
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
三国系列最好玩、最耐玩、最值得玩的一作。
情怀,但是新版本不支持以往的无数MOD,正版游戏的受害者了属于是
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补票,最好玩的一代三国!
我记得小时候第一次玩11的时候很失望,因为我以为三国志都像10一样可以扮演所有人,后来才发现原来大部分都是扮演君主。而且作为第一款接触10的人来说,11的剧情少得离谱而且触发条件也是难得离谱,变成了一个只有开局历史,后续全靠打的全面战争。但是单挑和舌战很好,尤其是单挑很华丽,人物独立立绘多了很多。后期发现大地图有很强的地理趣味,地理对战略的影响在这款游戏体现得淋漓尽致。
慢慢耍,慢慢玩。
小时候玩过,等到统一的时候,赵云从一个年轻帅小伙变成了一个白毛帅老头
經常彈GM....
这是最好玩的三国志,没有之一。
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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