
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Sep 10 → 11.57/day in the week after.
About

█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future.
Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌
Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward.
█ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌
█ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌
█ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌
█ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌
█ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌

Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 8.4Kreviews | 92% | — | $4.8M |
| $24.99 | 3.1Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если кратко, то мне понравилось. Если не кратко, то [spoiler] там ♥♥♥ о ♥♥♥ то ♥♥♥♥♥ о ♥♥♥ то ♥♥♥ эта ♥♥♥ ооооаааээээ [/spoiler] Страшно - да, интересно - да, геймлпей - практически отсутствует. Это бродилка с элементами пугалки и преследующими тебя до самой твоей смерти самыми различными типами. Пара загадок, пара бэктрекингов. Сюжет тоже практически отсутствует, но эта рваность сюжета тоже вставляет. Похоже на одну из моих любимых игр - SIGNALIS. В целом рекомендую. Я испугался. [spoiler] Мистер невидимка, надеюсь, ты не наяривал там в углу смотря на меня, пока я мимо проходил. [/spoiler]
Very good take on the "Space Horror" genre. The gameplay is fresh, the story is well told and the game is scary especially during the second half of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 20K | 86% | $9.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 9.5K | 97% | $24.99 | |
| $4.9M | 10.1K | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462 | 5 | 100% | $3.99 | |
| $9M | 13.2K | 87% | $34.99 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $499.5K | 1.4K | 82% | $15.99 | |
| $198.8K | 1.5K | 95% | $6.99 | |
| $68.3K | 267 | 80% | $7.49 |
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 11/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 9/10 [/h1] This game knows exactly how to build tension. It also ranks among the very best when it comes to sound design. There is also not much hand-holding when it comes to puzzles, which deepens the sense of dread. Only two minor complaints: Noticeable image distortion while playing on 32:9 ultrawide & enemy AI can be easily avoided through the tunnels.
love this game
One of the most unintuitive games ever made and I played original monkey island back in a days and I love the system shock and alien isolation. Graphics are ok but the fish eye effect is nauseating. You can switch it off via mods which is especially a must do for VR. It’s not alien isolation as there’s no map nor anything helping you in a maze also enemies are pretty dumb. Switching modules is a bit annoying, using a flashlight is a pain which is particularly annoying given how dark this game is and why am I not able to shoot while crouching? You can have flashlight but only if you aim so no running when it’s actually needed. The biggest puzzle requires the mechanic that the game is teaching you NOT to use for the whole duration of several hours prior. It’s dumb, the whole experience is just a massive pain. I don’t like the hand holding one bit but this is the complete opposite end of a spectrum with very little environmental clues of what to do and how to progress next. It’s a half baked product by the team that have no experience in delivering a smooth gameplay. If I could give it a neutral I would but it’s hard to recommend it in the current state. And you know what were the coolest moments in AI and SS? That you could see and feel the space. Here you are on the moon but see it just at the beginning through 2 windows and after that you might as well be at the bottom of the ocean or underground because nobody can tell otherwise. I can see the idea but execution of this game is pretty poor.
Атмосфера - кинематографичная, работа со звуком - шикарная, дизайн уровней - космический. какишей я оставил знатно, кабуто в алиен изалейшен сыграл
The most comfortable lunar base to be under immense psychological dread. Honestly the architecture and environment design is stunning, worth a good sitting and staring at. I found the gameplay varied enough for what this thing wants to accomplish. The most immersive horror experience I've had in a long while.
pen and paper required.
Poznajcie Routine - genialny horror, który spodoba się każdemu kto lubi np. Amnezję. Ta gra to to, czy miało być Alien Isolation. Kosmos, ciasno, futurystyczna technologia z minionej epoki, świetna fabuła, genialna rozgrywka i stawiająca włosy w nosie oprawa audiowizualna. Opis będzie w miarę bezspoilerowy. Fabuła: Budzisz się na stacji na księżycu, bierzesz hełm ze stojaka, drukujesz ID, odbierasz narzędzie pracy i wypełniasz polecone zadania, ale szybko okazuje się, że coś tu nie gra. Rozgrywka: Pierwszoosobowy symulator chodzenia z łamigłówkami. Od samego początku w grze towarzyszy ci specjalne narzędzie do w zasadzie wszystkiego. Połączysz się tym bezprzewodowo do komputerów by dostać uprawnienia użytkownika, czy rozsadzisz stację sterującą blokującą np. drzwi, to tylko początek, ale nie będę spoilerować. Samo narzędzie musi też być obsługiwane. Po przyciśnięciu 'r' na klawiaturze twoja postać weźmie wyglądający jak pistolet multitool, gdzie będą przyciski do wyboru modułu w jakim ten akurat działa, do wyłączenia maszyny, resetu kamery, czy właśnie zainicjowania połączenia bezprzewodowego. Potem lecisz robiąc zadania, które są sprytnymi łamigłówkami. Jedne są proste, czyli przeczytać notatki, inne trudniejsze gdzie musisz kontrolować na co idzie energia w danym sektorze bazy, albo jeszcze inne wymagające po prostu przewertowania błędów systemowych i porad jak je naprawić. Tak, pojawiają się niemilce. Też to co spodoba się fanom chcących czegoś innego niż zazwyczaj, to nie ma tutaj systemu craftingu, tysiąca i jednej znajdźki i generalnie lizania ścian po sekrety. Nie, po prostu idziesz przed siebie. Audiowizualia: Dźwięk to wysoki poziom straszenia wszystkim co się porusza. Drzwi, twoje własne kroki, komputery, kapiąca woda i wiele innych straszy na tym samym poziomie co gdy wyszła pierwsza Amnezja. Wizualnie jest też genialnie, gra silnie stylizowana z pasującym do nastroju shaderem, sprawiającym, że wszystko wygląda obco i groźnie. W skrócie, genialny, nie za długi (przeszedłem w prawie 9h) horror, który straszy. Serdecznie polecam
Нет никаких подсказок,лишь кнопки управления в настройках игры. До всего нужно доходить самому. В начале очень тяжело,абсолютно непонятно куда жмать и что делать. Потом походу разбираешься и уже интересно. Голову напрягите,♥♥♥♥♥♥ рот.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.