
Run Of Mydan is a flying VR Shooter set in a breathtakingly beautiful world. It features a Singleplayer/Co-op campaign, and a Multiplayer Arena with up to 10 players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Man fliegt in Superman Manier durch die Gegend. Eine Art Luftkampf in der schwerelosigkeit. Steuert sich ganz wunderbar und läuft einfach super. Überraschender Weiße bekam ich keine motion sickness.
[h1]Before I played Run Of Mydan, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
[h1] [/h1]
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Hours played at review time, across 40 reviews with recorded playtime.
☀️
Игра "Run Of Mydan" предлагает атмосферный геймплей с элементами приключения и головоломок. Графика качественная, а сюжет держит в напряжении. Однако управление местами неудобное, а некоторые уровни кажутся излишне сложными. Хорошая реализация идеи, но требует времени на освоение механики. Подойдёт тем, кто любит нестандартные задачи и готов к изучению правил.
Couldnt decide whether give it a + or - mark, but decided to give it a positive one. HOWEVER; theres a huge disclaimer note coming: This game is definitely an early access one, and it shows. On the steam store site valve index is listed as supported, but in the game it's rather emulated than supported; the controllers (i believe vive or rift) are displayed both on the initial instructions and during the gameplay (this required some try-and-error method to find out the correct controllers). While i'm at it- controllers are permanently visible, what makes it rather hard to fully immerse into the game (virtual controller hovering somewhere mid-palm). To not make this longer than it needs to be, let me wrap further remarks up into some bullet points: -flying is exhausing on fingers; making them sore after 20minutes of gameplay due to constant muscule contraction(and since the game is mostly about flying, it gets progressively worse over time); my suggestion is to allow rebinding keys (i'd prefer to use analog stick to accelerate) -for smaller gamespaces it is rather inconvinient to keep turning around (especially in corded headsets) to look around; i'd love to see hl:alyx movement adapted (or some variation of such) That's it for technicalities; now gameplay: -Tutorial ends by 'flying into the portal above you'; i stopped twice or so mid-flight since there was no indication if i'm flying anywhere- due to extremely slow flight- or just hit the invisible wall- or am i about to fly outside the map; there should be an option to turn on distance meter (i'm thinking rengefinder) to know how far things are. Now for the positives:) -Artsy graphics are very appealing, I feel like there's some room for improvement but the style suits the gameplay -Despite some technical issues the game is very immersive and can make your head spin -I like the main menu and options navigation -Keeping in mind this is still in early access this game has a potential. Might update this review later upon further tesing. The only thing that saddens me is the fact this is almost 5year old title and still in early access...
i guess people really did stop playing this like i heard
Fun little flying deathmatch VR game with friends - The hitscan sniper was the most fun - The grenades are very underpowered, but a fun challenge if you all agree to do a grenades-only round - The Javelin will crash you - The Campaign is very beautiful but the combat is non-existant and boring (you can just fly through the levels). Only 2 player coop
This game it's been the first real cool game in VR, maybe too cool for the time when it was born. peace of art
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