
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎样设置中文呀
经典
多年后还是非常上头
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怀旧党,买了以后教孩子玩,哈哈哈
接著奏樂!接著舞!
不玩则已,一玩通宵
超級喜歡
先上车后补票。 十几年前玩了有多少小时来着?记不清了,一个家里亲戚单位退下来的破笔记本,里面有盗版的三国志11,这就是我第一次接触的三国志系列。 有说这代是战略性最好的,有说这一代单挑好玩的,我不好评价,毕竟对第一次玩的东西有太多滤镜。
昔、これの製品版で楽しんだので、懐かしく思い購入したら、くそげーになってた。ノートPCだっったせいかもだが、画面はみにくく、コマンド入力はやりにくい。マウスのポイントがすごく小さいため、すべてのコマンドのンドので針に糸を通すような作業が必要になった。ゲームじゃなく作業だった。 今日たまるのは、ストレスだけ。よくこれで金とろうとするよね。無料でもやらない方がいい。絶対やめとけ今日も昼1日かけて忠誠心と特技変更できたきゃらは20人だけだった。せめて一覧表から直接入力できるくらいのさーびすはほしかった。こうえいもおわったかな?
相比313,舌战单挑有了以弱胜强的可能,这方面313越做越回去,我都不知道313设计这么个舌战单挑干啥,有个雄辩单挑横着走,单挑武力高没有翻盘可能性,除非你不看这场单挑。311算是我三国志入坑作,补票一下还能爽玩很久,只可惜311应该是没有remake的机会了。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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