结婚生子才能开启,如果前期只是推进主线而不发展恋爱线,大概需要一个月(游戏内时间)才能结婚生子,期间只能种田或者跑公式化任务流程会对游戏热情造成巨大打击,而这两点是可以通过优化叙事节奏来避免的。 除开上述主要玩法和剧情外,本作还有一些优点。村子建造的沙盒建设和空岛的开放世界探索都是很有意思的小玩法,尽管不知能否在续作中看到,但足以体现本作制作组的小巧思(褒义)。主线结束后播放制作人员名单时,可以看到本作净化大地吸收符文的手段——舞的完整版。原本我对“舞”作为本作核心元素感到有些莫名其妙,但在这里看到这段质量颇高的演出后,也算是理解了以舞让人沟通天地自然,达到天地人合一的境界,甚至有些莫名的感动。 总体而言,《龙之天地》作为符文工房这一小而美系列的外传与尝试破圈作,系列的核心“种田”与“恋爱”在保持系列特色的基础上做出了对路人玩家更加友好的优化,这一点还是可圈可点的。而战斗系统虽稍显鸡肋,但对于主线以及核心元素并无太大影响,并非不能接受。本作大刀阔斧的改革既有歪路也有正途,作为实验性质的外传,还是值得系列老玩家和观望系列的新玩家一试的。 优点: +种田方面保持核心同时简化流程,适合新玩家入坑本系列 +丰富的恋爱候补剧情与差异化文本 +[spoiler] (对比前作的)跨时代变革与(在日厂中)还算优秀的建模 [/spoiler] 缺点: -战斗系统无趣,地图与怪物重复堆砌严重 -剧情叙事节奏还需改进 -定价较高且厂商吃相难看
really fun, a lot to do and lots of potential romances
想同时跟8个女生恋爱的主角有错吗?
I played Rune Factory 4 on the 3DS and I really liked the changes they've made to the gameplay. I can see new elements familiar to other games being introduced such as the ability to terraform & develop land, as well as being able to glide in the air to access new areas. It's really cool seeing it evolve from Rune Factory 4 to what it is now. I also played a little bit of Rune Factory 5 on the Switch, but it was too laggy and I didn't get past the beginning. From what I remember about farming in that game though, it's much better in Guardians of Azuma with its QoL improvements. You can still farm or gather the way you did before but there's ways to automate resource collection in the background so you can focus on the elements of gameplay you like the most. The 3D format and the background resource collection has also made it a lot easier for me to want to party up with all of the characters - even the ones who aren't love interests. In RF4 I just kept a main party of monsters always levelled to match me. The ability to rotate between 6 characters in battle complements this well, as I can still enjoy having lower-levelled characters in my party. The gameplay is slower and more satisfying when bringing the characters along, levelling them up, and getting to experience the idle dialogue between them.
最初はいつものルーンファクトリーと印象が違うので不安でしたが、しっかりルーンファクトリーでした。 RPG要素が強化されたり、畑が里ごとに分散する仕様だからか農業がかなりラクチンになっているので快適にプレイできました。 概ね満足なんですけど、以下2点はちょっと厳しいのでできれば次回作で改善してほしい ・全員との結婚をトロフィーで強制しないでほしい →交流も強制されると嫌になってしまうので・・。実績は取る必要ないと言われればそのとおりですけど、トロコンを目指すとこのゲームが嫌いになりそうです。難易度が高い分にはいいんですけど、好きなキャラを好きでいさせてほしい。 ・レベルの要素が死んでる →町の人間をまんべんなく仲間にしてほしいからだと思いますが、あるダンジョンまで行ったら強制的に特定のレベルまで上がるし、逆に特定のレベル以上は上がらないのでレベル上げの楽しさが全く無いです。RPG要素は武器で担保するからレベル要素を敢えて捨ててるのかもしれませんが、終盤はただの超低難易度アクションゲームになってしまったのでダンジョンパートが楽しくなかったです。 上記以外の交流要素、箱庭要素については楽しかったので基本的に従来のRFファンにはおすすめです。 良くも悪くもダンジョンパートに力を入れてる割にダンジョンパートが浅く、単純にボリュームが少ないRFになっているので次回作はいい感じのバランスを見つけてほしい。
Por lo que llevo del juego (que aun me falta mucho por recorrer) es muy divertido, la diferencia con Rune factory 5 en cuanto a mecánicas y calidad es infinitamente superior. El único detalle que no me gustó es la SIMPLIFICACIÓN del sistema de granjas y los niveles, estos ya no suben de nivel como antes en la saga, contamos con arbol de habilidades pero es demasiado básico, antes progresabas usando tus habilidades, ahora todo se limita a canjear puntos. Si buscas una experiencia mas de rpg en lugar de un farm sim este es tu juego, si quiere algo mas clásico el 4 o el 5 son mejor opción.
35h终于把主线赤完了,奔着跟角色谈恋爱结婚来的,结果要主线结束左右才能谈上,角色好感跟主线挂钩。 比起种田游戏更像是开放战斗大世界。这游戏的战斗很难受,地图就硬塞到我手里,寻找4个季节的神明、去4个祠堂帮他们恢复神力......去做一件事情的路上要经过一个小图一个大图,路上塞各种小怪精英怪、机关等等,同样招数每次都要来4遍,套中套硬拖时长。 说真的,如果不是因为有感兴趣的角色以及花了大价钱买之外,我可能都坚持不下去。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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