
RUINER is a brutal action shooter set in the year 2091 in the cyber metropolis Rengkok. A wired psychopath lashes out against a corrupt system to uncover the truth and retrieve his kidnapped brother under the guidance of a secretive hacker friend.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 3.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 12.5Kreviews | 89% | — | $5.3M |
| $19.99 | 3.4Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a good puppy ^-^
чем то похожа на hotlline miami а еще жещина называет песиком меня это заводит
как можно было сделать управление таким бездарным на клавиатуре? классически ходишь на WASD - нажимаешь «D» - очевидно и логично, что персонаж должен пойти ровно вправо на экране, но нет - пойдет он направо, но по оси координат уровня, которые повернуты на 30 градусов (по диагонали право и вниз). И так относительно всего движения. Какими надо быть идиотами чтобы так сделать, конечно, загадка. По такой логике на геймпаде тоже должны были сделать - если стик ровно вправо отводишь, то перс идет по диагонали право и вниз.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 19.8K | 96% | $11.99 | |
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 22.3K | 92% | $11.99 | |
| $5.3M | 21.4K | 91% | $9.99 | |
| $5.3M | 5.8K | 74% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 364 | 80% | $3.99 | |
| — | 0 | — | — | |
| $15.4K | 61 | 90% | $9.99 | |
| — | 0 | — | — | |
| $6.7M | 14.1K | 90% | $19.99 | |
| $460.8K | 661 | 72% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Czech +3 more
| $19.99 |
| 1.7Kratings |
| 86% |
| — |
| not modelled |
| $3.99−80% | 364ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Horrible.. And very overrated.
Стильовий, важкий і достобіса соковитий слешер. Раджу всім поціновувачем напруженого геймплею без перенасичення сюжетом. З мінусів - гра коротка, годин на 5-6.
I can see what they were going for. But man, it is so annoying. I get it, it's dystopian and dark, but enough with the KILL BOSS and the weird face flashing over the entire screen. Enough with the intermittent slo-mo. This game gave me so much anxiety in the 24 minutes I played it that I was actually relieved when I decided to stop playing it.
ハードモードでクリアしました。クリア時間は約12時間。総デス数は510だそうです笑 キツかったけど楽しかった。ボスによって戦い方が違うのでどの武器が一番有効か、何のスキルにポイントを割り当てるかを考えるのが重要です。 ゲームが進むにつれてスキル強化に振れるポイントが増え、また支援物資で選べる武器も強力になるので後半になるほどデスは減っていきました。序盤はボス戦で平均70回くらいは4んでたと思います。特に丸ノコを飛ばしてくるガキに100デスくらいしましたね笑でも終盤は多くても20回程度、中には1回も4ななかったボスもいました。 あとハードで重要なのはルイナーキルです。これはアプデで追加されたものらしく、瀕死の敵に確殺できる機能なのですが、おまけでHP回復もします。これにかなり助けられた場面も多くて、モーションもカッコいいので爽快です。2017年とかのレビューはおそらくこれが考慮されていないので注意ですね。 また世界観もかなり良くて、武器や登場人物の解説を読むことができ、しかも解説は物語が進むにつれ加筆されていくのでよりゲームが楽しくなります。 ゲームの欠点を挙げるなら拠点となる街(レンゴクシティ)のボリュームが少ないことですね。サブクエストは2個くらいしかないし、ゲームクリアしたらそのままホーム画面に戻されちゃうのでやり残したサブクエや最終戦で更新されたであろう解説はセーブを遡るしかありません。せっかくよくできたサイバーパンクシティがあるのだから、もっとそこで遊ばせて欲しかった。 とりあえずトレーラー見て興味出た人はやってみるといいと思います、もちろん”ハード”でね笑
No, I don't recommend it. Yes, the story is pretty cool and the ambience is amazing. But, the gameplay is underwhelming, really underwhelming. Gameplay, at the end of the day, is the only thing that matters. Of course you won't have insane gameplay in a visual novel, for example, byut those games are sold as visual novels, not top down shooters. For a top down shooter the gameplay is not good at all, neither fun nor satisfying.
Incredible vibe. Cool weapons. Cyberpunk aesthetic. Fun combat. Challenging bosses. Swag protagonist. Also a bit of petplay. What else is there to say? 10/10.
Well that was a waste of $2 and 2 hours. IMO RUINER is just straight up a bad game. I was drawn in by the cool aesthetics but everything else is such a disappointment. The story and dialogue is so cookie cutter, the voice acting makes me cringe every time, there seems to be (I only made it 2 hours in) barely any depth to the progression, and I'm dedicating the rest of the review to the combat. RUINER's combat is incredibly unsatisfying and unrewarding. All the guns except for the shotguns and laser canons feel practically useless, the melee weapons are extremely unresponsive, the abilities are fine but aren't a replacement for the subpar weapons, and the enemies are incredibly annoying. Since every weapon has limited ammunition, each encounter is pretty much just killing enemies in the hopes that one of them has a shotgun and then savoring each of the six bullets in the shotgun before going back to shooting enemies with paintball guns. Despite all that, the game isn't even really hard and often not even challenging at all (at least on normal for the portion I played). While some of the bosses put up a fair fight, they can be vaporized with one of the laser guns or stun locked with one specific attack. The normal enemies seem to shoot the same paintballs at you that you shoot at them so they're not really much of a threat. Also the movement controls on m&k are 45 degrees off from where they should be to accommodate the viewpoint which would be fine in like an iso-rpg but is really annoying in a twin stick shooter. Other games with the same iso viewpoint have properly aligned movement controls so I'm not sure why this game had to be different. Maybe it's one of those "it gets good after 12 hours" type games or people just really like lobotomized sponge enemies but I just can't see what people see in this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.