
In this non-linear RPG, rule and expand the Empire of Varennes across multiple generations. Discover a vast array of story experiences as you fight the Seven Heroes in an epic battle that plays out over thousands of years.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 4.8Kreviews | 93% | — | $1.8M |
| $19.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
近年稀にみるリメイク作品の中でも大成功な作品。 予定どおりじゃおじさんもちゃんといたし満足です。
I have mixed feelings about this game. Mostly because of the generational mechanics. I do think that timeskip -> next gen is an interesting concept that shows the progression of time after various story missions is an interesting one. But when they make it so that the death of the MC or a party wipe also triggers the reset loop I do find that the sheer volume of resets does take away from my ability to get attached to the characters. While it is a viable alternative to a game over the fact that I can die at a pivotal moment and not get punished by a Game Over and then redo the mission 100 years later with a new MC just feels off. In either event the game is good and I do recommend it if you find it interesting. I do keep coming back to it every few weeks since I haven't finished it yet. But the lack of character attachment makes me struggle with engaging in trying to finish the game in one go. 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.6K | 87% | $13.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $1.8M | 7.3K | 54% | $9.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $1.8M | 9.1K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $615.2K | 3.2K | 84% | $7.99 | |
| $8K | 22 | 82% | $8.99 | |
| $3.6M | 2.9K | 78% | $29.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $2.3M | 8.7K | 95% | $7.19 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.78/day in the week to Aug 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very weird RPG but it is just very polished, gameplay smooth as butter. Just addictive!
歴史を積み重ねて伝説を打ち破るフリーシナリオRPG オリジナル版の良い部分も悪い部分も(良い意味で)を非常によくブースト出来ている素晴らしいリメイクです 便利さ不便さのバランスも程よく基本的にはサクサク遊べる仕様になっています 戦闘はサガスカのテイストが感じられそれを、少しマイルドにしつつも自由度を上げた感じに思えました UIもかなりシンプルで分かりやすく、画面を埋め尽くすコマンドメニュー等もなく非常に良い仕上がりです 連携に関してはフロンティアなどに比べるとワクワク感が薄いですが、 リベサガの戦闘システムの要になっており悪くない要素だと思います ストーリーや探索部分も非常に今風且つ、クラシックなMAP探索も楽しめる内容で非常に良かったです ボイスや3Dデザインでキャラクターの個性も程よく引き出されていてオリジナルと違った良さがありました 総じてオリジナル版よりカジュアルになりつつ 火力偏重気味ではあるもののひりついたバトルを楽しめる非常に良くできたRPGだと思います シリーズファンとしてオリジナルへのリスペクトが凄く伝わってきて心地よいゲーム体験ができました
스퀘어의 구작들은 좋다. 그들은 훌륭히 리메이크도 완성시켰다. JRPG의 은근한 향수를 느끼며...
ラスボス討伐実績が45%(2025/10時点) ピンとこない人は手持ちのゲームの実績と比べてみよう。 お話も良いし戦闘・育成もがっつり楽しめるし、前述の通りクリアまでしっかりサポートしてくれる。 かといってヌルくもなく、初見難易度ノーマル稼ぎ無しではザコ戦で1回、ボスで数回死に、ラスボス攻略で2時間以上はかかった。 ここ数年のJRPGで一番の推しです。 #初見でヒリつきたい方は難易度オリジナルがオススメ。いつでも下げられます。
The Saga series has always been Square's C-tier series, a set of decent RPGs held back by a few suspect design decisions...and this one is no different. What the game does best is the combat system, which is quite solid. The Saga series operates on a "use a certain weapon, get better at using that weapon" system. When you win a battle you get technique points, that get distributed to the type of weapon each character used in that combat. As the ranks go up your attack power with that weapon or magic element goes up, and it becomes easier to spark new techniques of that weapon type. While every character can use every type of equipment and every type of magic, each class is better at certain things thanks to their inherent class ability and raw base stats. The raw stats effect different kinds of weapons (DEX increases bow/rapier attack power, SPD increases martial arts, etc) so certain characters are naturally better at certain weapons, but you can mix and match as you see fit. Each character can use two weapons at once and have all magic available. There's a lot of variety among the different techs of each weapon and the different magics available in each school (and the dual school magics are extremely useful). AOE skills are super useful against normal enemies and high damage single target against bosses. The basic gameplay of the game has you completing sidequests all around the world in order to expand your empire's territory and defeat the "Seven Heroes." The more territories and quests you complete the higher your kingdom's revenue, which is how much money you get after every single combat encounter...a rather interesting and nice feature I haven't seen before in a game. Things are very non-linear, you can go in numerous different directions on the world map and beat the 7 Heroes in different orders. But then comes those pesky weird bad design choices that prevent the game from reaching its potential. First up is that the game is structured so that periodically your character time skips hundreds of years to a later generation, and the next Emperor of your Empire inherits the position. These timeskips are seemingly random, but actually driven by a host of hidden event flags and "event points" accruing behind the scenes. Unfortunately timeskips can break and fail numerous sidequests, as well as make content permanently inaccessible. Numerous sidequests have "bad" outcomes and fail states. You need to be following a guide that tells you what order to do things in and track these hidden parameters (like how many battles you have fought in the current generation!), and there really was no need for it. The timeskipping doesn't even make sense in the game world, while some sidequests are gated by a prereq in a previous time, most are not. Towns don't change after hundreds of years - the same NPCs are standing in the same spots saying the same things. Sidequest NPCs wait 500+ years for you to turn in a quest sometimes. The villains who are supposedly an imminent threat happily do nothing for century after century? It's just gibberish. If the world doesn't change why even have this time mechanic. Consequently this also makes your party a group of faceless nameless NPCs who get replaced with clones of themselves every time skip. The villains of the game have more dialogue and characterization than your party who stand there mute. Another huge botch is life points. In other Saga games, all characters start with full HP each battle but when a character loses all HP they start taking lifepoint damage, and when they run out of LP they then can't be used in battle until healed. Well in this game LP loss is PERMANENT. It is not restored at inns. And party members can be permanently lost. Just a terrible design choice. Another big botch is that enemies have scaling, based on how many enemies you have fought! Yes, the more you fight the harder enemies get, which is obvious backwards thinking in an RPG. Overall enemy level should have been gated by progress not battle count. Still the game is probably an 8/10 overall and mostly enjoyable.
Great game. Finally square remakes a nice game.
攻略情報はあまり見ずにやっているが、いきなり世代ジャンプが発生するのでびっくりする。そしていろいろなシステムやルートを見逃して進んでいる気がするが楽しいから良し。
良リメイク。 原作が好きだった人は、やる価値あり。特に難しくてクリアできなかった人は、難易度選べるからぜひやってほしい。 自分もクイックタイム使わずにクリアできて嬉しい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.