
Welcome to the eastern nation of Azuma! In this fresh take on Rune Factory, use your powers as an Earth Dancer to restore the land, its people, and even its gods. Along the way, battle corrupted monsters, rebuild seasonal farms and villages, and form bonds with the colorful locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Celestial Collapse—a calamity caused by a colossal object crashing into the eastern lands known as Azuma. The devastating impact sent fragments of terrain to the skies above and the seas below. With the earth shattered, the power provided by the runes ceased to flow. The gods of nature vanished soon after. Mountains crumbled and fields withered, leaving the people with nothing…not even hope.
You awaken, startled by a dream of dueling dragons. You don’t remember how or why, but a voice resonates within you.
"Accept the power of an Earth Dancer. Use this power to save the land."
Experience Rune Factory reimagined! Guardians of Azuma is an all-new adventure that takes place in the never-before-seen eastern country of Azuma. Embrace your Earth Dancer powers and fight against the corruption spreading throughout Azuma to bring hope back to this once-prosperous land.
As an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, your farms, and undo the Blight’s damage.
Don’t just mind the farm—rebuild entire villages! Construct and place buildings, enticing people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.
Experience beautiful Japanese-inspired character designs and aesthetics—from festivals, events, and monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.
Choose between male and female protagonists, then befriend or romance any of the eligible candidates in fully voiced scenarios. Recruit these new friends to aid you in battle, too!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 88% | — | $5M |
| $59.99 | 714ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What can I say? I love it. Romance (x) Farm life with gardening and building (x) Dragons (x) Interesting story (x) Characters that are cool to interact with (x) Can get married and have kids (x) The game has it all. I am honestly having a great time.
Bought the game and DLC at discounted price because I can never stand behind paywalling candidates through a DLC. Even aside that fact, Guardians of Azuma is a mediocre open world hack-and-slash game with equally mediocre main story, wrapped around a fun farming minigame and very well-written CYOA romance novel. While a commendable effort from Marvelous to get themselves back on their foot after the financial shakeup and Rune factory 5's low quality release, ultimately Guardians of Azuma's saccharine romance could not make up for the bitter aftertaste of railroaded open world game mechanics, awkward visual design direction, and weirdly lopsided quality between the beginning and ending of the game. If you're not a Rune Factory fan that has been around since Raguna's days, you would not like this game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best KR #93, worst CA #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−50% |
| 13ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 先に進めず困ってます。 [/h1] このゲームをプレイして、初めて “何股をかける人の気持ち” がわかった気がします。 周りにはたくさん素敵なキャラクターがいて、みんな自分を好いてくれている。 一緒にさまざまな出来事を経験し、困難を乗り越えてきた恋人達…。 そんな中から 誰か一人だけを選ぶなんて、どうしてもできませんでした。 愛は一つじゃない、そう思わせてくれる作品でした。 しかし、どうやらエンドコンテンツを遊ぶには、特定のキャラクターを選ぶ必要があるようで…。 そこで完全に足が止まってしまいました。 セーブ&ロードで分岐を見ることもできますが、なんだか心が痛んで踏み出せません。 なので、私はここでプレイを終えたいと思います。 誰かだけを選ぶのではなく、みんなで仲良く幸せに。 千代に八千代に——。
ONE OF THE BEST GAMES I EVER PLAYED. I just 100% it today, like couple of minutes ago and now I am crying because what am I supposed to do with my life now?! I enjoyed every moment of this game. Characters? Perfection! Story? Amazing! Gameplay? Refreshing and enjoyable. And the romance? ADORABLE!! I am a fanfic lover and a heavy shipper and this game melted my heart (Subaru x Fubuki are my OTP now). You don´t have to be an old Rune Factory player to enjoy this game. Before this I only tried Rune Factory 5 and dropped it after 2 hours as it was boring (I just couldn´t get into it) but this one won my heart within the first 5 minutes of playing. Like BAM!!! I was hooked. Couldn´t stop playing. Couldn´t stop thinking about it. Got obsessed. 10/10 game. If you´re unsure because yeah, this game IS expensive + all the DLCs, just wishlist it and wait for sales. This game is worth it.
