
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
经典
前段时间玩了会 三国志8 remake,大失所望。回来重温 11,真的是天差地别。 [h3]单挑与舌战[/h3] san11 的单挑不仅观赏性上没得说,也具有一定策略和随机性,每一次单挑我都非常地享受。 舌战也同样很精彩,不同性格的武将有不同的打法策略,血量下降时台面降落的演出效果让人紧张刺激。 反观 san8r,单挑和舌战玩法都没什么深度,就是凑对子和顺子,演出效果单一…… [h3]敌方 AI[/h3] san11 的电脑进攻欲望是非常强的,会不断地对玩家发起进攻。 你不会无聊地一直种田,在玩一些小势力时,你需要在轮番猛攻的夹缝中生存。 这就让玩家有非常多的策略体验,你需要规划好每一回合的行动力,用来建设施还是出兵牵制还是发展内政等等。 san8r 并不需要考虑这么多,大部分时间你的行动力都是在跟其他武将聊天…… 如果一款策略向的游戏,不再需要思考,其体验会大打折扣 [h3]内政[/h3] san11 的内政应该是历代作品中最 “复杂” 的,也是最有趣的。 内政不再是纯数值,而是通过不同设施的摆放位置和数量会产生不同的收益。 这就使得玩家思考如何规划位置,先造什么后造什么,这种 “思考” 和最终得到完美布局的过程体验是非常好的。 时隔多年,回来玩 san11 感觉各方面体验都完爆 san8r,不知不觉又玩了上百小时。 好的作品真的是能跨越时间的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
永远玩不腻
我最喜欢的一部三国。
超級推薦怎麼玩都不膩
不多说yyds的一代三国志
游戏本身是好游戏,但是游戏过程中有概率闪屏,然后游戏画面就切不进去了。
8RE 하고보니 선녀다
不推荐,非完整版。兵种技能树无法使用
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $422.6K | 611 | 84% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $87.2K | 177 | 66% | $19.99 | |
| $55.2K | 112 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 7.2K | 73% | $24.99 | |
| $3.5M | 8.2K | 97% | $11.99 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.5M | 6.6K | 88% | $19.99 | |
| $3.5M | 9.6K | 90% | $19.99 | |
| $3.5M | 15.9K | 87% | $9.99 |