
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.8M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关了,但是感觉换代减少了很多代入感和情感,也没什么剧情。
This game is awesome. One of the best remakes I've ever seen. I wish they do this with Romancing Saga 3, please :(
PS5로 모든 트로피를 다 달성하고 PC로 구매합니다. 해골 몬스터에서 레이피어 같은 소검은 데미지가 적게 들어가고 슬라임 같은 말랑한 몬스터에는 둔기나 체술의 데미지가 적게 들어가고 혼령같은 몬스터에는 마법같은 공격이 유효하게 데미지가 들어갑니다. 레벨로 찍어 누르던 방법으로는 엄청난 반복을 해야합니다. 그것이 이 게임의 장점이자 단점입니다. 하지만 이 게임의 전투적 시스템을 극복한다면 인생게임이 될것입니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.6K | 87% | $13.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $1.8M | 9.7K | 97% | $9.99 | |
| $1.8M | 2.2K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.2K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.7K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist bestimmt super aber es ist absolut unspielbar mit dieser grauenvollen Übersetzung/Lokalisierung - Japanische Sprache zu Deutschem Text kannst du komplett in die Tonne treten. Das gesagte stimmt zu 95 % nicht mit dem Text überein.
我的2024年的goty,jrpg和开放世界游戏的goat。 在这部游戏之前,我是非常讨厌开放世界的,我玩的所有开放世界游戏甚至没有一部能让我真正打完游戏的,野炊,王泪,巫师,gta,刺客信条......一切的一切让我觉得开放世界成了空泛地图,弱引导,弱驱动力,数不清的收集任务问号,崩坏重复的游戏节奏的代名词。但这部原作在上世纪却有开放世界雏形的rpg,却真正让我体验到了开放世界的本质和灵魂。与其说是一种游戏类型,更不如说是一种游戏组织架构,游戏节奏。它就像房屋的龙骨,代码的结构,文章的脉络,是将你的游戏核心玩法和内容有机组合起来的一种形式。以前玩到的开放式核心内容要么是工业化的空洞罐头要么是不合我口味的战斗解密,而当他与回合策略结合起来的时候,我才真正体会到这个已经泛滥的游戏概念他真正的催化能力。他用四通八达的地图将所有的战斗与任务衔接,让你自由地思考发展养成的顺序与方略。又用自适应等级将策略提纯,摒弃了传统rpg的所有无聊的刷级等重复性劳动,没有一点倦怠期和空白,让你在任何时候都能享受到思考的乐趣。它最大限度的放大了游戏核心玩法的闪光点,让它闪耀在整个52.6h的一周目全部流程。 总体评分:8.6 策略: 9。 传统但优秀的战斗设计,武器克制,异常属性和连携条的相互交互十分有机,主要系统对控速排轴和见招拆招的高要求极大拓展了战斗深度,招式搭配,boss处理,每个时刻的策略思考都津津有味。但硬上限过低和较差的平衡导致高难策略较为固定,虽说挖掘的过程很有趣但仍然缺少部分灵活性和宽度 养成:11 完全创新完全出乎我意料的养成系统设计,独特的闪悟传承系统,明明没有角色等级却无时无刻不在提供的养成动力,动态等级带来的资源规划,一切的一切都能给你带来全新的完全的不同的rpg体验却让你有相同甚至更胜一筹的养成动力 关卡/敌人设计:8 优秀的boss设计,每个boss都有不同的特色,每个boss都有不一样的体验。但有些boss初见杀强控有点逆天,同时后期所有boss都不吃控让策略性略有降低(可以是递增式的控难度防止控死,但是完全不吃让很多设计比如扰乱达人等丧失意义) 游戏节奏:11 无敌的游戏节奏设计,我玩过最好的rpg,完全没有任何一点需要刷级或者空档期,永远能给你提供探索和养成动力,开放世界又带来了超高自由度让你可以随心所欲按照自己的想法游玩,最顶级的游戏节奏 音乐:4 除了主界面主题曲确实不记得什么音乐,也没什么决战激昂bgm啥的,没什么很好的音乐设计 美术:7 不错的整体美术,素材重复度没那么高也有区域美术设计,jrpg嘛都都这个二次元调调,差强人意 人设:6 jrpg里算还可以的水平,建模有些蛮漂亮的,但因为全都没什么剧情所以没有什么记忆点 剧情:-2 虽然这我已经放弃在jrpg中寻找剧情了,同时她确实本身也基本没有剧情。但这仅有的剧情在我玩过的jrpg里也是一等一的傻逼:我一个国王有人在我王都里偷窃/海盗,我不把他杀头就不错了我他妈要见他他哪来的b脸还几把要我去帮他干活,三岁小孩都编不出来的弱智剧情,但毕竟这游戏没什么人设没什么东西可毁所以也负不了太多分 ui:7 功能齐全,没有易混淆的分级菜单。主界面美术还不错,但不能跳过战斗画面,设置有点少,给不了高分 优化:4 优化没问题全程跑满,但52.6h的一周目里闪退了5次是不是有点过分,有一次还是最终boss打完放ed闪退掉档 系统协调性:10 无需多言,全新的养成系统,自由的开放世界,出色的战斗设计的皇位延续的传承完美有机结合 游戏独特的开放世界探索+闪悟养成动态数值系统:10 完全不落窠臼的全新养成系统,在上世纪就有的开放世界雏形,无数的新奇体验和高超的创新力都能在这个rpg模板化的时代带来完美的享受
Having finished the game today, I have to give this a STRONG recommendation. I played through the game on Classic, and it is probably one of the best turnbased RPGs I've ever played. The story, while simple, was quite enjoyable, and the core gameplay was an absolute delight, each individual mechanic all came together into a perfect whole. If you're not playing this, you are doing yourself a disservice.
Excellent j-rpg qui vous prendra des heures à finir, la musique est de bonne facture ainsi que les sons, graphiquement ça ressemble beaucoup au remake de Trials of Mana. Par contre, pas de voix en français, c'est dommage, il serait temps que SquareEnix pense à l'ajouter sur tous ses jeux et pas seulement les Final Fantasy, je retire donc un point pour ce manque de respect envers les francophones. Une option pour accélérer les combats et pour le combat aurait aussi été un plus, mais là c'est plus une question de préférence personnel, ça n'enlève rien à la qualité du jeu. Le système pour monter ses stats et de niveau est assez particulier et il vous faudra un petit temps d'adaptation et nécessitera pas mal de "grind". 8/10
My JRPG of the year, and my favorite gameplay/combat loop in any JRPG I can remember
ゲームそのものは面白い、のかもしれません。 しかしゲーム開始からわずか数時間で ・徒歩で凱旋する皇帝陛下 ・ゴブリン相手に最前線で戦う皇帝陛下 ・私掠船にあっさり拉致される皇帝陛下 あたりが連発され、生理的に無理でした。 テロ組織の末端構成員に大統領自ら銃撃戦を挑み、テロ組織に大統領があっさり拉致されるようなものぞ。地方のド貧乏限界男爵領とかならともかく、皇帝という単語チョイスに違和感が強すぎる。シナリオが劣悪であろうことが予想できたので、ここで終了。久しぶりに買ったことを100%後悔したゲームです。
原作の「少し不便だからこそイイ!」という深みのあるプレイ体験を維持しつつ、一般プレイヤーにも親しみやすくした感じですね~ 原作時代からLOVEですが、最高のリメイクだと思います!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.