
Create the ultimate Fantasy character by rolling dice, building attributes, purchasing weapons, gaining skills, and discovering character traits in Roll Player, a digital adaptation of a popular board game of dice manipulation and strategy!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 193reviews | 91% | — | $78.3K |
| $9.99 | 391ratings | 94% | — | $59.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played through this game about 2 times so far. It seems like a pretty straight forward game. The game is in making your character. It is pretty simple. I say you should get it on sale. I got it for about 6 dollars. It depends on how much cash you have to spend. You roll dice on one round and there are rules that you have to follow according to what attribute that you put it in. Then there is a phase that you buy equipment or a trait or you decline to so that you can get gold. This process repeats over and over again until every single attribute has 3 dice. The game is pretty fast. Then it uses its own strange metrics to determine how awesome your character is. Surprisingly though just higher stats aren't ncessesarily better. Sometimes it rewards you more for keeping an attribute lower.
It's a fun game that's easy to grasp, albeit a little shallow. Perfect for me looking for a more mindless type of board RPG with dice/card elements. Does what it says on the tin.
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Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun slow paced dice game.
Played the board game a lot and it definitely keeps the feel of it. Easy to understand (especially if you have played it before). Great adaptation.
love this game it plays exactly like the board game cant wait till they add in the expansions
Muito legal.
Quick, fun game. Although you don't need to have created dozens of D&D characters to enjoy this, it definitely makes the game more fun and allows you to appreciate the flavor text. The only downside is the # of players (love for this to be a party game with 6+ players).
Currently at $15, which just seems a little high for what this is. I'm gonna give it a narrow yes because there is a ton of quality here and I think most will have fun with it, but it's just not for me. Gorgeous game, no bugs, perfect art, sound, UI, all that stuff. Dice solitaire that gives you a lot of control over dice manipulation, maybe too much so as the game was ultimately a bit too easy to keep my interest. Multiplayer seems sort of pointless. I played the simulated multiplayer in the singleplayer version, so assuming they play the same here. But you and the opponent don't seem to interact at all except for sharing a market card pool. That's just not enough to make it feel like it matters that I have an opponent at all, so I end up playing solo. You choose a class, race, alignment, and backstory when creating your character board. Out of those, only class makes any game feel different from the others. Race just has a +2 and a -2 to a stat. Alignment and backstory are simple permutations of some very basic game elements that feel sort of like rotating a tic-tac-toe board. The items, skills, traits, etc you can accrue are maybe the most interesting part. They have true variety, each having a distinct character and behavior. Design is tight and there's no wasted space here. It's just a shame that the race, alignment and backstory are kind of lackluster. If they had their own distinct rules that modify gameplay, I think it would contribute more to each run truly feeling different.
Excellent adaptation of the board game, which I have played. However, to really shine Roll Player needs at least one of the expansions. This is one of the few board games that I would never play without one of the two expansions. Without them, the game feels incomplete. I hope the developers are able to release at least one of them.
It took me a little while to pick up on how to play. The tutorial was not as helpful as it could have been. Once I got the hang of it, it's a lot of fun. Too bad to play with friends, you each need to have a copy. Worth getting in a bundle or on sale. Graphics are decent for what it is. Music is pleasant. No lore or story. Entertaining in it's own right. Nice work.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 14 | 86% | $8.99 | |
| $0 | 0 | — | Free | |
| $45K | 266 | 86% | $7.49 | |
| $35.7K | 350 | 54% | $4.99 | |
| $13.4K | 187 | 99% | $3.99 | |
| $10.4K | 25 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.3K | 215 | 87% | $15.99 | |
| $78.3K | 245 | 89% | $13.49 | |
| $78.3K | 220 | 83% | $9.99 | |
| $78.3K | 495 | 86% | $9.99 | |
| $78.3K | 178 | 89% | $8.74 | |
| $78.3K | 358 | 75% | $6.49 |