
Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.3Kreviews | 89% | — | $7.6M |
| $29.99 | 363ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es una auténtica vergüenza de juego. Sí, los gráficos son muy bonitos y el doblaje está muy bien logrado, pero que tenga bugs que te bloquean contenido IMPORTANTE, tanto para el progreso como para los logros de Steam, es simplemente inaceptable. Literalmente, si quisiera conseguir la habilidad definitiva de Miss Fortune, tendría que empezar la partida desde cero. Y eso por no hablar del sistema de mapa y seguimiento de misiones, que es directamente nefasto. Encontrar los puntos a los que tienes que ir es cuestión de pura suerte. En más de una ocasión te señala ubicaciones incorrectas, incluso en mapas completamente distintos a los que deberías ir. Resultado: dar vueltas sin parar, perder tiempo y acabar recurriendo a internet para descubrir *sorpresa* que ni el marcador ni la descripción de la misión eran correctos, y que en realidad tenías que ir a otro sitio totalmente diferente. No lo recomiendo. En absoluto. Sobre todo si quieres conseguir todos los logros.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 10.4K | 95% | $19.99 | |
| $7.6M | 31K | 91% | $9.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.7M | 13.8K | 49% | $24.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 47.8K | 67% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 9 | 89% | $11.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $933.3K | 7.4K | 87% | $5.99 | |
| $131.3K | 1.2K | 91% | $5.99 | |
| $101K | 311 | 76% | $14.99 | |
| $89.3K | 508 | 69% | $9.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +3 more
| $29.99 |
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| $0 |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No. I beat the game. I had to compel myself to do it by the end (a lot of my playtime is afk). It has so much potential at the start but the deeper and deeper you go the more spaghetti coded you realise it is. +I got black screened in battle more times then I can count (the game and audio are still going, you can even move your mouse and hear it hover over things. You've just lost visuals. Usually caused by another enemy running into you before the screen has 100% returned from the previous battle). Requiring you to load an auto-save maybe 10-20mins back if you're unlucky. +I got stuck on flat floors because certain patterns of floor design just mess with you. I mean hard stuck, wiggling in place for 3-4mins just to hope you get moving again (This was only really bad in one area mind). +Stats will random change for apparently no damn reason. Sometimes to your benefit admittedly, but by end game I mean losing like 5k Attack. The moment you unequip and reequip your weapon. Boom normal amount. You will lose 100 max mp here, some crit there. You end up constantly checking your stats trying to remember what they were before big fights so you're not accidentally nerfed. +Give up on moving around with the mouse. It's legitimately awful, again at first you'll be like "What is this guy on about?". You'll get it as you go on. +If you attack an enemy on the map to start a fight you will get benefits in the fight as a result. Again, good luck with the projectile ones on even a slight bit of elevation. No chance on stairs. +Enemies don't reset when you leave a screen. So if you're end game and legitimately just trying to get this trash coded game behind you, so you run past them. They will literally keep aggro... FOREVER and if you return to that screen without hard leaving the area or resting, they will be exactly where you left them. Often in the door way. These are just some of the FIRST things that came to mind. It had a potential to be a great little game but the fact it's 5 years old and is still a ♥♥♥♥ show means it is never getting fixed and honestly, I doubt these devs were capable of it in the first place. It's death by a thousand cuts. It really wears away at you.
佛耶戈不需要你给他买任何皮肤,只希望你别失去属于你的伊苏尔德
Kind of boring
Riot forge'un en iyi yapımlarından biri, Riot games forge'u keşke kapatmasaydı.
리그 오브 레전드의 설정과 스토리를 이용하여 만든 턴제 전투방식의 RPG 게임으로 제작사인 에어쉽 신디게이트의 전작인 Battle Chasers: Nightwar를 조금 개량한 형태입니다. 일단 스토리는 롤의 설정과 스토리를 조합하여 괜찮은 수준으로 만들었습니다. 그래픽은 상당히 아쉬운 부분으로 한참전에 나온 Battle Chasers: Nightwar에 비해서 전반적인 부분에 있어서 어느 것 하나 낫다고 보기 어려웠습니다. 게임의 시스템으로는 Battle Chasers: Nightwar에 비해 전투에 있어서 전략적인 부분에서 몇 가지 추가한 부분도 있긴 했으나 결국은 전투시스템이나 밸런스에서 큰 차이점이 느껴지진 않았습니다. 이 게임에서 가장 큰 문제점은 게임 내에 버그가 너무 많고 그 중에는 심각한 버그도 존재하는데 이 평가를 쓰는 시점에서 이 게임이 나온지가 3년이 넘었음에도 제대로 수정이 되지 않았고 가장 마지막 패치가 2년 전인 걸로 봐서는 아마 차후에도 수정을 기대하기 어렵다는 부분입니다. 정리해서 말하자면 게임을 처음 봤을때 Battle Chasers: Nightwar의 롤 스킨 버전이라는 예상을 했었는데 거기서 크게 빗나가지는 않았던 것 같고 본인이 롤의 설정이나 시나리오가 맘에 들면 해볼 법도 한 게임이긴 하나 버그가 너무 심해서 누군가에게 추천하기는 어려울 듯 합니다.
Incrível como a história de Runeterra é vasta e complexa, e esse jogo consegue trazer grande parte dela com maestria. Juntando campeões q eu nunca imaginei juntos, mas que encaixaram perfeitamente na trama. A Riot sabe oq fazer em relação a lore do lol, uma pena q está se curvando ao hard capitalismo. Matando o league of legends e deixando de desenvolver jogos incríveis igual esse... OBS: apesar das historias do evento da ruína do lol e desse jogo serem completamente diferentes, espero que a riot leve essa historia em consideração no reboot que estão fazendo na lore. Foi muito bem feito.
we all goon to thresh
It offers engaging combat, memorable characters, and a compelling setting, but recurring repetition and technical annoyances keep it from being truly great. Fans of the genre and League lore will likely enjoy it far more than casual players or those uninterested in turn-based RPGs
way more fun than expected. totally worth it's price. especially if you are a League fan
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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