
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.5Kreviews | 89% | — | $5.3M |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"If you survive this, meet me where Heaven falls". Nice hidden gem, except too short. Waiting for part 2.
싼맛에 독특해서 추천 하려 했으나, 편집하면서 다시 보니 이건 그냥 새롭네? 수준으로 끝이라 비추천. 왼쪽스틱으로 이동 조절 / 오른쪽스틱으로 방향 조절 하는게 적응 안되고 어색한 데다 깊이감이 없는 게임성으로 결국 중도 하차. 스토리는 있으나 마나 먼 소린지 뜬구름 잡고 있고, 전투 시스템은 피지컬에 몰빵해서 피로도가 높은데다, 생소한 조작에 어색 까지 더해서 재미가 없었음 분위기가 독특해서 새로운 맛이었지만, 시뻘건 화면이 장시간 지속 되서 그것도 잠깐... 이런 형식의 매니아라면 모를까 처음이라면? 비추천
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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[h1]🔴 RUINER: Un frenético ballet de violencia y neón rojo ★★★★☆ (8.5/10)[/h1] [i]Una descarga de adrenalina pura en las entrañas de Rengkok. RUINER es un shooter cenital visceral que no solo destaca por su dificultad implacable, sino por una dirección artística que define el concepto de "cyberpunk industrial" con una fuerza arrolladora.[/i] [h3]🏗️ Jugabilidad[/h3] El [b]bucle de juego[/b] se basa en la velocidad de reacción y la toma de decisiones en fracciones de segundo. Controlamos a un psicópata cibernético en una misión de rescate que se siente como un rompecabezas de violencia. Lo que lo diferencia de otros "twin-stick shooters" es su flexibilidad táctica: el juego permite reasignar tus puntos de habilidad en cualquier momento, incluso entre combates. ¿Necesitas un escudo de energía y una carga cinética? ¿O prefieres hackear enemigos y ralentizar el tiempo? Esta libertad, sumada a un arsenal variado y ejecuciones brutales, hace que cada encuentro sea un desafío técnico donde el movimiento constante es la única clave para sobrevivir. [h3]🎮 Experiencia de Usuario[/h3] La interfaz es agresiva, roja y minimalista, integrada totalmente en la estética del casco del protagonista. Como gran acierto de [i]QoL[/i], el juego elimina la fricción al morir: el reinicio es instantáneo, algo vital dado que morirás decenas de veces en las dificultades más altas. El control es exquisito, permitiendo encadenar "dashes" con una precisión milimétrica. Aunque el ritmo es frenético durante los combates, el juego introduce pequeños momentos de calma en el hub central de Rengkok, permitiendo absorber el [i]lore[/i] y la atmósfera sin romper la tensión acumulada. [h3]🎨 Apartado Técnico/Visual[/h3] Visualmente es una obra de arte del [b]Unreal Engine[/b]. El uso del color rojo, las sombras profundas y los efectos de iluminación crean una atmósfera opresiva y fascinante a partes iguales. El diseño de personajes y entornos destila una personalidad única que se aleja del cyberpunk más genérico. El apartado sonoro es, sencillamente, magistral: con pistas de artistas como Sidewalks & Skeletons y Susumu Hirasawa, la banda sonora marca el pulso de tu corazón durante los tiroteos. En PC, la optimización es excelente, manteniendo una tasa de fotogramas altísima incluso cuando la pantalla se llena de explosiones y sangre. [h3]🏆 Desafío y Logros[/h3] Alcanzar el 100% de los logros es una tarea para jugadores con nervios de acero. Los logros están diseñados para exprimir el dominio del sistema de combate: terminar el juego en dificultad "RUINER", realizar speedruns o completar arenas sin recibir daño. No es un platino para todos, pero es extremadamente satisfactorio porque cada logro desbloqueado es una prueba real de habilidad mecánica y conocimiento del mapa. Es el tipo de juego que te invita a mejorar constantemente para ver tu nombre en lo más alto de las tablas de clasificación globales. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] [b]Historia Principal:[/b] 6 Horas [*] [b]Historia + Extras:[/b] 10 Horas [*] [b]Completacionista (100%):[/b] 25+ Horas (Depende de la habilidad) [/list] [table] [tr] [th]✔️ Lo mejor[/th] [th]➖ A mejorar[/th] [/tr] [tr] [td]Estética y banda sonora absolutamente memorables.[/td] [td]Picos de dificultad que pueden frustrar al inicio.[/td] [/tr] [tr] [td]Sistema de habilidades flexible y muy divertido.[/td] [td]La historia termina de forma algo abrupta.[/td] [/tr] [tr] [td]Combate fluido, sangriento y muy técnico.[/td] [td][b]Nota:[/b] Prepárate para morir y aprender rápido.[/td] [/tr] [/table]
Find your brother, puppy!
Гра норм, тільки коротенька надто
サイバーパンクな世界観を短時間で摂取するのにおすすめ 見下ろし型のゲームが苦手だけどイージーなら余裕をもってクリアできた 武器の残弾はあれど新しい武器もぽんぽん拾えるのでそっちにストレスはなかったなぁ
epic
SyberPunk 速攻
HELLA COOL STORY AND GAMEPLAY!!!!!!!!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 364 | 80% | $19.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
| $6.7M | 14.1K | 90% | $19.99 | |
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