
"Romance of the Three Kingdoms 11 with Power Up Kit" is an expanded version of "Romance of the Three Kingdoms 11," which was released in 2006 as the 11th game in the series. The grand battles that shaped the course of Chinese history are shown in 3D space! In Administration, players freely develop cities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
steamdeck可玩。 快20年前了,第一次玩到311,那时候是我最喜欢的游戏,也是311让我对三国志 三国演义产生了浓厚的兴趣,那时候就在想,以后有机会有能力了,一定买一份正版,他值得一个正版。如今311在各项指标上早已经落后于314了,(不和其他游戏相比因为这是游戏界独一份的存在) 但是, 音乐响起,水墨画淡入,秋天的太阳晒在田地上的耀眼金黄,那种感觉是没法形容的感动,就像37 38的皮影剪纸,310的bgm,深深刻在记忆里。 只是不知道为什么,光荣的游戏史诗感越来越少,为了适应快节奏的生活、游戏设备的拓展做了太多的妥协,也有系列小众销量不佳无法大比投入的原因,真的希望光荣能在这之间做好平衡,等待315。
怀旧,刚出的时候就买的盘
十多年前的回忆,可玩性还是很好,让人着迷。类似的还有大航海时代2等更老的游戏。最喜欢的一部三国题材游戏。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一年多沒玩, 特然想再玩. 發現開遊戲就閃屏. 以為我自身問題. delete遊戲再裝也一樣.... 走進評論區一看. 原來不只我一個是這樣. 還有幾個兄弟也一樣... 是steam的問題嗎? 有人出來救嗎? 還是有兄弟能分享一下怎麼解決?? 謝謝~
非常经典的游戏
아이야.
不够仿真,而且到了后期无论强弱,电脑有限针对玩家
经典中的经典
还是小时候的感觉
1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $510.4K | 738 | 83% | $29.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $422.6K | 611 | 84% | $29.99 | |
| $114.3K | 154 | 74% | $29.99 | |
| $87.2K | 177 | 66% | $19.99 | |
| $55.2K | 112 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 7.6K | 97% | $11.99 | |
| $3.5M | 7.2K | 73% | $24.99 | |
| $3.5M | 1.8K | 81% | $44.99 | |
| $3.5M | 9.6K | 90% | $19.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 14.3K | 90% | $9.99 |