
An emotional point-and-click hard sci-fi adventure game about exploring an abandoned space station. Follow messages left by the long-gone staff to learn the outcome of the research team and the secrets they left behind.
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About

no signal is an emotional point-and-click hard sci-fi adventure game with a free camera. Explore an abandoned station as you aim to uncover the secrets left by the crew and the marks they left upon the station. Piece together an emotional, introspective story about loneliness and meaning.

Operate PGEIST, a remote viewing tool that allows the player to view - and interact - with the full 3d environment where you can examine everything. PGEIST can move through walls and furniture, so you can see things from a different perspective.

Solve increasingly complex puzzles, and put together environmental and narrative clues from dialog to progress within an open world.

Peer into the lives of the researchers aboard the station by piecing together conversations, logs, and journal entries.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's story was emotionally intense, the puzzles were spicy (but not like, too spicy), and the liminal vibes of the setting were at times cozy and at other times unsettling. I received a copy of this game from exo to play on stream and had quite a bit of fun doing so! Honestly, I can't wait to see what sort of game exo makes next! <3
Gloriously intricate game. Hunting for collectibles? Yup Good audio? Very much so Engaging puzzles? uh huh Fascinating story? Of course! I'm stuck on one tiny thing myself, but still love everything about this so far. Very highly recommend.
no signal is short but meaningful game. Finding hidden objects and codes makes up the most of the gameplay, with some block-sliding puzzles and simple math to spice things up. The real game, however, is piecing together the story of the station and reading the logs of those who have left. Navigating the station was a breeze, and its clear a lot of effort went into the way the PGEIST moves. While the game wasn't particularly challenging in a puzzle sense, it was a very emotional journey that will resonate with a lot of people. I can strongly recommend this game to anyone who wants an introspective experience with some nice music and a lonely atmosphere.
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm really glad games like this exist, ones that are interesting to play while giving us a lot to think about afterwards. Some specific things I appreciated: - The escape-room-esque puzzling is designed in such a way that you can often figure out solutions before you're explicitly told about them, which makes you feel like a genius - The contrasting low-poly interiors and highly-detailed but limited 'outdoor' sections adds a lot to the 'vibe' of the experience - You get a lot of control over the... well, controls, so it's very easy to make it a bit less motion sickness-y if needed - Rock-solid native Linux build! Kudos for that. - Sharks. You get an engaging and introspective puzzler with a surprisingly large sense of exploration for a floating ghost robot camera on an abandoned space station. [spoiler]...and then you hit the game's climax, and it flings the rug out from under you! I love it when games pull twists like that ("reframing", indeed).[/spoiler] Strongly recommended.
I'm just a bit into this game but am already enjoying the slight eurojankiness feel of floating in space to solve a mystery. (There is an in-game reason for clipping through walls.) The puzzles so far are discoverable and satisfying. There is an in-game hint system for the location of the next clue for stuck players. I recommend giving this floating simulator a whirl.
This game had me at "out of bounds is an intended mechanic"
What a charming game! I had a really great time exploring everything I could
Played through in one session. I am very smart. Or. The game has a way of making me feel like I'm very smart. Either way. I am very smart. It's one of those games that just opens up as you play. And it's really obvious how it opens up for you. There's tons of well crafted, cohesive lore around the place to flesh out the game world narrative. It has some beautiful visuals - that black hole isn't just for show - and as I got to the end I just really... felt something. I didn't just feel like I understood what happened. I felt like I understood the people who'd been on the station. The puzzles are well crafted, although if you want to make the most of things and not forget things, you'd better get used to using the in-game notepad (great idea). I never really felt lost, or that I had to have any kind of external knowledge about anything (except in one, non-story section that's entirely skippable). All the puzzles are just logic puzzles, or finding things, the clues for which are in all the notes and all the lore. Being isolated on a space station is such a weird vibe, but it's one I love. Like Observation, or Tacoma. There's a vibe here, and it's strange, and isolating, and ultimately comforting, and I love it.
Love the visual style and especially enviornmental design! The textures are plain but lots of work was put in to make the spaces feel lived in, almost intimate.
I generally don't enjoy puzzle games, but no signal has been more then enjoyable. I keep coming back hoping to finish it. If you ever find your self lost, i recommend stepping away for a bit and coming back, its easy to lose track of what you have and don't. Also keep a lot of notes. overall probably one of the most interesting puzzle games I've played with a great mix of puzzles and story.
Players by region
Where this game's players are, estimated from review languages.
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