
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.5Kreviews | 89% | — | $5.3M |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's just so damn cool. The story is hand-wavy and the gameplay kinda gets samey (it has enough highs tho, tbf), but damn are the visuals and music so cool. I loved the soundtrack and the character arts, the atmosphere is so immersive. The game does such a great job not overstaying its welcome, and that may be its biggest strength, honestly. Be ready to let your imagination do some of the work, it's gonna be a great time if you do.
Killing people = yes
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $3.99−80% | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Наглый реюз врагов. 0 сюжета. игра короткая. 4 из 9 наиграных часов игра просто свернутая была. Ощущение будто в демку за деньги поиграл, я даже не буду до мелочей докапываться по типу исчезающий текстур потому что я буду их перечислять дольше чем в игру играл.
What I liked in this game? Music (the best part), smooth gameplay, Miami Hotline style, cyberpunk aesthetics, color palate (surprisingly, even though almost everything is red), South Korean and Chinese language. What I didn't like? The world could have been developed better - the city, characters, exploration. Levels are repetitive.
для консоли супер, для пк скучновата, алиен шутер в киберпанке для тех кто понимает, хорошии 2d
It's a beautiful game and pretty solid for what it is. But I'm learning that these kind of games aren't for me anymore. I don't know why, they just don't grab me like they used to. I do recommend it tho for those who love top down, run & gun shooters.
Um game curto, mas muito prazeroso. Com uma estética cyberpunk marcante, cheia de tons de vermelho, roxo e muito neon, o jogo impressiona visualmente. A trilha sonora ajuda bastante na imersão, colocando você no clima daquele mundo futurista caótico e decadente. A gameplay é frenética você não pode ficar parado nem por um segundo, ou vai acabar levando dano. Com toda certeza, jogarei a continuação. Nota: 8/10
9/10 Прекрасный наследник Hotline miami. Музыка качает, стильная графика, атмосфера киберпанка зашкаливает, сюжет интригует.
Ma grosse matraque dans ton p'tit PCB Ruiner (2017) semble avoir une aura particulièrement forte. J’ai eu de nombreux retours positifs sur SensCritique et les notes Steam sont très bonnes. Pour un petit jeu indépendant de niche, cumuler près de dix mille évaluations, c’est énorme. Clairement, il suscite l’enthousiasme, et je comprends facilement pourquoi : un gameplay nerveux et technique, une bande-son électronique et transe unique, une direction artistique cyberpunk très réussie, et des personnages bien dessinés et charismatiques. Je suis globalement d’accord avec l’ensemble de ces points. Seulement, après six heures de jeu et le générique de fin tombé, j’ai quand même un goût doux-amer en bouche. Premièrement la maniabilité, aussi technique et variée soit elle entre les ruées, les coups de mêlée, la gestion des armes et les quelques capacités à notre disposition, reste tout de même très répétitif, voire brouillon. C’est le bordel à l’écran et, à la manette, bien orienter son personnage est parfois une gageure. Sans parler du fait qu’un certain nombre de boss sont insensibles à des stratégies plus fines que foncer dans le tas ou bourriner à la mitrailleuse. En mode normal, Ruiner vous opposera une résistance relative, certains boss ou sous-boss viendront parfois vous défier mais globalement le jeu se termine très facilement. Il faut oser les paliers de difficulté supérieurs pour avoir du challenge. Pendant la campagne, Ruiner vous proposera à intervalle régulier une petite zone ouverte au cœur de la ville de Rengkok afin d’explorer, parler aux PNJ et réaliser des quêtes secondaires. J’ai apprécié la démarche, d’autant plus que, encore une fois, la direction artistique est sublime. Cependant, cette zone n’a absolument aucun intérêt ludique. C’est nul à chier. On parle des quêtes secondaires des chats-caméras à dénicher dans les ruelles ? Ou des interactions avec les trois PNJ qui se battent en duel ? Donc, oui je valide cette tentative des développeurs de sortir du carcan d’un jeu classique où l’on enchaîne les niveaux à l’ancienne, sans transition, mais les gars, mettez les petits plats dans les grands. Faites les choses convenablement s’il vous plaît. Pas de trucs à moitié terminés qui ne servent à rien ! Question rejouabilité, tout dépendra de votre appétence pour le titre de Reikon Games mais sachez qu’en six heures j’ai débloqué 51% des succès. Il est quasiment inévitable de faire deux sessions complètes. Le titre étant relativement court, ce n’est pas un problème à mon sens. Que dire ? Ouais, Ruiner est un bon petit défouloir indépendant jouant clairement sur la corde sensible grâce à des combats nerveux, violents et des enchaînements effrénés pour scorer au max ! C’est efficace, personne ne peut le nier, mais pour moi ce n’est pas « un bangueur, une dingrie, une pépite » comme dirait nos chérubins de la génération Alpha. Ruiner est un bon jeu indépendant, court et efficace mais qui manque d’ambition et se répète un tantinet dans sa proposition ludique. Nonobstant mon avis un brin rabat-joie, et fort de leur succès, Ruiner 2 a été annoncé officiellement en mars dernier avec l’ajout d’un mode coopération jusqu’à trois joueurs… A surveiller !
хуита
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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