
Roguematch is a Tactical Puzzle RPG, a Turn based Dungeon Crawler where Match 3 is the Tactician's weapon. With raw elemental magic at their command, the heroes can pick between bashing from near or matching mana from afar to attack creatures from the extraplanar realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 52reviews | 88% | — | $11.7K |
| $19.99 | 22ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Full video review: https://www.youtube.com/watch?v=sS6a6Gq3QqE Well made game, if not a bit iterative. Insanely cute art
[h1][b]一边走位一边战斗的三消地牢冒险[/b][/h1] [h1]前言[/h1] 三消作为再常见不过的游戏类型,除了消除得分外还能怎么玩呢,这款《消除迷宫 : 异境入侵》给出了答案。 [h1]奇幻冒险[/h1] 游戏的开始是一段非常不错的静态CG剧情,讲述了三位冒险者为寻找强大的喵灵之书来到了一座神秘的城堡。 在贪欲和莽撞之心驱使下两位伙伴进入了城堡,不过就此失去了音讯,于是小兔子菲亚也进入了这个风险与机遇并存的城堡。 虽然基础玩法是大家习以为常的三消,但本作以此展开设计了相当庞大的系统,首次游玩可以跟随教程快速上手。 本作是一款融合了消除与RPG冒险的Rogue游戏,每次进入城堡其都会随机生成布局,结构上与《以撒的结合》类似,多个房间互相连接在一起,清理房间后便可继续前行。 [h1]消除即是战斗[/h1] 这些房间中充斥着敌人和各种属性的方块,消除这些方块不但能激活机关打开前路,还能伤害到敌人,并使其获得虚弱、燃烧、禁锢等负面效果,这便是本作的战斗系统。 如果将方块连成特殊形状如长条I、T、L等形状,便能获得特殊方块,将特殊方块消除可以触发范围爆炸、直线消除、消除所有同色方块等强力效果。 两个特殊方块直接交换也可以消除,此时将同时触发二者的效果,范围更大更强力,无论是对付敌人还是消除足够数量的方块都很有用,这点类似于《开心消消乐》。 [h1]角色与战斗玩法的深度互动[/h1] 角色可以在场景中自由走动,向着方块方向走动则会与其互换位置,利用这一点,玩家可以人为的创造消除环境,也可以与敌人进行拉扯作战。 除此之外,角色还可主动攻击临近的敌人,或是释放特殊技能,比如初始的兔子就可以直接跳过一些障碍物。 角色自身会和一种属性的方块产生亲和力,消除该颜色的方块时如果角色站在旁边会获得治疗效果,更为重要的是角色自身也可视作方块来参与消除,这个设计简直是神来之笔,为传统消除注入了新活力。 随着不断战斗,角色还会获得升级,升级后可以选择一项属性进行增强,如直接攻击敌人的伤害、触发消除时的对敌人的伤害等。 除此之外,本作还拥有装备系统、元素转换系统、物理元素等各种玩法。 [h1]结语[/h1] 《消除迷宫 : 异境入侵》和另外一部《Hero Emblems II》一样真正做到了将三消玩出花,加上可重复游玩性和精美的动漫画风,体验相当不错。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A match-3 roguelike is a combination that should not work well. It works well. I don't know how, I don't know why, but it works well. Wild stuff.
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [b]Video Review TBD[/b] https://youtu.be/M92cJoxdA5s [h2]Cute Interesting But Ultimately Unbalanced[/h2] RogueMatch is a dungeon-crawling, match-3 inspired roguelike. You enter a castle in search of your cute, fluffy friends who decided to explore it on their own after learning only one person could enter at a time. That plan obviously fails. One by one, they go in and never return, leaving you to head inside yourself. Along the way, you encounter strange creatures and monsters spilling out of dimensional portals. Oh no. Anyways. The main problem is balance, or rather, the lack of it. There is a single, extremely simple solution to nearly every encounter. Wait until you reach conveyor belt or button stages, preferably the conveyor belt. Kill the enemies, then sit back and let the game flood you with combo effects. As long as you do not press the button, you can stockpile absurd amounts of essence, easily hitting 500 or more. From there, all you need is the left or right vambrace, which lets you spam the strongest spell in the game and completely bypass the need to engage with matching 3, 4, or 5 tiles at all. Even if you choose not to abuse this and play normally, there is very little incentive to keep going. Runs can last close to two hours, and the payoff is often nothing meaningful. Unlocking new characters rarely changes how the game plays, and progression feels hollow, especially once you realize how easily the systems fall apart. On top of that, the game has a strong low-budget, student-project feel. It does not seem particularly interested in refining itself or evolving over time. The soundtrack is especially rough, looping the same five or six tracks endlessly until it becomes grating enough to mute entirely. Add constant tutorial pop-ups on top of that, and the experience starts to feel more irritating than charming. [h2]Conclusion[/h2] I do not recommend RogueMatch. The core idea is cute and initially interesting, but the game undermines itself by allowing one dominant strategy that trivializes every run because you can use all kinds of abilities and it's not entirely just matching tiles. Once you discover how easily the systems can be broken, the match-3 element stops mattering and the roguelike structure collapses into repetition. Progression feels slow and unrewarding, with long runs that rarely justify the time spent unlocking new characters or content. On top of that, the presentation and pacing do not support extended play. Repetitive music, constant tutorial interruptions, and a general lack of refinement make it hard to stay engaged once the novelty wears off. RogueMatch has a lot of imbalance, shallow progression, and low production polish making it difficult to recommend beyond a short curiosity play.
