
Dungeon Brawls is a 1–4 player action roguelike. Choose from dozens of heroes, combine hundreds of skills and relics, and create powerful builds as you fight through waves of enemies and bosses—solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About


Dungeon Brawls is an action roguelike game that supports 4-player co-op. Choose from dozens of available heroes, and freely combine hundreds of skills and relics. Team up with friends and challenge the bloody battles against hordes of enemies!
The game supports 4-player online co-op. Fight solo or alongside friends, cleverly combine each character's strengths to build a powerful lineup, and enjoy a relaxing, thrilling grass-cutting experience!
Playable Heroes: 10 anime-style characters
Skill System: 50+ skills to combine freely
Relic System: 80+ randomly dropped relics
Physical builds, spell builds, effect builds, defense builds, summon builds, transformation builds...
Whatever playstyle you prefer, you can find your own way to fight in Dungeon Brawls!
Combining the precise skill execution of MOBA games, rich and varied systems, and exhilarating cooperative gameplay, experience an unprecedented, thrilling roguelike adventure!

Take on brand-new bosses including the Titan, Bomb Demon, Armored Skeleton, and the Three Experimental Brothers. Each boss features unique combat mechanics and new challenges.
Do you have what it takes to reach the top of the dungeon?
Choose between Light, Darkness, and Balance to unlock completely different artifact mechanics.
Stay true to the Light, embrace the Darkness, or maintain the Balance — your path will directly shape your build and change the course of each run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Russian, Japanese, Traditional Chinese, Korean, Spanish - Spain, Danish, Ukrainian +16 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
无敌,游戏进入就黑屏,鼠标转圈,电脑死机,只能重启
最大的问题:移动时不能攻击,攻击/放技能时不能移动。 次要问题:移动速度较慢,位移技能较少。 最后就决定了:走位躲技能什么的根本不存在,只有站桩。
有点像DOTA2游廊里的肉鸽 不过还是挺爽的!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 210 reviews with recorded playtime.
Dungeon Brawls is anything from a " Brawl". You have 3 maps. Each map is really the same thing just reskinned. You stand by a monster spawner and you click the abilities you have selected from. It may seem at first there is a ton of abilities. That is actually not true. The abilities are in a Tier A, B, C.. you get it. But they are all the same skills. No endless mode so you just sit there and upgrade items clearly generated by AI as they are literally 75 percent just league of legends items. Reskinned and named poorly. At the end of a match you randomly get placed to fight this weirdly OP computer generated " other person" that is the " challenger" name is always in a different language and it crushes you in like .5 seconds as its kiting you from a range you don't even have access too. 1/10. Do not recommend.
什么你说埋骨地难度3要30个背包空间?我才十个啊要肝多久呢,问题是你的可玩性也不高啊,build玩来玩去就这么几个,英雄也都同质化。
不能走A,速度过慢,没有DPS,除此之外还有一大堆问题。。。
首发10%折后28元,原价32元!你们自己看看付款要多少钱!!!
这款游戏有好有坏。 先说坏在哪 1、局外经济不合理。只要是个正常人肯定都是希望卡槽数量全解锁,但是要想解锁全部卡槽需要太多局外经济。哪怕肝上百小时也差非常远。卡牌获取难度也过高。比如里面有一张神话卡牌,由打死赛亚概率获得,而概率仅有0.1%。首先不谈概率问题,打过赛亚本身就是一件极其困难的事情,再加上这么低的概率,基本上只能通过合成的渠道获取,爆率的意义已经没有了。 2、局内开局遗物。如果要想通关,开局的遗物是关键。因为这款游戏怪物的数值曲线有些夸张,如果开局不利,就会恶性循环,最后也就上谈不到后期。就导致基本上只能一直重开直到开出想要的遗物。至于所谓的可以通过开局品质遗物的宝藏来获取强力遗物,本质上只是减少你重开的次数罢了。而且还占用5个卡槽。 那么好在哪 1、虽然卡牌和卡槽不太好获取。但是局外的卡牌体系确实给了更多的搭配,带来了更丰富的玩法。 2、数值与机制的魅力。跟其他肉鸽游戏一样,这款游戏不需要复杂的操作,基本上就是玩数值与机制。你需要思考的不是如何躲技能,而是如何规划经济。但是由于怪物数值设计偏难的原因,你需要规划得更合理,这肯定会导致流失一部分玩家,但同样会给喜欢研究的玩家更大的动力。
请添加鼠标拾取物品的功能,我躺着玩游戏,捡东西,还要坐起来摸键盘,太麻烦了。
是兄弟就来砍我,竞技场肉鸽,你值得来战.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $773.7K | 23.2K | 88% | $2.19 | |
| $192K | 599 | 57% | $13.99 | |
| $7.9K | 36 | 94% | $7.99 | |
| $114 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.4K | 427 | 90% | $16.99 | |
| $85.4K | 260 | 89% | $14.99 | |
| $85.4K | 450 | 88% | $5.99 | |
| $85.4K | 255 | 91% | $12.99 | |
| $85.4K | 236 | 87% | $14.99 | |
| $85.4K | 180 | 59% | $19.99 |