
The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and hone your skills to defend your safe haven.
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About
The world has fallen into chaos, and it’s up to you and your friends to battle the corrupted beasts that threaten your home. Choose your weapon, upgrade your gear, sharpen your skills, and get ready to take on the frenzied foes of Rotwood!
Surviving Rotwood is no easy task. You’ll need practice, strategy, and refined combat skills to tackle the game’s toughest encounters.
Featuring rich and varied combat mechanics, play solo or co-op with up to three friends, fighting increasingly challenging encounters as you battle your way through 8 unique locations.
Rotwood focuses on combat mastery and gear progression to defeat enemies that you once thought impossible.
Pick your target carefully and sharpen your skills as you face increasingly difficult encounters. Battle your way through deceptively vicious rots in search of your true foe, a powerful, corrupted boss battle that will put your abilities to the test.
Experiment with various gear combinations and refine and perfect your build to best make use of these strange powers. However, true success comes from skill, adaptability, and strategy.
Button mashing and decent gear will only get you so far. Practice and perfect combo attacks for each weapon type to reach your destructive potential. Discover and upgrade different weapons and armor to further enhance your combat effectiveness.
Master a variety of weapons or specialize in the one that suits you best. Each weapon type offers its own distinct combat style and benefits. Get in close to smash, slam, pierce, or hang back and blast your foes from a distance.
Boss fights are not just a test of strength but also a test of skill. Each boss has unique attack patterns and mechanics, requiring careful analysis of their weaknesses and precise mastery of your weapons to tackle Rotwood's toughest foes. Victory grants you unique loot required to face ever-increasing challenges as you progress through the game!
While every run offers different powers and abilities, progression is built on skill and mastery rather than randomness. Through practice and proficiency, you’ll learn to take down increasingly formidable foes more effectively with greater efficiency and precision.
The challenges ahead may be unpredictable, but your fate is not. While Rotwood has elements of randomness, true mastery comes from skill, adaptability, and precise execution, not luck.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很低级的神力设计,很低级的装备武器设计,很低级的重复肝玩法,总之就是很低级的趣味性。
The game is unfinished Which seems to be a running theme for the latest Klei releases ngl
[table] [tr] [th] [b]✔️ The Good [/b][/th] [/tr] [tr] [td] • [u]Beautiful Visual Style[/u]: *Rotwood* features a gorgeous hand-drawn art style with vibrant colors and smooth animations that make the forest environments come alive. [/td] [/tr] [tr] [td] • [u]Fun Combat[/u]: The hack-and-slash action is satisfying, with flashy combos, responsive attacks, and a nice weight to every hit. [/td] [/tr] [tr] [td] • [u]Co-Op Focused[/u]: Designed with multiplayer in mind, teaming up with friends adds a ton of fun and chaos to each run. [/td] [/tr] [tr] [td] • [u]Promising Progression Systems[/u]: Gear upgrades, unlocks, and character growth hint at strong long-term replayability once more content is added. [/td] [/tr] [tr] [td] • [u]Great Atmosphere[/u]: The mix of eerie forest vibes and playful creature designs strike a unique tone that sets it apart from other roguelike brawlers. [/td] [/tr] [tr] [td] • [u]Strong Foundation[/u]: Even in its early state, the game feels like it has the bones of something special—it’s easy to see the potential. