
Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 1 → 14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.
In Romestead, the dead walk at night and the gods have gone silent. Explore, gather, build, and slowly turn a camp into a working settlement.

Romestead scales in difficulty depending on how many players are in the world. Play solo or multiplayer with up to eight players. Host your own server or connect peer to peer.

Heavy resources are physical objects in the world. Gather rocks, ores, and logs, and carry them one at a time back to your town. Or make a cart train to haul them all at once. An enemy closing in? Chuck a boulder in its face.

Search the world for survivors to recruit as artisans, keep your people happy, and turn your towns into hubs for crafting, farming, and automated production. As you discover more biomes you can build more specialized settlements and even set up trade routes between them.

Make offerings and sacrifices to awaken the gods. Restore their connection to the world, earn their favor, and unlock technologies, buffs, and upgrades that will help you rebuild Rome.

The world of Romestead is procedurally generated and filled with handcrafted places and secrets. Explore unique dungeons filled with enemies and puzzles that reward you with gear, trinkets, citizens and more.

Epic bosses stand between you and a glorious empire. Gather your strength, upgrade your gear, and prepare to face them. Defeat the enemies of Rome and the gods will reward you.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Приятная гриндилка, со временем, если навалят контента будет просто пушка.
pog
Terminé realmente sorprendido, a pesar de llevar "poco" tiempo y ser un acceso anticipado, el juego ya aporta varias mecánicas y horas de gameplay que se sienten orgánicas, sin obligarte a quedarte pegado a la pantalla para alargar la experiencia como en otros títulos. Si tuviera que señalar lo que me ha entretenido sería y considero sus puntos fuertes: -La exploración del mundo y la posibilidad del jugador de gestionar los recursos a gran escala. -La automatización, muy bien conseguida, es lo que hace posible el punto 1, tiene un sistema bastante agradable. -La interconexión entre los edificios de producción es excelente, pudiendo crear sistemas de producción entrelazados, de una gran de trigo la molino, del molino a la panadería y luego al almacén, por dar un ejemplo. -Y esto lleva a lo que más me encantó, y es que realmente se siente que estás construyendo y gestionando CIUDADES, no solo puestos random aquí y allá, sino que logran que yo, como jugador, sienta que estoy llenando un mapa desordenada a mi propio ritmo. Claro que hay puntos a mejorar, pero con un early acces tan temprano, no sería justo recalcar de forma tan estricta algunas falencias, este juego tiene mucho potencial de ser uno de los grandes indies dentro del género.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Turkish +2 more
Hours played at review time, across 746 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KALL
Świetna gierka a to dopiero beta nie mogę się doczekać co dalej. Dodajcie tylko więcej czarów
Muy adictivo
Для раннего доступа очень круто
Muy buen juego, eso sí, no esperes que sea chill, ni cozy. Se basa mayoritariamente en farmear y conseguir crear tu ciudad. Si quieres pelear cada pocos segundos, este es tu juego (las hordas son mi peor enemigo).
ดี
I liked this game, at first it was hard getting used to the keyboard control of the game but with practice it became easier. The building and fighting are difficult sometimes. But the thing I really hated were the NPCs, they are absolutely useless, they don't gather food for themselves, they run and hide the second anything bad happens to them, they do not man any weapons built in an attack, if you left them to fend for themselves they would still be in their little camps all around the area, but they would gather their own food and still be alive days later, but bring them into town and they are suddenly helpless, you give them a trade and they have to be told what to do every time, they will only harvest the wheat and nothing else, that is down to you, they will not process any of the food/ drink. Would be a much better game if I did not have to baby the NPCs all the time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.