
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.6M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1060 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我看了半天以为自己看错了,意思是最支持游戏的老玩家,所有套装都买了,现在要重复买一次加强版???你不能做个人让老玩家直接买新内容嘛???暗耻司马家的是吧
最尊重老玩家的游戏厂商,新玩家只需花个两百来块就能体验全部内容,老玩家已经花了四五百还得再补个一百多才有资格玩增加的那点内容,你可太棒了光荣。
一応極級をやった感想なのでPKを含む形になります まず内政が面倒 商業・農業・兵舎から選んで開発を行いますがちまちま見ていないと開発値の伸びが悪くなってたりはっきり言って管理がめんどくさい 最初に必要な資源こんなもんかな?で3つからバランス考えて選んであとは放置ってしてもいいんですが、兵舎を伸ばさないと兵の集まりに影響するので無駄にごちゃごちゃ考えさせられる 一応兵糧購入と販売で資金を増やす方法もありますけど、それはそれでいちいち作業して何が楽しいんだという話で 次に戦闘面 勢力が多いシナリオなんかだとある程度兵力を高めると勝手に周りが媚びてくるので戦闘があまり発生しなくてつまらないです そのせいで余計に兵力が多くなる→敵がなかなか攻めてこず、その分攻めたい都市も兵力が多くなる→攻め入るために兵力が更に必要になる…と、兵のたまりが遅いのもあって膠着状態になりがち 進行時の行動もいちいち遅いし、敵国の領土を進むときは進軍が更に遅いのでテンポが本当に悪い あと進軍が遅いという点の問題ですが、根本的に高い難易度でやる場合、ある程度兵力を削ってから城を一気に攻め落とすのが有用な戦術ですが…遠征レベルの距離で進軍速度が遅れるというのは兵力の回復を招くわけで、攻め入るのに本当に大きな兵力が(ry 加えてこちらから攻め入った時に敵の籠城具合がすさまじいこと、下手したら兵力が2万超えてても城に張り付くまで籠城を決め込んできます これの何が問題って城に張り付く(もしくは接近する)→敵軍が出てきて端から囲まれて叩かれる+城からの反撃で削られる 加えてこちらは指示した行動しかできないので、出てきた敵を倒すことより、指示した行動が優先なので余計に囲まれやすい…まぁそもそもシステム面でその辺りもAI任せなのにAIがバカすぎるのが最大の問題とも言えますが、これによって遠征で城を落とすのにはかなりの工夫を強いられます…ここまでくると工夫というより作業ですが というか敵だけ明らかにターン進行中に状況に応じて行動ルーチン変わってるよね?プレイヤーにもその辺りの采配させろよ あとAIがバカという点では軍団新設での支援先を選べない点、明らかに必要な方を放置して飽和気味の近い都市へ支援し続ける無能具合、このせいで補給するための最前線も手動でやらんといかん始末… まぁ私が下手だと言われたらそれまでですが、上級くらいならなんも考えずに強い武将でごり押しすれば簡単にクリアできる程度のバランスですし… まぁ全体総じて作業感が強い作品ですね
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #25, worst CN #82 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임으로서 실격인 수준은 아닌데 정가가 파워업 포함해서 12만원인게 말이 되나? 컨텐츠가 많은 것도 아니고 시스템적으로만 따지면 90년대에도 구현 가능할 것 같은 게임을 참으로 비싸게도 팔아먹는구나 -50% 세일할 때 좋다고 산 내가 지력 10이다
