
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 16.2Kreviews | 63% | — | $22.6M |
| $69.99 | 1.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cnm,真拿老玩家当韭菜
대체재가 없쟈넹...
名勝系統太白癡,每個發展到6級都要跳出一個事件,還要手動按確認才能結束,然後名勝有100個....導致後期遊戲節奏極為破碎與煩躁,另外名勝大多圖片共用,毫無誠意。 此次新增的功能大多是雞肋,像是前面提到的名勝系統(詩文也差不多),此外軍情系統就是多了一種外交用資源而已,整體來說外交手段還是偏無聊,我還寧願像是信長之野望一樣,每個勢力有獨立的外交值,然後會因為有共同敵人較易累積外交值或是與盟友是敵對所以也會跟著變成敵對等等的外交變化。 功勳系統感覺可以做得更好,文官路線能夠負責地區+1以及政策等級+1,是真的很強,相反來說武官路線只是增加統兵上限相對來說偏廢,方策系統這個科技樹感覺微妙,除了施政以外又多了一種科技樹要點的感覺,只是把系統弄得更複雜而已。 唯一完全沒有缺點的新功能是雇用武將系統,可以有效解決某些劇本武將不足的問題,不然城鎮地區因為沒有武將而治安低落發生盜賊是真的很煩。 結論傳承版買的唯一原因就是能夠用相對合理價格購買完整遊戲,但這不是優點,只是彌補光榮當初噁心的訂價策略,其他新增功能都是雞肋,不需要為了790買。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #25, worst CN #72 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, Japanese*, Korean, English*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我太阳你个S13光荣,老子刚补的票又他妈出个新的整合,不能单独补票是吧,你冯没了
게임은 의미 없다 역겨운 거짓 게임 코에이 직원은 저능아집단인거지
零零散散玩的,没想到玩了这么久,抛去很多傻叉的本体拆成DLC以外,游戏让我一边骂一边玩,在吞了曹丞相以后这游戏就索然无味了,背板和伪随机也是我给个推荐的原因,处于一种又不愿意动脑子又喜欢拼运气的状态
非常好玩的游戏,唯一缺点是定价太贵,哥们因为觉得好玩直接入全dlc了,感兴趣的可以找学习版玩
三国志シリーズの中で一番ステータスがちゃんとしてる
我威力加強你的威力加強版 hehe
日尼瑪,買了威力加强版的再買傳承版還得交一次錢?暗恥你特麽腦子壞了是伐?窩尼瑪不找2個學習版洗洗眼睛都對不起你!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.8M | 7.6K | 58% | $59.99 | |
| $510.4K | 738 | 83% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $3.5M | 4.1K | 92% | $39.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $78.3K | 159 | 68% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.5M | 21.6K | 80% | $29.99 | |
| $22.9M | 27.3K | 91% | $49.99 |