
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.5Kreviews | 89% | — | $5.3M |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нормуль
RUINER is what happens when you take cyberpunk, violence, and pure rage and throw them into a blender. The combat is fast, brutal, and incredibly satisfying. Dashing around enemies, blocking attacks, using abilities, and tearing through entire groups makes you feel like an absolute killing machine. Everything hits hard, and the game constantly encourages you to keep moving. The cyberpunk world is also fantastic. The neon-soaked environments, disturbing characters, and aggressive soundtrack create an atmosphere that feels like a digital nightmare. The protagonist barely says anything, but honestly, screaming "DIE" while murdering an entire room says enough. It's challenging, stylish, and doesn't waste time. **9/10 — came for the cyberpunk aesthetic, stayed because apparently everyone in this city needs to die.**
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $3.99−80% | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alright with a deep discount, but not at without one. If I bought it at the full price, this definitely would've been a negative review. Great visual style and presentation, okay-ish music, pretty good combat aside from the jank. Progression and skills were also pretty good and meaningfully impacted the game for the 4 hours I've spent with it. However, I have to mention just how chaotic combat is. I don't know whether they were going for that intentionally, but it just feels too out of your control for it to be truly "good". The aiming is inconsistent, and the more enemies you have to deal with, the more dodging and camera movement offset the crosshair's position, which just straight up wastes most of your ammo, but don't forget that enemies move too and they move [i] fast [/i]. Story is nothing to sing praises about, don't expect some in-the-feels drama or even character development of any capacity. it's there just to move the gameplay. Side "quests" are just as uninspired. There is also a really odd audio bug when SFX stack on each other - I've read that it's intentional on the forums, but I just don't believe it - it was straight up unpleasant when I had to hear that crackling. Still, the game works, doesn't crash and overall was fun to play, but if it had just a bit more issues the color of this review would've been red.
For f*ck sake, it would be a fine game, but they had to make it extremely hard , even on easy difficulty level. Why?? It would be fun to play, but with those impossible hordes of enemies fighting them becomes a chore. I believe devs did it intentionally, to make the game longer, coz it generally is probably short. Not recommended.
Экшен-игра с элементами рогалика и мрачной атмосферой. Плюсы: Захватывающий геймплей — динамичные сражения и уникальные способности персонажа; Стильный дизайн — мрачная эстетика и впечатляющие визуальные эффекты; Разнообразие врагов — каждый бой уникален и требует тактики. Минусы: Высокий порог вхождения — может быть сложна для новичков; Повторяемость уровней — процедурная генерация не всегда разнообразна; Однопользовательский режим — нет многопользовательских режимов. Итог: RUINER привлекает своим динамичным геймплеем и мрачной атмосферой. Несмотря на сложность и повторяемость уровней, игра предлагает захватывающий опыт для любителей экшен-рогаликов.
Bought this game when it was on sale, which was good because this game is just not fun for me. I found the controls clunky and unsatisfying. The brief introduction I had to the story left me just bored and unimpressed. The characters are just caricatures and lacked any immediate draw or depth. The visuals are interesting and the visual vibe of the game is put together but that is not near enough to make up for its shortcomings. Rip $2 or however much I spent on the game.
imho 9/10
Сюжет и боевка кайф. Не любитель жанра но очень понравилось
一点都不爽、说实话挺无聊的。制作组你们自己玩过自己做的游戏吗? 配音也没有纯看文字,剧情也没啥意思,也就BGM还不错了,我知道你是赛博朋克风格大片的使用了红色和黑色来包装你的那个世界,但是这不闪眼睛吗?大片大片的红色,你是还嫌不够红和闪眼吗,在剩一滴血的时候给频繁闪红光。 (一周目玩的困难难度)冲刺系统做的真烂,也没有可以调的地方。应该是我鼠标瞄着哪里就往哪里闪避啊,为什么要用方向键控制,无语。就是一坨狗屎,敌人乱动、闪避、护盾、翻滚、总之一大堆躲避子弹的方法很难打到敌人,敌人的子弹还会因为墙壁反弹回来,在打一群小怪的时候怎么应付的来,因为整个屏幕都看不全我哪知道子弹是从哪来的,而他们的子弹比主角的快得多根本来不及反应,血还厚,纯刮痧。 还有打到敌人没有反馈,不知道打中没有,敌人打我们也没有受击反馈。哦有的有的,反馈就是继续闪红光,手感最好的就是近战武器的蓄力攻击了,枪械没几个能玩的。敌人还一大堆爆炸伤害的武器,躲不了一点,因为被炸了都不知道,谜之伤害判定,我都不知道是在闪避躲子弹还是接子弹。处决完敌人的瞬间我居然不是无敌的,能受到伤害。那我还处决的鸡毛啊。 还有你加那么多慢动作是想干嘛,BOSS登场就算了,打小怪的时候也经常慢放。频繁慢放真的很烦何况你这游戏以及够屎的了。 总之千万别买,真的不好玩。
Визуальный стиль просто конфетка, геймплей затягивает, всем советую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 364 | 80% | $3.99 | |
| — | 0 | — | — | |
| $14.5K | 61 | 90% | $9.99 | |
| — | 0 | — | — | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $460.8K | 667 | 73% | $24.99 |
Related
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|---|---|---|---|---|
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 19.8K | 96% | $11.99 | |
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 22.3K | 92% | $11.99 | |
| $5.3M | 5.8K | 74% | $34.99 | |
| $5.3M | 9.9K | 87% | $14.99 |