ルーンファクトリーの看板を騙る凡庸JRPG。 いぁね~「何でもレベル上げシステム」と「牧物の系譜であることを証明するための農業システム」、ルーンファクトリーのアイデンティティーであったこの2大要素を簡易化させたらそれはもうルーンファクトリーじゃなくてただの有象無象のJRPGなんよ。ルンファクにあった唯一無二の強みを自ら壊すとか何をしたいのか全くわからん。 総評:見どころが完全に消滅した凡作。グラフィック、ストーリー、ゲームシステム、どの要素を見ても中の中から中の下程度のクォリティーしかない仕上がりとなっています。 過去作にあった100~200時間をかけてキャラ育成をじっくり楽しむコンテンツがなくなった分。ボリュームもそこら辺の量産型JRPGと同じ程度のミニゲーサイズなので、定額はもちろん論外半額でも割高です。シリーズ正規ナンバーのためのお布施
過去作は3,4はクリア。5は挫折。 本作はセールになったので購入したもののかなり序盤でリタイア。 シリーズ恒例の導入ではあるものの何もしていない、ほぼイベントを眺めているだけの段階から何故かヨイショされ、あなたはスゴいされて里長になった。 昨今の風潮なのだろうがひたすらにプレイヤーを持ち上げ甘やかし気分良くさせてやるという意気込みが全面で出ているつくりになっている。 その為なろう的なストーリー展開しか期待できないと感じてしまった。 恐らく今の世の中的には受け入れられるのだろうが自分にはキツかった。 なのでそういうなろう的なものが好きな人にはむしろオススメだと思う。 あとモデリングが大分古い感じなのは製作会社の力量に因るものなので仕方ないと思いつつもそれなら昔のように会話画面の横に2D絵を表示して欲しかった。 元資料ではかわいいorイケメンなキャラもゲーム画面では大分残念だった。 全体的に評判は良いので続ければ良くなる、悪い点も気にならなくなるのだろうとの思いもあったが残念ながらそこまで頑張れなかった。
checkbox the game. i don't know what went wrong with this game. but o my lord. play any of the other rune factory games please. this is literally how i discribe it to friends "checkbox the game" does this game combat? check does it have dating? check does it have farming? check does it have city management? check does it have exploration? check and absolutely nothing of it is implimented well. it's so so so bad that even playing alongside friends. it's a bad game. (not co-op, just playing the same game at the same time) the 1 and only "dlc" it has was cut dating options on launch of 2 characters, and u dare sell it for 20 bucks!! wtf the dating is absolutely abysmal, you're new to the villages and after 3 dialog boxes they are already acting madly in love with you. the farming is horrible at best. as in, let the city do it instead. as doing it yourself sure makes things faster. but you're going to micromanage 4 villages with multiple farm plots each! and not right away, no only after you level up the village several times. the combat is lackluster, just spam whatever ability is strongest and see everything melt. a "difficult" fight is far and few between but even that u can spam ability to win. the idea of the city management is interesting, i'll give them that. but you lack the option to provide seeds and resources for the farmers, you can't tell the game to plant a specific type of seed anywhere. they will just choose whatever. on that note, you can plant literally any seed in any season. outside of like maybe 2 or 3 exceptions. sadly the management turns into "did i place this here yet" kinda simulator where you need/want objects in that zone regardless as it boosts your stats. thus by extension even if it's not hetically pleasing. you place it for bonuses. there's set bonus but who gives a fluff when you place it down regardless. so why is this a "checkbox" game? because it just checks off the list of things without bothering to impliment them well. not a single aspect of the game is good. honestly, play any of the other rune factory games. all of them are better than this.
