
Bounce, spin, and battle through scenes of an epic storyline with a band of medieval misfits tasked with reclaiming the world from dark and ancient magic. Your characters are the balls—meeting new characters unlocks new sets of equipment and abilities!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a bad game. I'll post my first impressions. First the positives. It's pinball, and your balls have different abilities. That's pretty cool, and you know exactly when to get excited if a NPC pinball suddenly shows up, because you're the only one who uses pinballs, everyone else is a little animated mini-figurine. You can level up your character pinballs and each of their upgrades provide a tiny blurb of lore about them, like the knight character who pawned off his ring, and once you buy it back his special only costs half as much. The character interactions are pretty good, nothing too chuckle worthy but its about what I would expect. It's a mostly pleasant experience. And now my nitpicks. Art style is a little meh, makes me think "The DnD 5e players manual but Chibi" The controls are... ok. I don't have the slightest clue why you need to flick the left stick up and down to change Balls (characters) when theres RT and LT you could use instead or the Dpad. Speaking of the Controls, the game seems to lack the icons for the buttons, telling you to press a key on the keyboard instead of the controller. One thing I find annoying is how often you have to hit barriers that are in the way to move up the board but other than that I can't find much to complain about. The music is passable, although not really memorable in any way. Maybe you'll get sick of the generic "On an adventure" music that plays in the background throughout the menus. I might come back to this one if I need something to do for a quick 30 minutes or so.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rollers of the Realm is a great take on pinball combat. It applies RPG leveling and item bonuses to a host of character-based pinballs of different weights and handling, many of whom can summon additional pinballs. The story is decent and a lot of the voice acting is good. I'm a big fan of the core characters and how they evolve over the course of the narrative. Unfortunately, the repetitive lines from the pinballs in combat can get somewhat grating, especially when I'm on a losing streak. Overall, I'm looking forward to the upcoming sequel. Difficulty scaling is weird. I played through most of the game on Challenging and was unable to make it past the last two bosses, even with max levels and all shop items. Switching to Casual mainly meant I found the bosses beatable, as it still took me a lot of tries to break through and beat the game. I liked the variety of boards and the level of interaction. It is very easy to 'tilt' the board to move pinballs already in play. My main complaint with the handling when using a controller is the easiness of accidentally swapping characters when the ball is being held against the flappers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $17.7K | 43 | 88% | $15.99 | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| $1.7M | 2.8K | 84% | $29.99 | |
| $529.1K | 629 | 72% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $168.5K | 412 | 96% | $29.99 | |
| $168.5K | 356 | 95% | $11.99 | |
| $168.5K | 1.3K | 59% | $5.99 | |
| $168.5K | 419 | 77% | $19.99 | |
| $168.5K | 372 | 89% | $9.99 | |
| $168.5K | 611 | 90% | $8.99 |