
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.8M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
たのしー
据说是经典游戏,但是不看攻略没法玩,对一周目想多收集的人不友好;头一次玩到个让人不停翻白眼的游戏
ロマンシングでみんなもラスボスを倒そう!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is pretty fun and all. i can recommend it too,but for me the game is constantly crashing and is turning me away slowly. might continue in the future but i tried every recommended fix for crashes but nothing works
ジャンプとか剣振るとかカメラ動かすのめんどくせンだわ…やっぱ原作って最高ンゴねえ そう言い残すと男はアバロンのダニとなって消えた
一応クリア。大神官がボコれなくてもやもやしてるが。面白かったんじゃないかと思う。皇帝が先頭で戦うのと都市一つで皇帝とは…?と疑問覚えること多々あったが。面白いんじゃないだろうか面白くなかったら途中で放る自分がクリアまで行ってるので。ただクリア後はだるいのでまた今度にすることにした。人魚ミスってもう一蹴することが確定してるので少し開けてやりたい。
Not your traditional RPG in that the story isn't linear so the enemies are always adjusted to the strength of your characters. The story is meant to be epic but the characters aren't likeable as they are all disposable and literally easily replaced. You have LP ratings for each that limits the number of times they can be revived. Additionally I couldn't finish the final boss because the balance system seems to completely herp-a-derp on my character builds. The final boss will wipe out my entire party from full health TWICE in one turn. I have full health, light wall to cut damage to 1/2, AND revive on all characters. It's literally unbeatable, the game doesn't give me enough BP to keep casting revive indefinitely, the buffs arent strong enough, and the game has no way to replenish BP in the midst of battle. The thing is that I absolutely steam rolled almost all the other bosses in the game, often not even being prepared properly for the fight. In the end, this game tried to be a RPG that adjusts itself to the strength of the player but it's a terribly flawed implementation with meaningless characters. It's worth a play if you want to experience something new, just don't expect too much.
This is just text so i can up the rating. I like it.
Jrpg raiz e muito bem feito. Você vive por varias gerações de imperadores da mesma dinastia e a cada feito heroico o jogo dá um timeskip pra próxima geração... Mas tenha em mente que o conceito de "feito heroico" é bem nublado aqui. Um dos meus imperadores(Jason para sempre em nossos corações) simplesmente morreu depois de falar com uma sereia XD Tem varias classes, uma porrada de habilidades e um monte de segredinhos por aí. Aconselho FORTEMENTE a procurar guias na internet pra não cagar a tua run.
スーパーファミコンの名作、ロマンシングサガ2のリメイク。 世代交代を繰り返しながら勢力拡大をして強敵を倒していくRPG。 ・GOOD ①戦闘システム:従来ながらのシンボルエンカウントと閃きシステムは相変わらず良かったです。 今作では開く可能性がある行動には電球マークがつくようになったり技からの派生が存在するか見れるようになったのでどうすれば技を閃くか分からず無駄に戦闘をこなす時間が無くなりました。 ②七英雄の深堀り:今作では旧作では無かった七英雄への深堀りが追加されていて、彼らの過去は人間形態などが見えるようになったりと深堀りされているのは良かったです。 ・BAD 目立った悪い部分は特になし。 ・総評・ 旧作は動画勢でしたのでプレイ感は比較できないですが、グラフィック向上は当然として戦闘のテンポや閃きの分かりやすさは遊びやすかったです。時限イベントが多く初見では失敗してしまう事もありますが、周回で引き継ぎ要素があったり物足りない人は高難易度があったりとやりこみもで出来るようになっているので良かったです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.4K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.6M | 3.8K | 79% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.8K | 95% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 9.7K | 97% | $9.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 3.7K | 88% | $14.99 | |
| $1.8M | 2.2K | 80% | $29.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $1.8M | 7.3K | 54% | $9.99 |