I'd give this game a solid 3 out of 5 stars. Not horrible, I just have some things to say about it. Was excited to see a new Rune Factory game coming out. Would probably rate this higher if I didn't have the other games to compare it to. The dialogue is clunky and difficult to sit through at times. The village building aspect of the game is something new and has potential, but just feels like extra unnecessary tasks to complete and is confusing at times. This game also isn't very clear at times, I've had to google basic things like how to give gifts and how to turn in quests. My biggest complaint is that this iteration of Rune Factory has gotten rid of arguably the best part of every Rune Factory I've played thus far: randomly generated/spawned chests in dungeon areas. So far, I've only found stationary chests that once you've opened, they sit there as an empty chest. This gives me 0 reason to want to go into dungeons I've already beaten unless I'm grinding experience or looking for crafting supplies. It feels like a solid chunk of fun has been removed from the Rune Factory model because of this. All in all, if you're a Rune Factory fan you might not enjoy this game as much. But if you're new to the series, knock yourself out. Just get it while it's on sale.
This is my first and only Rune Factory game, and I was pleasantly surprised at how fun this farm/dating sim with RPG combat elements is. Overall, I recommend it as someone who is a fan of the OG Harvest Moon games. Here are my notes for Guardians of Azuma! Pros: - The music and setting are beautiful. I like the traditional Japanese aesthetic, and the game has a cohesive design. The UI feels modern and is easy to read and use. - Fishing is one of my favorite activities. It emulates the thrill of real-life fishing very well, but is simple enough to be enjoyable. All you have to do is find a fishing spot, point your rod to where the fish are, and press a button to reel one in at the right time. You'll be fishing a lot since most of the festivals are related to it! - Combat took a bit for me to get used to, but I enjoy it. So many RPGs these days overcomplicate their combat systems, so it's refreshing to have something easy to pick up and play. And I actually don't mind having the sacred relics as "trump cards" in my back pocket just in case I get in real trouble with an enemy. - Farming is my favorite activity. I chose pretty early on in the game to do all the farming in all four villages manually since the overhead mode makes it a snap. I also love the cute "pop pop pop" sound that crops make when you harvest them! - I loved the characters and the details you notice that make them feel alive. For example, you can sometimes catch the "foreigner" characters such as Mauro and Clarice using a knife and fork to eat their meals. And the interactions between certain characters when you're out in the non-village areas (and even when you're fishing) are a fun touch. - I appreciated the dating sim elements as someone who enjoys otome games. The hangout system is great because of the little cutscenes, and it's fun trying to guess what activity each character will like. The romanceable characters have a surprising amount of depth to them - I usually don't go for bad boys like Kai, but he turned out to be my favorite character from his romance story line. Cons: - Player character customization is lacking. You only get to choose from a few outfits and headpieces/shoulder armor for your character. I even find myself wanting more options for the romanceable characters (like taking that darn eyepatch off Murasame's face while he's in the village!). - There are far too many cooking recipes. I got tired of scrolling through the menus to decide what I wanted to cook, and since I am a completionist who needs to have at least one of each meal, searching them in the inventory menus is a nightmare. It suffers from the same problem as Breath of the Wild - there needs to be more subdivisions to keep large inventories manageable, or at least a search function. - I was disappointed that you can't decorate your shrine/house, and it doesn't change at all as your family grows, considering the focus on decorating the game has. There's even a big backyard that goes to waste. - I do love having different ways to do things in games, but this game gives you a bit too many useless options. For example, one of the sacred relics you're given can water multiple fields, and another can let you harvest crops down a line, but it's much faster/efficient to do these functions using the overhead mode AND it doesn't use up in-game time or RP. I almost wish the overhead mode wasn't included, or at least locked behind story progression. - It's nice that the NPCs will greet you when you come into their proximity, but... whenever you have a festival going on and a bunch of them are clustered together, be prepared for them all to say "hello" to you in a cacophony of voice lines. - Platforming is terrible, as with many Unreal Engine games. I've spent way too much frustrating time trying to get my character to jump somewhere that required delicate precision. Thankfully the platforming sections are few. - I wish there was a way to swap villagers between villages. - I ran into a few minor graphical glitches, such as NPCs disappearing when you talk to them and appearing blurry when they are behind trees. The cons are not enough for me to not enjoy Guardians of Azuma. Take it from me, a Rune Factory newbie, that this game is well worth your time.
The very definition of a "buy on sale" game. The story is just "ok". The combat is just "ok". The farming is just "ok". At no point does the game actively draw you in to its story or mechanics. Everything is just "ok".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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