
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.5Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我喜欢你的美学,你的恐怖氛围。 但是我不喜欢你的极致弱引导和死黑死黑还不开灯的场景。 第四章的雷霆解密太逆天了。
ROUTINE[i]: an ongoing cycle of natural actions and patterns.[/i]
我喜欢蔑视的理由和这游戏一致,神级美术加看不懂的神人剧情
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.8M | 24.6K | 96% | $9.99 | |
| $4.9M | 8.7K | 97% | $24.99 | |
| $4.8M | 26.1K | 98% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $8.9M | 13.2K | 87% | $34.99 | |
| $600.6K | 1.5K | 93% | $19.99 | |
| $495.3K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.3K | 94% | $6.99 | |
| $68.3K | 267 | 80% | $14.99 |
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well done horror-adventure game. The game has nice mechanics and they are well integrated into the game. Despite starting quite low, the second half of the game is really scary. It's a really short game, with that price a few hours more would have been better. ⭐ ⭐ ⭐ 3.5/5
Rarement vu un jeu d'horreur aussi nul en termes de fades que celui-là !
I have never been more relieved to finish a game... this was terrifying. What an absolute masterpiece though!
Short, but hands down one of the best horror/sci-fi thriller games I have ever played. One of the only games to actually get me to vocalize being startled as somebody who has played an overwhelmingly high number of horror titles. I can definitely see how it has influenced other games, and if you can mentally survive the tension, it's worth it for both the experience and the story. Also, only 28% of players who start this game actually finish it. It isn't necessarily hard, but it does have a minimal HUD and uses storytelling to direct you. There's a few spots where it's a little "where do I go" but for the most part it's easy to follow and know where to go. Maybe have a notepad just in case.
The controller input feels slow and sluggish, especially when trying to use in-game terminals with high and mid sensitivity - it’s almost impossible to navigate the cursor. The controller settings are also too limited, with no deadzone options. The game itself is pretty hard: I spent two hours trying to figure out the first two puzzles. Its immersion-breaking when you running around maze-like coridors desperetly trying to find code for some door.
Если это не лучшая игра в мире, то тогда я натурал.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.