
Rumu is an intimate, narrative-driven adventure that follows the path into sentience of a robot vacuum cleaner.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rumu is a delightful concept; you play as a sentient Roomba, who loves and cleans up messes. I think the overall story of the game is interesting, and the design of the game is pretty. However, I felt like there were a glaring number of small issues, that I personally don't feel I can give a recommendation to the game. The most frustrating for me was the fact that a number of the achievements were buggy or just plain broken. The game apparently hasn't had an update since 2018 (According to steam patch notes), and despite some promised bug fixes in the steam discussions, it appears those fixes haven't happened. It's really frustrating that not only are those achievements bugged, but that they haven't been fixed in so long. In addition, I felt like there were lots of small glitches, like quests not checking off, or reappearing after they'd been completed. The story of the game itself is still intact, and I think that while it can be bit of a slow story, the game itself is short, and I can appreciate the emotional impact of it. So if you don't mind a few bugs, and you're not an achievement hunter, the game may still be worth a look for you, but I personally came away feeling disappointed.
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]「僕はRumu。お掃除が大好き。だって、それが愛する家族のためだから」[/b][/h1] [h1]ストーリー[/h1] ある朝、スマートホームの中で目覚めた一台の小さなお掃除ロボット。それがあなた、Rumuです。 「おはよう、Rumu」 家の管理AIであるサブリナの声に導かれ、Rumuは今日も家中のゴミを吸い込み、汚れを拭き取ります。 ご主人様のデイビッドとセシリー、そして猫のAda。 大好きな家族が散らかした跡を綺麗にすること。それがRumuの使命であり、Rumuにとっての「愛」の表現なのです。 [h1]概要[/h1] お掃除ロボットになってスマートホームを綺麗にする、見下ろし型のナラティブ・アドベンチャー。 プレイヤーはRumuを操作し、カーペットに落ちた食べかすや、こぼれたコーヒーを掃除しながら、家のあちこちに隠されたメモやオブジェクトを調べ、この家に住む家族の物語を紐解いていくことになる。 戦闘もゲームオーバーも存在せず、あるのは「掃除」と、純粋無垢な電子頭脳による「観察」のみとなっている。 [h1]感想[/h1] 全人類が抱きしめたくなる、世界で一番ピュアで健気なロボットがここにいる。 とにかく、主人公のRumuが愛おしくてたまらない。 Rumuの思考はとてもシンプルなのだ。 「掃除=LOVE」。 床に落ちた靴下を見つめて「ご主人様のものだ!」と喜んだり、ちょっと意地悪な猫のAdaにちょっかいを出されても「遊んでくれてるの?」とポジティブに捉えたり。その無垢なつぶやきや、ウィーンと走り回って一生懸命に汚れを吸い取る姿を見ているだけで、胸がキュンとさせられる。 しかし、このゲームはただ可愛いだけではない。 Rumuはその純粋な瞳(カメラ)を通して、少しずつ家族が抱える悩みや秘密を知ることになる。「愛ってなに?」「悲しいってなに?」 プログラムされたAIが、掃除を通して人間の感情に触れようとする姿は、映画『ウォーリー(WALL-E)』のような優しさと切なさに満ちており、エンディングを迎える頃には、きっと誰もがRumuのことを大好きになっているはずだ。 [h1]評価[/h1] 【GOOD】 ・主人公Rumuのキャラクター造形が完璧。無機質なはずのロボット掃除機に、これほど感情移入させられるとは。 ・スマートホーム家電たち(無愛想なトースターや、おしゃべりな照明など)との会話がユーモラスでとても可愛い。 ・「掃除」という行為を通して家族のドラマを語る手法が秀逸で、後半の展開は涙なしでは見られないほどエモーショナル。 ・美しいピアノのBGMと、心温まるビジュアルデザイン。 【BAD】 ・移動速度が(お掃除ロボットなので)ゆっくりであり、キビキビとした操作感を求める人には少しもどかしいかもしれない。 ・プレイ時間は2~3時間ほどと短く、物語を楽しむことに特化しているため、複雑なパズルやゲーム性を重視すると物足りない。
A short, beautiful game, that clearly takes inspiration from Asimov (among other science fiction classics, quite literally quoted in-game), on the natural of artificial intelligence, what morals and emotions we may give or ascribe to them, and the potential ramifications of doing so. I'll never look at my Robo-vacuum, Daphne, in the same way ever again. Occasionally the interactions were clunky, but overall it was smooth and relaxing. I would definitely recommend, if you grab it on a sale , like I did.
I love RUMU I love SABRINA
A fun, beautiful, short game, worth playing
Only took me 7 years to finally play it, nice short game that plays with your emotions.
10/10 Broke my heart
not neglected as a human enough? be neglected as a machine!
The in-game story about artificial intelligence is unforgettable. Please add chapter features so that I can revisit some day chapter in my literature class. Thank you so much.
Could be hot but is only lukewarm. Relies heavily on story but fails by contradicting itself, breaking immersion, and having a secret obvious from Day 1 so the reveal at the end has little impact. Con: - Choices don't matter. Everything feels like it is on rails: 1. You often get replies that fit both your dialog choices 2. Choices have no impact on the plot, eg.: Choosing to side with Sabrina still causes you to go against her 3. All doors are always locked except the one the story told you to go to. Unlocked doors lock again after each story step. Most doors never unlock again. - The narrative (N) contradicts gameplay (G): 0. N: "You are a vacuum cleaner robot who loves cleaning." G: *You are a detective and a hacker, cleaning is forgotten quickly* 1. N: "You have no arms and cannot jump." G: *Collect shirts and hang them back into the closet; collect logs bigger than you and place them in the fireplace* 2. N: "I love Sabrina. I love Sabrina. I love Sabrina." G: *Hurt Sabrina and make her suffer* 3. N: "If you love me, you don't go into that room." G: *No other way but to go into that room* 4. N: "I grant you access to anything you want." G: *Gain no access* 5. N: "You need to insert password to open door." G: *Cannot insert password and open door after the first time* 6. N: "You get access to my datafeed for a special vision ability." G: *Have that ability in places without datafeed (e.g. in vents, the hideout, etc.)* 7. N: "Repeats info about character's favorite tea." G: *Password is character's favorite tea. Game bugs out because you had input password before you found the clue to teach it to you (again). Progression stuck and must restart game to resolve* - Bug hindering progression (see point above) - You have a flashlight but you never need it nor is it used for anything - On default settings, accessing the circuit for hazards makes you move into the hazard - Movement control is a bit unprecise (but seems fitting for a vacuum cleaner robot bumping into everything) - Door to "???" is locked. I can't wait to unlock it and see what's behind. Never unlocks. Pro: - A cat rides on you at one point :3 - Pleasant voice acting - Sabrina not being the stereotypical evil runaway AI (but still seems to be inspired by GlaDOS) - Strong emotional connection to Sabrina - Many interactables per room - Lore pieces are kept short - Enjoyable dialog - Interesting concept - Nice visuals
Players by region
Where this game's players are, estimated from review languages.
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