
Cut down Thousands of enemies, from the undead to the mysterious creatures of the night to save the world from the impending doom, Rune Break is a Fantasy Rogue-lite where you fight hordes of enemies with casual elements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Because it is free, it gets a pass for me. It is not a bad rougelike if you are new to the genre, but it lacks in complexity and difficulty. The game could really benefit from any amount of enemy projectiles. All enemies just chase you down, which if you know anything about kiting, makes them all trivial. The hardest thing about this game is not lagging through the permanent spawning when you are underleveled in levels 3 and up. But once you clear it, the amount of time it took for me to whittle down the boss, I pretty much had every upgrade leveled up and it truly felt like i cheated just because I was able to walk circles for 30 minutes. Additionally, the lack of passives make your decisions not feel as weighted. The game needs more ability interactions and more passives. Was gonna play until I unlocked all achievements, but I afk'd during level 4 because no one could dent my HP bar and it bugged... and I just lost interest. Thanks for the fun 6 hours, I'm out!
в окне нельзя, монитор выбрат нельзя, копипаст с soulstone survivors...
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20 minutes there's a boss, it's just another re-skin of a regular enemy. If you don't have 15% bonus speed I'm pretty sure it will just run you down. After you die to it, you go back and start a new run except now the boss health bar is in your fresh run but the boss isn't. Also, the game doesn't actually close when you push the 'exit' button. It closes the pause menu, does not unfreeze the game, but also does not close the game or even bring you back to the start menu. Feels more like a mobile game than a game that would be sold on steam. I could see this game being on facebook or something, but not as something sold.
Pros: It's free. Graphics above avarage for the genre, I guess? Cons: Poorly balanced, as far as mobility goes. Enemies right of the bat run at your own speed, and your dash turns into a suicide skill since enemies just pop out of the blue. Skills either tickle the enemy, or obliterate them. Latter could be seen as a good thing perhaps, but.. It's one at a time. The longevity of this game is probably shorter than its competitors. It got upgrades like the rest of them, sure. It'll take a bit of time to farm them up, yes. But 0,3 hours were really enough for me. Decent enough if its a learning game/college project, I suppose. But aside from that not really worth the time right now.
先说三个BUG 1.陨石1级强度最高,保持1级不要升级获得最佳体验 2.打着打着技能丢了,不再攻击 3.不知道是不是BUG,第三关矿坑卡19:59出BOSS但是找不到 硬生生无限刷大兽人和石头人,刷的比打的快不说,一直刷还导致游戏卡的飞起来,我最后撑到游戏只有2FPS实在受不了了跳怪队里寻死了 然后是抱怨 第一 优化很差,打到后面伤害低了清不动怪会很卡 第二 道具平衡性严重不行 第三 法师相比暗精灵就是弱鸡中的弱鸡 跑得慢没恢复出门一会就得死 第四 第三关的怪纯粹恶心人,量大还肉没打算正常让人好好玩 第五 部分道具属于是被迫升级的 比如移动速度 不带的话一堆怪都跑的比你快 第六 游戏正面反馈少的离谱不说,上面负反馈还一大堆 整体不推荐 浪费时间和心情
I mean, it's free so that's nice, but also no matter how many upgrades I got after a match, the permanent ones, it didn't impact the actual gameplay. If anything I would go back in and find the exact same 'Easy' level harder. If I have more damage, pickup range, lower cooldown and so on, shouldn't it be easier, not harder? Isn't that kind of the point. I feel like it's a good start, but requires a tonne of bug fixes because I can't think why else it would work like that. Upgrade paths are not interesting either, and make little or no sense. Which means it's not addictive overall because you need those regular dopamine hits to make a CRPG levelling system work. It's worth trying out though to see if you even like bullet hell and this is Dec 23. If you're reading it in June 2024, maybe there will have been more patches.
还行吧 我一般游戏都不会给差评的 关卡多点 人物多点 就好了 ——来自小黑盒用户OnePieceGH的评价
Динамичная экшен-игра с элементами платформера и сражений с рунами. Плюсы: Интенсивный геймплей — быстрые и напряженные битвы; Разнообразие рун — уникальные способности и комбо-атаки; Графика в стиле ретро — яркая и стильная пиксель-арт стилизация. Минусы: Повторяемость уровней — мало разнообразия в локациях; Сложность управления — может быть неудобной для новичков; Короткая кампания — игра проходится быстро. Итог: Rune Break — для любителей динамичных экшен-платформеров. Привлекает насыщенным геймплеем и разнообразием рун, но может быстро закончиться и потребовать времени на освоение управления.
ну что хочу сказать: "переустановил себе винду- прогресс игры ушёл в пи..у" в общем, всё пришлось начать сначала, всем рекомендую.
Interessante tem muito potencial, passei umas boas horas jogando, tem algum bugs, mas dá pra jogar tranquilo!
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 18 | 94% | $4.99 | |
| $0 | 0 | — | $6.99 | |
| $115.9K | 344 | 80% | $11.99 | |
| $107K | 478 | 85% | $9.99 | |
| $27.2K | 90 | 72% | $11.99 | |
| $22K | 149 | 90% | $4.99 |