
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.5Kreviews | 89% | — | $5.3M |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жалею что раньше не сыграл, единственный минус игры я считаю как и многие это отсутствие озвучки и сюжетных вставок как в Metal Eden, правда с учетом того что это дебютный проект результат фантастический, геймплей и боевая система драйвовей Hotline Miami, музыка вообще феноменальная и отдает духом Акиры Ямаоки только в жанре киберпанк, сам сюжет разработчики называли простым но по всем аспектам это лучшее что я видел в подобном жанре, теперь жду сиквела который недавно анонсировали. Учитывая небольшую продолжительность в 5 часов и все плюсы могу рекомендовать(саундтрек тож желательно взять) смело.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程较短、价格较低、手感尚可仅此而已,较为抓人眼球的剧情和立意,几乎一条直线的地图设计,及其鸡肋的技能树设计以及让人摸不到头脑的关卡设计和boss设计,在当下一众赛博朋克风格的游戏中很难推荐
Good, but short. So grab it with high discount.
Тем кто неравнодушен к стилю Киберпанк, стоит обратить внимание на данную игру.
Yes, but. It is a very nice cyberpunk experience, with beautifully stylized world, decent - even if simple - story, and a lots of good old ultraviolence and I recommend it.... but: -it has ridiculous collision detection issues (I'm being killed by shots which mised me, enemies don't notice I'm slicing and dicing them as hard as I can -it requires very specific builds for certain parts - there is just one "correct" way to pass and if you decided to investi in different skills - sorry bro, this is where you die and die and die again. Seriously, I would ragequit and never return if I wouldn't realize that I can respec practically at any time in game. If you're stuck - remember that you can respec and change the difficulty level for the part where you're stuck. In general - max out Ghost Break for mobs, Overload for 1:1 minibosses and bosses and you'll be OK.
No other game has impressed me as fast as RUINER has. It scratches that top down, fast-paced game itch that many pc gamers often have. When Hotline Miami gets too boring after the 14th playthrough, trying to unlock all the masks and secrets, come to this game and it will absolutely deliver an amazing experience, laced with bloody fun, fast-paced combat, and difficult challenges for more skilled players. I do have one warning, though. **DO NOT PLAY THIS GAME IF YOU HAVE EPILEPSY.** The visual effects are often violent, flashing white and red images across the screen for split seconds. Otherwise, this has become my favorite top-down violent shooter. Not quite an action roguelike/roguelite, but still captures the joy of twin-stick shooters in a cyberpunk- themed masterpiece of a game.
Fixed high-camera action “shooter” set in a cyberpunk setting with lots of weapons and abilities. The core gameplay loop of dashing around, shooting/slashing enemies, finishing them off to recuperate, and taking their weapons works well. I played on keyboard and mouse and didn’t have trouble, though dashing took a while to get used to. The RPG elements are very minimal (I wish there were more): the character strength is primarily a function of player skill, the weapon you are currently using, and the abilities you have set (you can respec freely). There are a couple of bare bones sidequests whose rewards could have been made clearer. Most of the storyline is delivered right at the end of the game; the city NPCs and lore database elaborate a fairly interesting setting we only see a little of - perhaps we’ll see more in the sequel. There are minor puzzle elements but they aren’t obstructions; occasionally it’s not obvious where you have to go next. The game doesn’t outstay its welcome.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 364 | 80% | $19.99 | |
| — | 0 | — | — | |
| $12.9K | 54 | 91% | $9.99 | |
| — | 0 | — | — | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $467.4K | 672 | 73% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $5.3M | 19.8K | 96% | $11.99 | |
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 21.4K | 91% | $9.99 | |
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 9.9K | 87% | $14.99 |