
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 2.2Kreviews | 88% | — | $3.1M |
| $49.99 | 1.8Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 beautiful
I feel like a lot of negative reviews must say this, but I really did want to like this game. Off the bat, I loved its visual style, and I liked the bizarreness that it leaned into. Right from the start it rushes you through and puts you in the midst of the story, which is fine. It tells you about how Romeo's already fought a few versions of Juliet already, and that's cool! Kind of wish those were the bosses we ended up getting, instead of a bunch of kind of boring guys (not counting the 'Juliet' that you do get to fight). Story-wise, a frequent thing the game will do is just say state something random and outright tell you to just 'go with it', which I was happy to do, but only because I thought 'going with it' would actually take me somewhere. What it is instead is a bunch of disjointed, disconnected events that lose relevancy as quickly as they come about. I always thought it was at its strongest when it was dealing directly with Romeo and Juliet. Holding out for their next scene together was what pulled me through a lot of the honestly pretty boring zones, and for the most part their scenes together didn't disappoint. They were interesting! So, with that in mind, their final confrontation was super lackluster and the focus was almost entirely shifted to this astronaut alien (that does look cool) that Romeo suddenly decides he has history with. I'm just saying I've spent 13 hours with him at this point, it wouldn't kill them to effectively set this up in advance. Also, after feeling like the game was already just doing whatever they thought was cool, the after credits scene really felt like rubbing salt in the wound... nice animation! But kind of pointless. It feels like it tries hard, but it also feels like they're just hopping between topics, doing whatever seems fun to them in the moment without caring about actually crafting an engaging story that allows you to become invested. If you're ok with that, with just playing through a series of loosely connected events, then hey, maybe you'll have a good time! There ARE cool things in the game. But I just needed a little more of a throughline to actually get me feeling invested. I mean... there's even a major twist that's revealed during the end level, that I already didn't really care about and didn't really ask, but then they just kind of... leave it. And the character involved is just like 'continue on your way' like ok dude. There's a few moments like that, actually. For some reason their 'twists' never landed with me. Gameplay wise, I don't really need things to be too complicated personally. I thought the combat was simple but fun enough, I mostly just stuck with the default weapons though. I'm pretty sure they all have just the one combo you spam though. The side dungeons were basically the same thing over and over, which is less fun. While I didn't care for the bosses as characters, they were decently fun fights imo. That One Level where the genre changes was cool! But it also felt like it ended up overstaying its welcome, too. ... Kind of a habit of all the main levels, honestly. Especially the last one, climbing the floors was just really tedious and annoying. Also a lot of people mention the performance - I have a higher end PC and it definitely was a bit rough until I turned off motion smoothing. Once that was off, I was able to enjoy it at higher graphics settings, even if it did hitch on certain occasions, so it was alright for me. So for me! I didn't like this, and I unfortunately feel like it really just kind of wasted my time. The premise of Romeo and Juliet was interesting, and their dynamic was really engaging, but the devs seemed to get bored with that and just want to do whatever the hell else with their time. I'm grateful that it is, however, completely earnest, and I'm glad it seems they had fun making the game. I'm glad lots of people have enjoyed it. I do appreciate some parts of it - just, as a whole.. it fell flat to me, in a way that kind of leaves me feeling pissed off lol. I LIKE weird games, and this was weird, sure, but just ended up being boring overall... if EVERYTHING is weird, then nothing really ends up standing out, I guess. So, yeah, wouldn't recommend personally unfortunately.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $49.99 |
| 283ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUDA51 strikes again blending Dark Souls style bosses with Shadows of the Damned gunplay. It is a grind but beating those bosses is super rewarding. Story is wonky but I feel this is part of the games charm, as if you knew what was going on fully it would be less captivating when weird ♥♥♥♥ happens. Lore is found through notes pretty much exclusively, so collect those and read them to get a grasp of whats going on. 31 hours later I can gladly say its worth the price and is a fever dream of a game with layers behind the scenes.
Admittedly I'm a Suda51 Stan and this could be recency bias talking, but this is the strongest project his company has put out in a LONG time. The presentation/characters/story are all top notch I don't play a lot of new/AAA titles so it doesn't take much graphics wise to please me. The main character and all the Boss character have a cool design to them. Can't wait for this soundtrack to become available. If you've played most of Suda's games there will be a lot of familiar elements but the new main character/setting makes this feel fresh
Another SUDA51 Banger 10/10
Meu amigo esse jogo é uma bagunça. Nao entendi nada com nada.Não tem pé nem cabeça. Se você já jogo no more hero fique ligado que é totalmente diferente. Nada me agradou nesse jogo. Quando tiver uma promoção eu penso seriamente nele.
good bloody fun with a weird ass but cool story and themes, wilco
While the music is good and the story and stytle are kinda fun and interesting, the poor combat system where the weapons are not really worth to try (except the shotgun and the gloves maybe), poor aiming system (that needs upgrades to get "full" speed), ennemies with bad weak points, weird hitboxes, and of course the ugliness and janky graphics from UE makes it unnecessary messy and bad.
Good gameplay, impecable style, good length - not too short, not too long. The negatives are only not many different types of regular enemies and minibosses, and the last chapter in the subspace (its not even that hard, just tedious), thats really it. Wholeheartedly recommended, it is well worth it's money !
Romeo is a Peak Man
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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