
Tactical deckbuilding in bite-sized sessions. Launch dice to create magical chain reactions. Choose from distinct hero classes with unique abilities. Build synergies between dice, relics, and runes to defeat challenging bosses.
Modeled estimate, not a reported figure. How we estimate →
About

Launch dice across enchanted battlefields where realistic physics meets ancient magic. Matching dice fuse into a more powerful one that seeks its equals, triggering devastating chain combos.
Plan each throw carefully - every dice placement can trigger massive combos that wipe out entire enemy waves or set up tactical future plays. Master both precise aiming and strategic prediction to unleash the full power of mystical dice fusion.

Pick from 8 unique classes, each with special dice and magical abilities. Every class offers multiple heroes with different starting combinations, ensuring each adventure feels completely different. With endless replayability for each unique hero classes. Level up, complete quests, and unlock rewards.
Spread deadly poison through enemy ranks as a Rogue, unleash lightning storms as a Mage, or absorb massive damage as a heavily armoured Warrior. Each class opens up entirely new tactical approaches and synergies.


Every location culminates in challenging battles against bosses, each with unique abilities that will test your strategy.
Some bosses summon additional minions, others manipulate the dice field, and the most dangerous can completely change combat rules. Adapt your dice collection and tactics to overcome each distinct threat.

Craft a powerful combination of dice, relics, and runes that work together to define your playstyle.
Collect magical dice through combat victories and shop purchases, discover game-changing relics that provide permanent enhancements, and gather tactical runes for battlefield manipulation. Visit ancient altars where you can risk your dice for upgrades, or play it safe and build your arsenal gradually. The synergy between your dice attacks, relic bonuses, and rune abilities creates devastating combinations and endless strategic possibilities.


Physics-based dice throwing with magical merge mechanics
8 hero classes with multiple characters each
Epic boss and mini-boss encounters with unique abilities
Diverse dice with special powers and abilities
Powerful relics and consumable runes for synergies
Procedural map generation with multiple encounter types
Progression system with unlocks and achievements

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 81% | — | $570.7K |
| $20.99 | 295ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not enough dice effects, and too little synergies. Every run fulls the same.
Fun rogue-like that is easy to get into but has some good depth
Really easy to pick up and play, simple mechanics overall. takes a bit of time to learn builds for continued success, but it's definitely great to learn the strategies. very fun and chill game to just jump on when you have some extra time, definitely worth every penny in my opinion, i'm normally into pixel art but this looks greaat! really simple dice merging game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Korean, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
| $14.99 |
| 47ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game. Good for relaxed quick sessions.
Really fun. There's a demo which let's you see exactly what the game is, while still leaving a lot more to make buying it worth while.
遊戲很特別, 復古風也有意思, 很多難度加成!
CR7 comprou e aprovou
Highly addictive. If you like Balatro you will also like this.
It's a different take on the card roguelikes, which I appreciate because there's a lot of those. The map can be a bit hard to work with without pulling up the full paper map like Slay the Spire has because you can't really see a lot of the spaces from the default view. Be prepared for a lot of grinding to get your classes to a level where they can reasonably handle hard stages and classic mode. If you enjoy the basic premise of the game like I do, that's fine, but understand that's going to be needed going into it. There's a lot of classes, so you'll be able to find something you like, possibly more than one. The aforementioned grinding can get old with a class you don't particularly enjoy if you're going for 100% completion though (personally, looking at you paladin/bard). I wish the Trident's Blessing relic would differentiate between positive and negative enemy dice, because currently it just causes your matches to ignore ALL enemy dice... which is fine until you get to bosses that have mechanics that you really want to be able to match with enemy dice. Because it makes your dice ignore them on bounce, you have to just get lucky at knocking dice together to force them to match. It would also be great to be able to sell relics, because currently if you want to try one out and then realize it doesn't work like you thought it would or you don't want to use it, you're stuck with it until the end of the run (and it's possible the relic causes you to lose the run early because of how it changes your dice setup).
It's a good game but on the 3rd area onwards, unless you have extremely lucky rng, you are not going to make it. Maybe the dev's will fix it in an update. Either way, I had a lot of fun until the 3rd area (out of 4).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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