
A classic text adventure - but you're not the one playing it. You're the game master for an idiot player named STEVE. Parse the player's enigmatic commands and decide how NPCs react to him. Who knew that running an RPG would be so frustrating?
Modeled estimate, not a reported figure. How we estimate →
About
Run TavernQuest is a role-reversing twist on old school text adventure games. You're the command parser and game master, overseeing the game's inner workings for a player named STEVE. Can you guide STEVE away from his poor decisions so he can save the princess?
In this game, you won't be typing. Instead, STEVE is the player and he types commands to you, often very bizarre ones. Your job is to interpret his words and choose how the adventure proceeds. The choices you make can lead him down drastically different paths, but it's ultimately up to STEVE to win the game.

Fully narrated, featuring the very talented Jack Dundon
Control the environment and every NPC as they respond to STEVE's stupid commands
Engage in text-based combat where your goal is to lose every time
Customizable font and grayscale mode for enhanced readability
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
neat game
fun little game - I'll likely be back to explore the other paths
Plus proche du visual novel (mais sans visual du coup) que du jeu d'aventure à proprement parler, Run Tavernquest brille par son écriture fabuleuse, qui oscille entre l'humour, la coquinerie, l'intelligence, en faisant même un crochet par l'existentialisme. J'ai été particulièrement étonné d'à quel point le jeu retient nos choix même des heures plus tard, et je ne sais pas si c'est une illusion mais ils donnent l'impression d'avoir eu une importance énorme sur les dernières heures. Une superbe réussite de bout en bout !
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well... this was certainly a rollercoaster and a half. TL;DR: This game was actually rather good, for you essentially BEING the game. Would recommend. But for those wondering about my deeper opinion and why I called it a rollercoaster? Well, let me break down the journey for you. (Spoilers ahead, be careful!) Act 1, normal shenanigans. You try to control Steve's inputs throughout the entire game, you laugh or groan at his questionable decisions, and you eventually [spoiler] drag him all the way up the mountain, slay the dragon, and get rejected by a princess ala Super Mario Odyssey. [/spoiler] Ouch. Steve quits, and you end Act 1. Act 2, the story changes. The shenanigans evolve. The premise remains the same. Steve grows slightly smarter, but is still a "lovable idiot". After exploring more of the game's background and locations, you eventually, once again, [spoiler] drag him back up Fantasy Mountain, don't fight the dragon, and then get rejected by the princess again... before the plot twist that the Dragon is very upset and territorial, and one shots Steve, making him lose again. [/spoiler] Double ouch. Steve quits, and you end Act 2. Act 3, the story changes again. Things are more melancholy at first. And then all hell breaks loose. [spoiler] You get sucked into a void, your co-worker overloads, and you're left with nothing but the princess for support. It makes sense in context. [/spoiler] You eventually get Steve across the entire game world, hoping to make things right, but of course, it can't be that easy. [spoiler] Your co-worker gets infected, you're given a sadistic choice, and then you're put on a draconic bus by, well, the Dragon, as they debate with you on philosophy and criticize you on you being mean to Steve, all the while you're helpless as Steve goes back and forth for a while. [/spoiler] And then the finale comes. Hooboy, the finale. The finale is part waiting game, part perception test. If you haven't played the game yet, buy it, and see for yourself. If you have: [spoiler] DON'T CLICK THE RED LETTERED OPTIONS, NO MATTER WHAT. [/spoiler] Do it right, and you finally finish the game successfully. Do it wrong, [spoiler] and the Dragon will win. Don't let this happen, I promise you. The end result won't be pretty. [/spoiler] Overall, this game was one of the games that blew my mind. For all the right reasons. I love CYOA games, I love CYOA games that are done properly, and I love games that make me stop, think, and choose wisely. This game checks off the first box by default, and checked off the other two boxes as well. I cannot recommend this game enough.
Very funy very good play this you dont know what youre missing
This is the type of game you can't really judge until you've completed a playthrough 100%. Keep that in mind when reading reviews. >RUN TAVERNQUEST is a thoughtful, engaging, oft-hilarious homage to old-school text adventure games (and fantasy/adventure in general). The writing and world-building are excellent - everything is tight and relevant. The voice acting is perfect ([i]"Steeeeeve???"[/i]). And the game doesn't wear out its own welcome, clocking in at about 3 hours. It's very sweet but not saccharine, which is a hard line to walk. It also delves into philosophical questions of meaningfulness, resilience, integrity, and authenticity. If you're a fan of text adventure games, I highly recommend giving TAVERNQUEST a try.
Players by region
Where this game's players are, estimated from review languages.
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