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3557959172 [table] [tr] [th] [b]❌ The Bad [/b][/th] [/tr] [tr] [td] • [u]Repetitive Content (For Now)[/u]: Early Access means fewer enemy types, levels, and bosses than you’d expect from a finished roguelike. [/td] [/tr] [tr] [td] • [u]Needs More Polishing[/u]: UI quirks, balance issues, and some rough edges in gameplay make it clear the game is still being refined. [/td] [/tr] [tr] [td] • [u]Limited Depth (Currently)[/u]: While fun, the progression loop feels a bit shallow in its current state—though more systems are planned. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3557959231 [table] [tr] [th] ⚠️The Ugly [/th] [/tr] [tr] [td] • [u]Early Access Roughness[/u]: Bugs, performance dips, and incomplete features occasionally get in the way of the experience. [/td] [/tr] [tr] [td] • [u]Not Much Story Yet[/u]: Narrative is light and underdeveloped, leaving the world and lore feeling a little empty right now. [/td] [/tr] [tr] [td] • [u]Longevity Isn’t There Yet[/u]: Runs can start to feel samey after a few hours—the game clearly needs more content before it can shine fully. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3557959315 [table] [tr] [th] [b] Note[/b] [/th] [/tr] [tr] [td]I Will come back to play this upon Full Release.[/td] [/tr] [/table] [table] [tr] [th] [b] Current Price 💰[/b] [/th] [th] [b] Historical Low 📉[/b] [/th] [th] [b] ⛔️ Worth the price? ✅[/b] [/th] [/tr] [tr] [td] $19.99 [/td] [td] $8.79 [/td] [td]⛔️ Wait until full release unless you’re eager to support development—tons of potential but not there yet. [/td] [/tr] [/table] [hr][/hr] [h1]Overall Score: [/h1] [h3] 6.8/10 (with potential for much higher on full release) [/h3]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Spanish - Latin America*, Simplified Chinese*, Traditional Chinese*, Russian**languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容少的可怜,几乎就是重复刷材料,1年了没啥实质性更新
I have no idea why the game currently has mixed reviews, it’s super fun and an absolute blast to play. Every single weapon has its own unique playstyle, and even the different variants of each weapon can feel very distinct from one another. There’s also plenty of content available now. The price might seem a bit high at first glance, but in my opinion, it’s absolutely justified. Plus, it supports Remote Play Together, so if one person buys the game, up to three of your friends can technically play the game for free.
[h3] Rotwood [/h3] Rotwood é um roguelite extremamente divertido e dinâmico, que brilha ainda mais quando jogado com amigos. Mesmo em acesso antecipado, já mostra muita personalidade e aquele polimento característico da Klei, e convenhamos, os caras sabem o que fazem. É o tipo de jogo que te prende pela fluidez do combate e pela vontade de fazer “só mais uma run”. [i] Rotwood is an extremely fun and dynamic roguelite that shines even brighter when played with friends. Even in Early Access, it already shows a lot of personality and that signature Klei polish, and let’s be honest, they know what they’re doing. It’s the kind of game that keeps you hooked with its smooth combat and the constant urge to do “just one more run.” [/i] [h3] Mecânicas: | [i] Mechanics: [/i] [/h3] Apesar de ainda estar em Early Access, o jogo já oferece bastante conteúdo interessante. Existem variações de armas e armaduras, cada uma com seu próprio estilo de combate e combos diferentes. Um detalhe muito legal é o sistema de progressão de combos: para desbloquear novas variações, você precisa cumprir certos desafios utilizando outros combos, o que incentiva experimentar builds diferentes. No cooperativo, o jogo fica ainda melhor, já que é possível criar sinergias entre armas e estilos de jogo, deixando o combate mais estratégico e caótico na medida certa. Também há o acampamento, onde ficam os NPCs e os pontos de melhoria, além da possibilidade de personalizar o lobby, algo simples, mas que dá um charme extra para quem curte customização. [i] Even