
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
But cant input new face image and create more generals. And very hard to input name in chinese
狗日的 我给你补票你不给我玩?老子4090还玩不了是吧 整黑屏是吧
311就是答案
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典
童年回忆,玩法仍然不过时👍
짱재밋서여 경영한다는점에선 비교적 밋밋하긴한데~~ 그래도 재미여
就是三國志11
经典,永不过时
别的都不想说了,运粮和资金要亲自调度,前期运输队速度还奇慢无比,导致操作量激增,真是败笔中的败笔
入了许久补充评论,05年左右第一次见三国志11的武将以阵营区分排列的头像还以为三国志时国产游戏,后于2012年时入坑霸王大陆2后又最先接触的三国志游戏,如你此前玩过无双对于游戏OP和武将模型还是有种熟络的感觉,不过当年玩儿311也是盗版本体,也是使我沉迷很长一段时间的游戏,且steam发售本作没多久对于本作叫好不叫座且希望出续作也号召过何不从盗版转为正版,不过当然也有人也反驳称是因为盗版mod支持更好,希望三国志系列多重视玩家自身对游戏的自由编辑,而非打压优秀的修改器制作者。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $422.6K | 611 | 84% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $87.2K | 177 | 66% | $19.99 | |
| $55.2K | 112 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 7.2K | 73% | $24.99 | |
| $3.5M | 8.2K | 97% | $11.99 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.5M | 6.6K | 88% | $19.99 | |
| $3.5M | 9.6K | 90% | $19.99 | |
| $3.5M | 15.9K | 87% | $9.99 |