
POWERFUL enough for a developer SIMPLE enough for a child VERSATILE enough for any platform!RPG MAKER MV allows you to make the RPG of your dreams! This latest version includes a host of new featuresand export options for MacOSX, Android, and iPhone!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $79.99 | 9Kreviews | 91% | — | $17.5M |
| $49.99 | 382ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not suitable if you're looking to make games for sale or take game dev seriously. But if you want to make games as a hobby, practice your art, or build your dream JRPG with zero coding knowledge (though AI can assist here), it's perfect. Personally, for hobbyists, it provides great entertainment and a decent introduction to basic game creation.
I originally got this so that I could make a few mod projects for OMORI. Afterwards, I've also started a few separate projects and the program as a whole is very polished. The only issue I have is the UI scaling. Depending on the monitor I use, sometimes the scaling is completely messed up and unusable. For some reason, this is the only version of RPG Maker that I've had this issue with.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.4M | 26.1K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $414.1K | 872 | 93% | $19.99 | |
| $58.9K | 279 | 84% | $11.99 | |
| — | 655 | 83% | — | |
| $0 | 9.7K | 96% | Free | |
| $2.6M | 8.6K | 89% | $11.24 | |
| $1.2M | 2K | 93% | $24.99 |
Reviews, worldwide (the counter carries no country): 300.4/day in the week to Jul 16 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Traditional Chinese, Arabic, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень легкая программа для создания твоих идей , для меня было самое сложное разобраться с текстурами а потом пошшло поехало
闪退
Get inspired by an RPG try to make something like it quit after you make the first chapter rinse and repeat.
I think me using this engine for over 1,500 hours already is enough for others to know that I like this engine.
sometimes crashes on something as simple as playing a movie file there seems to be no reliable fix this is BAAAAD hours wasted
又爱又恨的一个软件,有些功能太过于繁琐,容易闪退
Coming from VXAce, the software is even easier to use than before. Though I must say, I am not a fan of how the new database sprites and icons look, in my honest opinion, VXAce had way more charm in that department! Nevertheless, still a great addition for anyone looking to make a quality RPG, don't let anyone tell you something is impossible with RPGMaker! Might still wanna buy this when it's on sale though, the original price is a bit high...
This software is great!! i've been getting to grips with how it works and stuff through the tutorials and it's super easy to learn! If you're looking to get into game development, this is 100% a great option for a starting place! (although if you want to buy it i'd reccommend waiting for a sale, or getting it off CD Keys, like i did lol) anyways, all in all, great software, can't stress that enough :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.