传承版的新改动画虎不成反类犬。 军情系统完全是天意侵蚀,开了把反董联盟的曹老板,准备联盟解散了去吞并中原的小势力,兵和粮都囤好了,结果孔伷和陶谦都来和我结盟,选了拒绝之后进了军情界面,拉到100%概率拒绝之后他们居然还有一轮再加军情的机会,把概率拉到百分之十几之后直接同意结盟了,这不闹呢吗。最蠢的就是上限只能拉到100%不能溢出,对面只要随便加点就能同意,天意爷真来了。百智军师说话也变跑火车了,后期给孙坚送点钱准备劝降,军师说亲善能成,到了之后孙坚花点军情拒绝了我的钱,如同过年拒绝收礼一般真有点诡异了。而且教程说小势力从大势力获取的军情多很不合理啊,我都一堆城了你就一座城凭什么能刺探的情报比我多呢? 功劳系统,原以为是和骑砍一样上下分支能点出很多不同的特色技能,结果就一条加兵一条分身蹲坑,还只有三级,分身蹲坑之后效率严重下降,把一个名臣变成两三个庸臣用,只在前期啥都缺的时候有点用,后期了这点属性没啥用还晋升不过来。这个系统本来能设计的很有可玩度的,比如设计成类似骑砍一样的有不同技能线/属性加成,或者用功劳结合官职系统采用三国群英传的不同晋升路线设计。现在这个技能盘完全装模作样,除了少数有用技能外大部分都是“我道武将武力值+1”这种凑数的蚊子腿,最难受的是能点技能了就跳红点!降将不能封官也是莫名其妙的设计,收了刘关张都准备开高达了结果功劳不够,还要花大笔钱给他们加功劳,感觉我不像主公更像舔狗。 诗歌和名胜系统,比起对玩家的加成,一局下来我最大的感受就是一回合内反复自动跳出名胜升满级的事件和收集事件跳的红点,分出去的军团着魔了不给我囤辎重全拿来升级。好多后世的东西真的很出戏,你要么拿个真神仙要么让旁白来说“后世有诗赞曰”不好吗,非用个道士左慈跳出来说“我记得后世唐代的诗仙李白”整的跟个穿越者在写回忆录似的。而且用左慈来给曹操触发这个事件真有点不太合适吧,感觉就像关羽去商店买东西商人是吕蒙一样。 天时系统更是天意爷的具象化身,莫名其妙的给主义划分了阵营,再用实力粗暴的来界定哪个阵营有天时,什么叫董卓取得了天时?砍几个厌恶我的武将还有负面影响。 就专家模式和雇佣武将算是好设计。
买了威力加强版还补季票你跟我说一个传承版都有了,而且128都有了,有季票还得原价入,老玩家不是人呗。首发玩了重制8已经吃了史现在又喂一坨。♥♥♥♥
sm了,啥时候出你爸你妈骨灰合集加强版
是一个垃圾游戏,完全比不上十一。首先没有城市列表,要满地图找城市。其次,每个城市的建设很复杂,但是在地图上显示一点也不直观,要拖动地图,点击城市,建设,区域建设才能看到,这么麻烦的操作又去思考过为啥嘛?部队没有策略,比如火计啥的。完全是失败之作
如果只用推荐和不推荐去评价,其实有点难评,思来想去还是给了不推荐。 1. 定价太贵。这是光荣游戏的通病。我买的时候是抱着补票的心态,以及应该是赶上了折扣,所以还能接受。但是这无法掩盖那极高的定价。更过分的是,本作竟然把“编辑”,“超级”等本来应该在本体或者pk版中直接出现的内容拆开变成付费dlc,这种圈钱行为实在难以评价。 2. 说回游戏本身,首先,本作可以称得上是san9和san11的重置。他综合了9代的半即时制玩法和11代的地图及外交。可以说是三国志系列中少有的真正大幅度借鉴前作的作品。因此玩过这两代任意一代的人对于本作上手起来会容易些。比如我虽然没玩过9代,但玩过11,大地图看起来就格外亲切。此外,外交和议事虽然大部分复刻自11代,但是比起11代基本无用的设定,本作好歹把这些玩法实装了。 3. 然而,本作论复杂度在近几代三国志中恐怕仅高于12。8re因为是重置版且还没出pk,不在讨论范围之列。本作把内政做了极大幅度的删减,又因为是半回合制,又杜绝了战棋制放技能或者诡计的玩法,导致本作只剩下战斗,且是半即时制的战斗。这可以说是去芜存菁的优点,但是对于三国志而言或许是缺点。 4. 将内政完全简化为蹲坑带来两个问题。第一,因为蹲坑要求的人数远多于像类似地图的san11的每城市3人乃至1人,导致剧本经常出现蹲不满人的情况,只能来回倒腾,后期剧本连倒腾的人可能都不够了。其二,文官和三流无连携武将几乎没有上场机会。这一系列的因素导致虽然本作将武将人数扩展到史无前例的1000个,玩家对武将的了解却远不如前几代,因为大多数武将沦为npc。
我尼玛真服了,一直在期待三国志15,结果冒出个三国志14威力加强传承版?我已经想好五年后的作品了,三国志14威力加强传承增强版
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $22.7M | 25.6K | 65% | $39.99 | |
| $22.5M | 21.6K | 80% | $29.99 |
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| $3.5M | 4.1K | 92% | $39.99 | |
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