
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 7.3Kreviews | 92% | — | $4.8M |
| $24.99 | 3.2Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임이 잘만들긴 했는데 그냥 잘만든 게임이다 돈 값은 한다 근데 나는 내스타일 아니다 그리고 볼름도 작고 스토리가 매우 아쉽다 돈 만원 아래로 내려가면 구매 추천 합니다 무기는 카메라건 밖에 없음 그리고 도망 다님
I screamed like a ♥♥♥♥♥. Amazing
Masterful sound design, astonishing art direction, exceptional puzzles, haunting gameplay, the perfect slowburn horror game. Genuinely amazing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SO GOOD!!!!!! Super creepy and the atmosphere was perfect!! Had a couple scares that really got me and a very interesting story!! Some puzzles were quite difficult and some things weren't too clear in my opinion so I would get stuck sometimes but that could just be a skill issue. HIGHLY RECOMMEND IF YOU LIKE SCI-FI HORROR
Get ready to crap your pants while hiding under a table. This game is scary, but it's also pretty clever with how it stubbornly maintains its immersion - whether that be with the C.A.T., the many terminals, or detailed world. Routine doesn't do anything new per say, but it delivers sci-fi horror in an immaculate package. Yes, there were a couple puzzles I found obtuse. But once I understood what the game was looking for me, there was really only one puzzle that really stumped me. Mostly, it was a decent challenge without slowing me down. People complain about the length, but for horror, this game is the perfect length. If you loved Alien Isolation, but felt like that game overstayed its welcome, or you enjoy the Amnesia games, check Routine out. Just don't forget your diaper.
good
I love the style of this game! I was getting into the story, but I have to say: IT'S NOT FUN. It's endless frustration. I put up with annoying enemies that can't be killed in the first half. They were pretty dumb, and there were places you could hide. Without spoiling much the second half turns into Alien Isolation except you have complex puzzles to solve while constantly running from the alien, oh and the alien can turn invisible, oh and it can see through walls and solid objects. The game looks amazing. It doesn't play nearly as well. There's a reason only 30% of players got to Chapter 5 with even less finishing the game. I'm not even sure I want to attempt it again after my last death. I'll probably just look up a video if I care about the ending. Edit: I did beat the game, but I still don't recommend it. It would have been a MUCH more enjoyable experience without the jump scares and monsters. The atmosphere was great without them, and they simply were not fun to try and play around.
Primeiramente, devo dizer que esse jogo é maravilhoso, muito bem polido e entrega aquilo que se propõe, um bom terror. Mas, como tudo que é bom dura pouco, Routine tem apenas 6 a 7 horas de gameplay. Eu platinei o jogo em 6 horas, jogando com calma. A platina desse jogo, na verdade, é bem simples, terminando você já consegue ela. Recomendo muito esse jogo, Se você tem um final de semana livre e um dinheiro na carteira recomendo.
Mes compliments aux chefs ! merci a Gravlax (le grand monstre) et Gravlonne (le ver bite)
I usually don't play horrorgames too much. Too many jumpscares, not enough substance, generally the whole "It is a kids thing but oh no, there is blood and guts" theme that has been popular recently is just not my style. Boy am I glad some voices recommended Routine, because this is already my horrorgame of the year. The visuals are amazing as is the sound design and soundtrack, which are on all levels the highest quality and fit perfectly into eachother. Even though the genre doesn't fit, I have to say that Starfield wishes it had the charm and thorough estatic of this game. The story is intruiging and the horror is a solid 60 percent atmosphere and 40% chasing, which is a perfect ratio. I love everything that was done with this game and waiting 12 years for it must've been a pain. I only heard of it after it was published but I seriously hope evryone is as stocked about thus release as I am. Truely something that will stay with me for a good while and will be fondly remembered
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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