
The charming and relaxing stone-age farming sim where you live in a thriving community exploring the wonderful world of Pacha. Discover "ideas," domesticate crops, befriend animals, and help your village grow. Play co-op with friends or explore the early days of civilization in single-player.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 23 → 1/day in the week after.
About
Fall in love with Roots of Pacha, where every moment is a pleasant surprise!
Roots of Pacha offers a relaxed and fresh take on the classic farming sim genre. Set in an ancient era, you’ll gather, farm, and explore the enchanting world of Pacha. Befriend animals, craft tools, and customize your character, home, and farm. Expand your village while forging deep community bonds. Thrive and evolve together with your clan through the seasons, and shape your own story at a calm and peaceful pace.

Meet your Clan, delve into the biomes, and discover charming surprises wherever you go. From new flora and fauna to mini-games and cave mysteries. Unearth a long-forgotten world.



Manage crops, gather resources, fish, and discover ways to process and preserve food. Domesticate and breed animals either for goods or as cute pets. Develop tools, items, and buildings to shape your society.


You are not alone in Roots of Pacha, strength comes through cooperation. Contribute to your Clan to progress as new ideas arise and see your village grow. Play single-player or co-op with friends.

Attend festivals and develop friendships, tame your dream pet, and find that special one to start a family with. Customize your character, home and farm to tell your unique story.


Make your way at your own pace; the world of Roots of Pacha is a relaxing haven to explore and play in peace. There is no need to rush, as all ideas and prophecies can be completed in any season.

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.6Kreviews | 94% | — | $3.5M |
| $14.99−40% | 413ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly my favorite farm sim game of all time, and a top 3 all time for me. I have about 400+ hours in Stardew Valley, but playing this was so refreshing. There is so much more you can do, so many intriguing and gripping aspects in the gameplay, and even after the main story is complete, the tasks and "perfection" is much more attainable and desirable to get. I am 92 hours in and I still have so much I want to do in the game. Great game and can't wait to see what else the devs create!
This is such a fun, interesting take on the farming sim genre! I love farming sims in general, and I love the concept of this game! I missed the chance to back the Kickstarter, but I joined the Discord and ended up winning a free copy of the game in a giveaway. Gameplay includes farming, harvesting, crafting, fishing, cooking, mining, and researching new concepts and ideas to help your community thrive! Everyone helps each other out. There are, of course, cute animals that you can tame: some are pets that will live in your home and wander around the village while others will live in a shed and give you products like eggs or fur. There's also multiplayer available if you want to play this game with friends (though I haven't tried it myself). Definitely recommend this game for people who love farming sims!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 130/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's fun and cozy. A little confusing at first like figuring out crafting, but once you do it's pretty simple. I like the relaxed play style as well; I don't feel like I have to rush through everything.
Good for play,but animals really drive me crazy!!! Let's first take a look at the current state of animals: (version 1.3) There are 10 native animals and 6 derived animals, making a total of 16 species. Each species is further divided into 7 common, 2 rare, and 1 legendary subtype, which totals 10 subtypes. In other words, there are 160 different-looking animals in total. Check the forum posts—someone mentioned the issue of a 12-shelter construction limit. I haven't verified it, but they said that after building 12, you can’t build more. Even if you don’t consider the limit, in the game the learning stations can only be up to 4, and each can take care of 2 shelters. So the maximum number of fully automated, disease-free animal shelters is 8, which allows for 80 animals. Beyond that, you have to manually clean, feed, and manage illnesses. In the long run, it’s not really feasible, meaning even if you raise more, they’ll mostly just be left unmanaged. So first of all, having all 160 species at once is unrealistic. Why even discuss having all of them? After all, most of the 7 common subtypes of each animal aren’t visually appealing (legendaries aren’t necessarily pretty either, but rarity makes them valuable). Keeping just 2 rares and 1 legendary per species is enough. I initially planned it this way too—using 8 shelters as the limit, 5 of each species, 2 species per shelter, which fits perfectly. But this leaves no room for breeding, so I changed it to 4 of each species to leave space for reproduction. It looks pretty perfect, but here comes the main issue: the 6 derived animals require native animals for breeding, and subtypes are determined by the parents. This means that to complete the encyclopedia, you have to go out and capture all varieties from the wild, raise them to 6 hearts, and then breed them. Breeding takes 3 days, and different animals reach adulthood in about 8 days on average. Without pomegranates, reaching 6 hearts takes several more days. Raising just one generation is more than half a season… Not to mention that derived breeding starts with fixed initial stats of three 1s… shocking. This game isn’t very popular, and the forum isn’t very active either. I doubt I’ll stick with it for long. I might just capture all rares and legendaries of the 10 wild species, and that will probably be the end—save and uninstall. Lastly, a reminder: to get a rare, you need to capture 4 species, 8 individuals; for a legendary, you need 6 species, 12 individuals. Either you go around capturing and slaughtering crazily, or you spend 180,000 pinecones to get them instantly. Considering the other game content, the capture approach can somewhat match the pacing, so you’re not entirely dependent on pinecones. Anyway, later in the game, there’s nothing else to spend money on, so whatever.
Very fun. Stardew Valley in the Stone Age. What's not to like!
Uma boa distração pra essa vida ****** :)
A fresh and better start if you are sick of stardew valley in the mean time.
always a fun game to come back to and restart. Also have a lot of long standing saves.
game is great but I wish the character were hotter (Ibon is my tsundere waifu).
mt bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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