No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $232.6K — a different platform, not this one.
Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Highly-rated former Apple Arcade game and Mobile Game of the Year nominee! If you love roguelikes & Peggle, then Roundguard is for you. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure! Bouncy Fun: Intuitive pinball physics-based gameplay like no other dungeon crawler. Multiple Classes: Play as the Warrior, the Rogue, the Wizard, or the Druid, each with their own unique skills, items, and cheeky sense of humor. Show Off Your Skills: Compete on the leaderboards and try to master all the challenging, rule-bending relics. Earn all the Encore roses in an escalating series of difficulty ranks for each hero. Daily Puzzles: A new short puzzle every day to test your skills. Weekly Runs: New special rules each week. Compete against the world on dedicated weekly leaderboards. Randomized Dungeon: Each time you play, levels are procedurally generated, and quest events and elite monsters are randomly placed. Permadeath with Benefits: When you die, you’ll have a chance to bring a special trinket with you on your next run. The more gold you grab, the better your chances to collect one of the most powerful trinkets. A Cast of Oddballs: Chat with the castle’s colorful cast to pick up quests and learn why some rats want their king dead, what’s irritating the local teenage skeleton today, or what the Warrior will do if you can’t get to a bathroom quickly enough. Lots of Loot: Over 200 items and trinkets, each with effects that present strategic choices and combo possibilities.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Highly-rated former Apple Arcade game and Mobile Game of the Year nominee! If you love roguelikes & Peggle, then Roundguard is for you. Press your luck against hordes of dangerously cute monsters and challenging roguelike elements in this all-round bouncy adventure! Bouncy Fun: Intuitive pinball physics-based gameplay like no other dungeon crawler. Multiple Classes: Play as the Warrior, the Rogue, the Wizard, or the Druid, each with their own unique skills, items, and cheeky sense of humor. Show Off Your Skills: Compete on the leaderboards and try to master all the challenging, rule-bending relics. Earn all the Encore roses in an escalating series of difficulty ranks for each hero. Daily Puzzles: A new short puzzle every day to test your skills. Weekly Runs: New special rules each week. Compete against the world on dedicated weekly leaderboards. Randomized Dungeon: Each time you play, levels are procedurally generated, and quest events and elite monsters are randomly placed. Permadeath with Benefits: When you die, you’ll have a chance to bring a special trinket with you on your next run. The more gold you grab, the better your chances to collect one of the most powerful trinkets. A Cast of Oddballs: Chat with the castle’s colorful cast to pick up quests and learn why some rats want their king dead, what’s irritating the local teenage skeleton today, or what the Warrior will do if you can’t get to a bathroom quickly enough. Lots of Loot: Over 200 items and trinkets, each with effects that present strategic choices and combo possibilities.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play + Steam only; App Store, Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $6.99 | 227ratings | 97% | — | not modelled |
| $6.99 | 2.2Kratings | 89% | — | $852.4K | |
| $19.99 | 576reviews | 82% | — | $232.6K | |
| $19.99 | 90ratings | 92% | — | not modelled | |
| $6.99−65% | 71ratings | 88% | — | not modelled | |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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