
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.6M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这军情系统谁做的,太绝了。我方俘虏了敌方将领,敌方要求赎回将领,我方拒绝要求,敌方拒绝了我的拒绝。好,那我要求增加赎金,敌方拒绝并自己打开我的牢门带走了俘虏。敌方要求与设计师妻子发生关系,设计师拒绝,敌方拒绝了设计师的拒绝并带走了设计师的妻子。
I have been playing this series since NES. I understand the criticism, but actually enjoy the return to the simplification that reflects that era of the game. I am also looking into Nobinaga's Ambition as well because of how much I have enjoyed this.
I don't understand, as a Three Kingdoms game. You can't control any of the soldiers or generals in a battle. You can't control the details of all the others. The only thing you see is the change in numbers. Is this a game from 1980s or something?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #25, worst CN #82 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有季票还有季票2?有威力加强版还有威力加强传承版?什么玩意,把玩家当猴耍,滚吧
再这么简化下去直接变成地图涂色模拟器了要!
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可玩性很差,浪费200多,十分不划算,不推荐
原价本体349元 + 威力加强版升级包199元 + 季票1 185元 + 季票2 185元,合计918元 +传承版 128元 合计1046元 现在入坑仅需288元 还说啥呢 光荣
100小时+测评,总分给 9.0/10.0 唯一有断粮机制的系列作品,非常符合历史背景,好让玩家们体验攻城掠地,调兵遣将,以逸待劳的感觉,也是许多策略游戏中的独一份。三国志11是系列经典,14是新颖的代表,各方面都不赖,唯一点缺点是价格,打完折也比其他游戏贵,不太好入手。
这不是简单的背刺老玩家,哪有这么设置套餐的,买了威力加强版和季票2,想玩新要素得再买一遍两个季票,这是人能设置的套餐?初生啊,我真是被恶心到了,第一次因为游戏官方这么生气,套餐不改动的话,后续再也不入光荣的正版游戏了,大大方方玩盗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.6M | 45.8K | 93% | $19.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.5M | 12.2K | 62% | $39.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 |