
Create the ultimate Fantasy character by rolling dice, building attributes, purchasing weapons, gaining skills, and discovering character traits in Roll Player, a digital adaptation of a popular board game of dice manipulation and strategy!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 193reviews | 91% | — | $78.3K |
| $9.99 | 391ratings | 94% | — | $59.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid game with an interesting concept. It is a good way to pass some time, search for new strategies, and attempt to bypass the randomness you'll encounter. Worth the buy.
Roll Player, developed and published by Mipmap Digital, stands out immediately because it treats character creation not as a preliminary step, but as the entire point of play. Instead of dropping players into quests, dungeons, or combat scenarios, it invites them to live in the space that most RPGs rush through—the slow, meticulous construction of a hero. In doing so, it transforms what is traditionally bookkeeping into a full strategic experience, framing dice selection, attribute balancing, and talent acquisition as meaningful, competitive decisions rather than administrative chores. The game understands the satisfaction of shaping a character’s identity, and it builds a full tactical ecosystem around that idea. What could have felt niche becomes unexpectedly engaging, especially for players who appreciate thoughtful planning and controlled improvisation. The core loop centers on collecting dice and assigning them to the character sheet, with each placement affecting strength, intelligence, dexterity, charisma, and other familiar RPG attributes. But the numbers alone aren’t enough—every class has specific statistical benchmarks that must be reached for optimal scoring, turning each roll into a careful negotiation between probability, risk, and long-term ambition. Market cards—representing weapons, skills, backgrounds, traits, and armor—expand the decision space by offering passive bonuses or ways to manipulate dice after placement. This level of control ensures that randomness never becomes oppressive. A poor roll may still be valuable if it triggers the right ability or supports a secondary objective such as color matching or alignment positioning. Instead of simply hoping for high numbers, players must constantly weigh whether to adapt, mitigate, or gamble, and that ongoing tension gives the game its strategic personality. What makes the digital version particularly successful is how cleanly Mipmap Digital translates the mechanical logic of a physical tabletop game into screen-friendly readability. The interface feels deliberately constructed to preserve tactile intuitiveness—dice snap into place satisfyingly, tooltips clarify effects instantly, and visual hierarchies make it easy to understand how every card and ability interacts with the rest of the build. The art style remains faithful to the board game’s fantasy aesthetic, offering parchment textures, ornate class emblems, and richly illustrated marketplace items that reinforce the illusion of sitting at a gaming table surrounded by character sheets and reference cards. The audio design stays minimal but purposeful, using subtle cues to mark important decisions and prevent the experience from becoming sterile. Even players unfamiliar with the physical game can learn the systems fluidly, thanks to approachable tutorials and UI elegance. Replayability becomes the game’s quiet strength. Although the premise never changes, the variables shift constantly—different races alter attribute expectations, different classes reward entirely new decision paths, and randomized shop offerings push players toward unexpected synergy discoveries. A run built around precise dice manipulation feels dramatically different from one focused on equipment stacking or alignment tuning. Because scoring is multifaceted, success never depends on a single strategy but on juggling numerous constraints simultaneously. This ensures that even experienced players can’t simply repeat a solved approach; adaptability remains essential. The result is a game that rewards long-term learning rather than grinding for external unlocks, making improvement feel earned and personal. At the same time, Roll Player’s design philosophy inevitably narrows its audience. Players who expect narrative progression, animated battles, exploration, or cinematic fantasy moments may find the experience static. It never evolves into a traditional RPG and makes no attempt to replicate one. Its drama unfolds mathematically rather than emotionally, and enjoyment depends on the player’s appetite for planning, probability management, and optimization. Those who dislike dice-driven uncertainty—even mitigated uncertainty—may find the premise stressful rather than stimulating. And while the digital adaptation is polished, it does not reinvent or expand upon the original board game in ambitious directions; its strength lies in faithful execution rather than reinvention. Nonetheless, Roll Player occupies a refreshing creative space within digital board game adaptations. It respects the intelligence of its players, trusting them to enjoy slow, deliberate decision-making rather than chasing instant gratification. It turns character-building into a form of storytelling—not through dialogue or cutscenes, but through the emergent emotional investment formed when a sheet of numbers slowly becomes a coherent, believable hero. Even without battles or quests, players finish with the satisfying feeling that they have shaped someone with purpose, strengths, weaknesses, personality, and destiny. That transformation gives the experience narrative weight despite the absence of traditional plot. For strategy enthusiasts, tabletop hobbyists, or anyone who finds joy in the quiet art of assembling a character piece by piece, Roll Player offers a rich, replayable, and deeply considered game that rewards attention and thoughtfulness. It proves that fantasy role-playing isn’t defined solely by swords and monsters—it begins long before the adventure starts, with a handful of dice, a blank sheet, and the imagination required to bring a hero into being. Rating: 8/10
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Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
И лучшие комиксы, и лучшие видеоигры - определённо из Хорватии. Мне ОЧЕНЬ понравилась наглость этой идеи - сделать из генератора персонажей полноценную самостоятельную видеоигру на манер Саграды. Казалось бы, геймплей прост и примитивен. Но вот мелкие и казалось бы незначительные фишечки (типа привязки применения умений к сдвигам мировоззрения) делают из этого примитива неожиданно глубокую и многогранную игру. И делают жизнеспособными довольно неожиданные тактики и стратегии. Жаль, даже кастомные портреты нельзя импортировать. Не говоря уже о каких-то подкастомленных картах. Ну... мы верим в издателя и автора. Если не получится у них - не беда. Главное, что вот прям перед нами живое подтверждение: Эта Идея Жизнеспособна. Так держать!
Большое спасибо за то, что сделали ПК версию игры. Недооценён труд
Really good digital implementation. Easy to blitz through a game against a bot.
Okay, to be perfectly honest, character creations has always been my guilty pleasure. I've reated maybe 10 differents sets of heroes for Baldur's Gate 2 and I could go on. This boardgame was my dream come true and this videogame is a decent port of it to the virtual world. If only it had the expansions... But otherwise, if you're at least a little bit like me, you're gonna enjoy it.
Great digital adaptation of the table top game. Please add the expansions!
100% recomendable
Cute board game. Not very replayable solo. Worth at half price, I guess. Solid 6.5/10 once I figured out how to play it.
Good implementation of the boardgame. Roll dice - chose one and build a hero on the way. Fun little game about RPG Charcter creation. Like it!
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Players by region
Where this game's players are, estimated from review languages.
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