No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You have never played a game like this before! Demolish different buildings!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 172.3Kratings | 90% | — | not modelled |
| Free | 30.8Kratings | 65% |
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
اعلانات كتيره خطا ه
This game was almost the best game I’ve ever played it’s the best
Good concept, wish I could play it I love this concept. It’s satisfying, requires intelligence and strategy, and offline earning is always a treat. But I spent 30 minutes playing this game, and I timed it. 25 minutes of that, there were unskipable/pop-up ads on my screen. This game is so unplayable it’s not even funny, and it’s really unfortunate because this would be a fantastic game if I could get through the ads. I know damn well the devs don’t need that much ad revenue.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $64.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
Besty The best game in the world omg
Ads😢 Too many ads
This game is awesome Awesome, awesome awesome awesome awesome awesome awesome awesome
Ads To many ads
To many adds If you like watching adds this game is for you, literally after every game played is add
Game love So fun I love it
The best game ever This is the best game I have ever played i swear
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 377K | 90% | $49.99 | |
| $436M | 401K | 87% | $44.99 | |
| $395.6M | 281.7K | 89% | $59.99 | |
| $357.6M | 297.8K | 88% | $49.99 | |
| $357.4M | 469.7K | 78% | $49.99 | |
| $247M | 682.9K | 96% | $19.99 |