though it’s still in Early Access, the game already offers a good amount of enjoyable content. There are different weapons and armor sets, each with their own combat style and unique combos. One very cool feature is the combo progression system: to unlock new variations, you need to complete specific challenges using other combos, which encourages experimenting with different builds. [/i] [i] In co-op, the game becomes even better, as you can create synergies between weapons and playstyles, making combat more strategic and perfectly chaotic. There’s also the camp hub, where NPCs and upgrade stations are located, plus the option to customize the lobby, a small detail, but a nice touch for those who enjoy personalization. [/i] [h3] Combate: | [i] Combat: [/i] [/h3] O combate é fluido e satisfatório, com boa resposta aos comandos. As lutas são rápidas, exigem movimentação constante e recompensam coordenação no coop. É acessível, mas tem profundidade suficiente para quem gosta de otimizar builds e combos. [i] The combat is fluid and satisfying, with responsive controls. Fights are fast-paced, require constant movement, and reward coordination in co-op. It’s accessible, but still has enough depth for players who enjoy optimizing builds and mastering combos. [/i] [h3] Ambientação e Estilo Artístico: | [i] Atmosphere and Art Style: [/i] [/h3] O estilo gráfico é um dos grandes destaques. Assim como outros jogos da Klei, Rotwood tem uma identidade visual muito marcante e bem trabalhada. Os mapas que já estão disponíveis são lindos, assim como os inimigos e bosses, todos com um design criativo e cheio de personalidade. [i] The visual style is one of the game’s biggest highlights. Like other Klei titles, Rotwood has a strong and well-crafted artistic identity. The available maps are beautiful, and the enemy and boss designs are creative and full of personality. [/i] [h3] Conclusão: | [i] Conclusion: [/i] [/h3] Mesmo em acesso antecipado, Rotwood já mostra muito potencial. É divertido, estiloso e ainda melhor com amigos. Vindo da Klei, a expectativa é alta, e até agora, eles não decepcionam. Recomendo bastante, especialmente para quem curte roguelites cooperativos. [i] Even in Early Access, Rotwood already shows great potential. It’s fun, stylish, and even better with friends. Coming from Klei, expectations are high, and so far, they’re not disappointing. I highly recommend it, especially for fans of cooperative roguelites. [/i]
虽然只玩了这么点时间,但是依旧能感觉出游戏性比较匮乏,一眼能望到头。而且制作组疑似忘记自己有这么个游戏了。
等正式版等了两年,最后还是决定不推荐。更新完仍然还是那一套东西,只能说底子就不太行。肉鸽部分基本没有,装备强度差异相当明显,而且制作组很明显没有改动的打算。关卡看着多,实际上就是把长一点的关卡切出来两个当做小关卡。野队联机也不太有趣,很容易变成一个人十秒把怪打掉,剩下三个在旁边傻看着。刚玩的时候确实有新鲜感,但玩的时间稍微久一点就觉得无趣了。
极度不推荐。游戏难度设计地非常差,整体体验就是差: 1. 你的游戏美术给玩家的期望是爽快有趣的战斗,然而却要让玩家打两下躲一下,很多怪的攻击方式都非常地恶心人,战斗体验大部分都是恶心体验,一点爽快感都没有。你既然有统计连击的功能,甚至还有根据连击数而生效的圣物,为什么不让玩家畅快淋漓地打怪,非要设计这些恶心的攻击节奏和霸体,把可以攻击的窗口变地一截一截的像便秘一样,不是怪物猎人就不要让玩家像玩怪物猎人那样去躲避。我怪物猎人2G全通并且刷到了全皇冠,我不是不能躲,而是这游戏的体验根本就不符合我的期望。 2. 养成做地很一般,根本没什么能养成的,武器很少,rogue的策略性也只能说一般,玩了5个小时都没build起来什么印象深刻的流派,我唯一有印象的就是有根据连击数生效的圣物,结果战斗中根本很难连起来,因为大多数怪都有霸体。 3. 商店中用水晶去购买一个东西像便秘一样地充能,手感很难受,我点一下就买了不就好了吗,为什么要让我在那儿充能,还有不小心充错了的就浪费掉。高级难度中商店里还有炮台打我,策划脑残才会在安全区设计这种东西,真是什么人都能当策划。 这游戏唯一能看的就是美术,做地很精致,我看在美术的份上,以为是像《失落城堡2》那样的游戏,忍着玩了4大关,把所有boss都打了,想说试试联机模式。结果联机模式体验更差!莫名加入了一个超高难度的4人组,boss掉落的东西我都来不及看清楚就被别人捡了,原来可以互相抢东西!这个设计直接让我决定退游,我在商店里花钱买的东西,先要用充能的方式让它掉到地上,然后自己去捡,然而这也可以被别人捡走,这体验真的是太差了。 整个游戏到处充斥着策划对玩家的恶意,怪物攻击霸体恶心人,boss掉落互相抢恶心人,商店里买个东西也要被打,让人感到兴奋的策略build没有感到一点,创意平平,反而到处都是恶心人的设计。我恨不得马上退款。如果《失落城堡2》是80分,这游戏最多40分。我希望这个游戏团队赶紧解散,把这坨垃圾下架。
Game is great, don't listen to the haters. 1.0 got pushed a little bit early but this is Klei we're talking about, they've updated games for 10 years post-release. Grab some homies, have some fun. If the complaint is about the price, I remind you we're on Steam. :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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