
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.5Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра над которой стоит поломать голову,захватывающий сюжет,держит в напряжении.
Great game. Creative mechanics, good tension, solid immersion, the audio was on point.
best
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.8M | 24.6K | 96% | $9.99 | |
| $4.9M | 8.7K | 97% | $24.99 | |
| $4.8M | 26.1K | 98% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $8.9M | 13.2K | 87% | $34.99 | |
| $600.6K | 1.5K | 93% | $19.99 | |
| $495.3K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.3K | 94% | $6.99 | |
| $68.3K | 267 | 80% | $14.99 |
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never died in this game
Listen, I'm not a horror game enthusiast. I'm extremely jumpy, cowardly, and I take double the amount of time to beat a relatively short game because of how slow I manuever through areas (or not moving at all for a half hour or so.) This is my favourite horror game. The amount of suspense and dread you feel looking through this retro-futuristic lens is palpable, everything you read and witness sticks in your mind. Eventually I got into a kind of feel for the threats, yeah, but it didn't make them any less terrifying. The sound design smacks you in the face if you dare to get used to your pursuers, and if you get used to the sound design, it rips it away from you and you're left listening to your own breath and the blood in your ears. I couldn't *not* buy the IC plushie, I didnt know how else I could thank the developers for the experience and support all their future endeavors. This is a very wonderful, horrific and deeply puzzling game that I have thought about since I finished it. (If they update the game so that you can be reached underneath tables, I will never play it again, and all the points I've made in this review will be all the more reaffirmed.)
## Pontos Positivos - Ambientação opressora e perfeita para terror & A.S.N como estação lunar viva - Mecânica do C.A.T & Módulos que realmente fazem a diferença - Além de que o jogo conseguiu fazer uma boa mistura entre uma gameplay imersivo e controles simples para o C.A.T - Mecânica e puzzles interessantes e criativos & *Guia invisível* dinâmico para o jogador com base em sua atenção à história - Inimigos/Perseguidores bons que, além de combinarem com a lore, fazem uma participação única e memorável - Direção de arte única e incrível & Jogo graficamente muito bonito & Filtro de TV dos anos 80 - Jogo bem otimizado & Pouco espaço de armazenamento necessário - Design de sons e músicas incrível e memorável ## Pontos Médios - Entity A → “O que caralhos eu acabei de ver?” - Sentimento após zerar o jogo → “O que caralhos eu acabei de jogar?” & Gostinho de quero mais ## Pontos Negativos - IA dos inimigos um pouco burra & Facilidade de fugir e evitar os “TYPE 5” - Disponibilidade grande de baterias para repor o C.A.T quebra um pouco o sentimento de Survival Horror - Duração → “Gostaria que fosse mais longo para poder aproveitar mais”
I'm the type of player that really likes realistic games like simulators and so far I really think that they nail mostly everything for me to enjoy this game. Everybody already know that the game looks and sounds great so... Moving on. Personally I really like the entire idea of the game. You are a space engineer on a lunar base. Some ♥♥♥♥ went down and now you need to push forward for whatever reason. The lack of HUD is awesome, the player needs to physically interact with everything and I really wish more games tried this kind of approach to design. Even aiming the C.A.T (weapon) is diffferent from other games. The "weapon" is not staying centered in the middle of the screen when aiming, making it slightly more difficult to hit your target, but it really scratches one of those itches of mine. It feels like the arm in the game really is an extension of my real arm. 10/10 for that alone haha. So the game is great bla bla bla... But wait... Why do I keep getting stuck at every ♥♥♥♥♥♥♥♥ puzzle? Why do I keep telling myself: -"No, don't look it up, keep pushing, you can figure it out. You're a smart guy! You can do it!" ...1.5 hours passes. -"Ehh ♥♥♥♥ it..." *types on phone* "How to get the code to the reception in ROUTINE" *Reads* -"MOTHER ♥♥♥♥♥♥, REALLY??? I INTERACTED WITH THAT THING SEVERAL TIMES WHY DID I NOT NOTICE?. WHAT AM I A STUPID BABY?" But I still like it.
Не пожалел о покупке ни разу. Визуал и аудио выше всех похвал, как хороший фильм посмотрел. Давно не чувствовал себя так дискомфортно в хорошем смысле
Un peut chère pour le nombre d'heure de jeux, mais trés bon jeux avec une qualité sonore de fou et un bon gameplay de réflexion !
I had an overall great experience with this game. Extremely immersive experience, the sound, atmosphere, setting, all came together perfectly here to make an amazing game. It is quite difficult, there are usually no clues to help you figure out where to go or what to do. This forces you to explore and figure things out which I loved as it kept me engaged. Overall great title, and I would recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.