
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.7M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏
Very unworthy, overpriced, not fun, unreasonable ai and un-logical diploma system The worst RTS game I ever played! --------------------------------------------- The ai is stupid and poorly designed, they relentlessly attack player yet their closest city is under besieged by others. Sometimes traveled all the way through the map to take one spot from you and ran away. It looks like the only intelligence they have is to make the player feel uncomfortable. In many occasions, AI seems obsessed with certain spot and just pour out all of their resource to capture it. I understand in history there are places where every army is trying to take because of good geo location. But this feature is not well presented in half of the cities/locations that AI is trying hard. --------------------------------------------- The diploma system is very superficial and badly designed. There is no logics behind it at all. When I hit the "friendly" relation level, I can't form an ally even double the price , no, ai won't agree, and then drop the stupid relationship point. You have to keep sending money/food to ai to hit the best relation and then, the lowest price can get you the ally. This doesn't make any sense at all!!! It also doesn't reflect the characteristics of different warlords in history as well. Again, my AI(YuanShao) ally always keep asking me to give them one city or they will smash down the relationship with me. At the same time, he is ass beaten by CAOCAO. No the only thing he cares about is that small village in the mountains. DO NOT BUY THIS GAME!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #27, worst CN #78 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
shi
재미납니다.
真的是一个可玩性较高的游戏
大陸の塗り絵と兵糧線カットで数百時間が溶ける神ゲー!ただし画面の地味さと終盤の作業感に耐えられるかが分かれ目 豊かな自然とモンスターが共存するファンタジーの世界観、手に汗握る三すくみバトルアクション、そしてガチャ要素を完全に廃した極上の親切設計が完璧に融合した、カプコンが贈る最高峰の王道モンスター育成RPGです。…と言いたいところですが、本作は広大な中国大陸を舞台に、領土の塗り絵と兵糧線を巡る頭脳戦にすべてを賭けた、コーエーテクモが誇る最高峰の歴史シミュレーションゲームです。 類似に信長の野望シリーズやTotal Warがありますが、戦略性と中毒性は膨大なヘックスを染め上げる領土管理と兵站システムに重くを置かれている分、勝っています。統一感を帯びた美しい中国大陸のマップと、細やかな武将の個性が重なり、プレイしているだけで歴戦の天才軍師になったような没入感が味わえます。また面倒な迷路のような謎解き要素がなく、フィールドの要衝をどう攻めるかという純粋な戦略に没頭できます。基本が緻密な戦術と陣地構築に置かれているので、じっくり頭を使うシミュレーションが好きな分にはどっぷりハマります。 音と演出で魅せる「兵糧線カット&包囲占領」戦略バトルと陣形システムという敵の補給路を断ち切った際やタイミング良く部隊を運用した際に、痛快な効果音が鳴り響き敵の大軍を無力化するシステムが秀逸。戦闘の中だるみをダイナミックな領土拡大や固有の個性(猪突など)によるハプニングで補っており、攻撃を叩き込んで敵を大パニックに陥れると、仲間と一斉に部隊を叩き込む「連携・包囲効果」が発動し、画面いっぱいに大迫力の戦略的勝利へと繋がります。 曹操や劉備などの多彩な君主、1,000人を超える個性豊かな武将たち、陣形や戦法を組み合わせて勢力をビルドする圧倒的な奥深さがあります。 またこの手のゲームではガチャや課金システムがどうなのかということがやはり焦点になりますが、強さに直結するガチャは一切存在しない完全な買い切り型です。 そして内政の自動化や領土拡大システムがあり、理想の布陣や効率的な侵攻ルートを求めて大陸を駆け巡る育成要素(いわゆる無能なAI軍団の采配や終盤の作業化)はありますが、難易度調整やシナリオ選択を活用すれば狙った勢力運営を着実に進められます。さらにアップデートや追加シナリオで新たな武将や舞台が追加され、遊びごたえは無限大に広がります。 しかしライバルの派手なアクションゲームに比べると、グラフィックや演出が地味で静止画に近い点は好みが分かれますが、その分テンポよく知略の限りを尽くせるので、歴史シミュレーションとしての醍醐味は完璧に調整されています。
好玩!!
太保值了
太符合历史了,曹贼疯狂爆兵、爆粮食,丞相缺兵少粮,堂堂都江堰这么大的一个水利工程始于战国时期的秦国,结果跟我说缺兵少粮。。。汉中之战档玩到八年左右一直解决不了巴蜀之地的粮食问题,五万多的大军还没走到汉中就因为粮食问题跑路。。。
武將出征不能自己控制也點不習慣 音樂很出戲,搞內政的時候我還以為我在玩什麼日式RPG...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.8M | 7.6K | 58% | $59.99 | |
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| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
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| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 11.1K | 89% | $69.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.8M | 47.1K | 90% | $20.99 |