0.32版本時 不要查看(滑鼠指)佔2格以上的小怪! 查看(2格以上小怪 /佔多格的BOSS) 怪物弱點時,遇到BUG機率會大幅度上升! 建議:另存新檔功能(備份) 玩這遊戲,常常遇到BUG!導致自己闖關後被傳送回營地。 極度推薦這個功能。至少可以有一個備份的資料! 花了許多時間被送回家很氣 EX章節進度到[後記],我就遇到BUG!一進城堡就四元素關卡,沒裝備打不了。這是要我從頭玩一遍??? 有備份我就可以回到上一章節,把BUG進度直接覆蓋掉!
游戏挺不错,可惜有bug,还有国产工作室怎么不留个联系方式,qq群啥的方便交流啊
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] [h1] 《消除迷宫:异境入侵》:宝石迷城还是福瑞消消乐?[/h1] [b] 前言 [/b] 《消除迷宫:异境入侵》是一款由Starstruck Games开发的Furry题材回合制冒险三消游戏。 在本作中,为了找到传说中的《喵灵之书》,玩家将以动物勇者的身份深入城堡,拯救自己失踪的伙伴。 [b]充满创新的游戏玩法 [/b] 本作是一款玩法十分独特的作品。 你既可以说它是一款回合制战棋游戏,也可以说它是一款休闲三消小游戏。 事实上,在这部作品中,制作组极具开创性地将这两个玩法结合到了一起。 而正如本作的英文名称“Roguematch”所述,游戏的剧情是以肉鸽式的关卡制来推进的。 在神秘的城堡中,玩家需要在一个又一个随机生成的关卡里,通过消除敌人周围方块的方式来消灭敌人或是解开各种魔法封印以前往下一层。 同时,玩家自身与各种实体敌人也将会被视作三消游戏中可供移动的方块,除了通过消除来战斗之外,玩家也可以通过将自己划向敌人来进行战斗。 而随着游戏的推进,我们还能解锁各种独特的角色与技能,玩家所要面对的谜题将越来越难,但每一项新解锁的能力都会成为我们前进路上的助力。 [b] 后记 [/b] 总而言之,本作是一款成功地将回合制战棋与消消乐做成了经典二合一的创新之作。 虽然游戏初期流程有些略显枯燥,但在可爱的画风与颇具挑战性的谜题加持下,这仍旧是一部适合午后休闲的福瑞小游戏。
[strike]正式版はブラックスクリーンでプレイできません。[/strike] バグフィックスで直りました。 アーリーでは強かったボスも倒せるようになっており、 マッチ3と装備を拾って強化されるローグライクを楽しめます。
[h1]前言[/h1] 《消除迷宫 : 异境入侵》是一款融合了爬塔与消消乐玩法的肉鸽闯关游戏,游戏中,你需要利用消除的玩法,来达成某些目标,击败怪物与BOSS,获得各种奇妙的遗物与法杖,在不断升级中强大自我,直至游戏的胜利。 [h1]游玩体验[/h1] 这个游戏与其他消消乐有所不同,你还会面对一些敌人,你需要借助消除魔能来对相邻敌人造成伤害,不过要记住,同色对敌人无法造成任何伤害。 你的角色有一个固定大小的边框,在这里面消除魔能就能被你吸收,而消除魔能的数量又能与你的装备产生联动,形成更为强大的特殊魔能,也就是我们常说的三消四消。 在吸收完一定的魔能以后,用处就多了,不仅可以用于释放技能,攒多了甚至能够改变地形。 如果说受伤了也不打紧,你只要吸收了与你同一个属性的魔能就能回血,而且,你甚至能充当那个颜色的魔能碎片来消除。 怪物大部分都会有属性相克,消除之前记得专业对口,不然是打不出伤害的。 而清理完房间时,有的房间会自带宝箱,你就能获得一些比较强大的魔法物品,能够相对应的提高你的物理攻击,魔能攻击,以及血量上限。魔法物品通常也会自带一些强力的法术,释放它们就需要前面提到的魔能了。 如果说你拖太久了,魔能就会变成混乱魔能,且会越来越多,另外一点就是最后别在附近消除,因为这也会扣血。 在清理完房间以后,都能获得一些经验值,能够增强你的属性直到副本通关为止。, 在打完BOSS之后,你的技能也会根据BOSS的属性得到相应的的强化。 游戏有一定的难度,因为回合过多还是会从传送门里出来大量的怪物,稍有不慎就容易翻车,而且注意,城堡大门边框变色就是在告诉你,BOSS战要来了,你是否有能力击败BOSS,或者是先发育一段时间。 [h1]结语[/h1] 总的来说玩法虽然挺老套的,但是完成目标的方法与遗物法杖的加入,让这把游戏增添了更多了随机性与娱乐性,让他看起来不是那么的无聊,不动脑瞎消除也是极其容易翻车的,还要懂得斟酌一下,下一步走哪,看看你的角色是要跑路还是要给怪物打伤害。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Poor 4/10
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Players by region
Where this game's players are, estimated from review languages.
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