
Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 22 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The ancients speak of a Book written since time immemorial containing all the world's legends. After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook!
You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. Put together the best synergies between cards, relics and abilities, and take on the Roguebook.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.4Kreviews | 84% | — | $2.1M |
| $24.99 | 1.9Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good deckbuilder roguelike game, not the easiest, but rewarding. :)
If you're into deckbuilders, roguelikes, fantasy RPGs, and Euro-style board games, this game will be a perfect match for you. It combines many familiar mechanics with a variety of fresh ideas that work together surprisingly well. Every run feels like a new adventure, constantly encouraging you to experiment with different strategies, and there's always something new to discover. After a few brutal but highly engaging runs, I finally understood how all of the interconnected systems worked and learned how to use them to my advantage. From that point on, I went on an epic and incredibly satisfying winning streak filled with memorable moments. Keep in mind that the game can feel a bit overwhelming at first, but the learning curve absolutely pays off. You control a pair of characters, switching between them during combat while sharing a single block value. There are four distinct heroes to choose from, each with their own unique cards and relics. The game features relics that affect both combat and the economy of the world map, a talent system that rewards expanding your deck instead of constantly thinning it, a gem system that upgrades cards, and a unique exploration map packed with interesting events and secrets. On top of that, there's a rewarding meta-progression system and an excellent epilogue mode that effectively serves as an evolving difficulty system. It feels like a large Euro-style board game campaign, offering a wide range of optional challenges that dramatically change how each run plays. This has become one of my favorite deckbuilders I've ever played. It truly cracks the formula. Every new run starts with excitement, the midgame becomes a strategic feast, and the finale lets you unleash ridiculously overpowered builds that make you feel unstoppable. One of my favorite design choices is how Roguebook solves the classic Slay the Spire problem of wanting to remove all your starting cards in almost every run. Instead, it introduces clever mechanics that make deck expansion and card upgrades far more interesting. The character designs are excellent, the animations look fantastic, and every attack has a satisfying sense of impact. The soundtrack does its job well without becoming repetitive, the user interface is clean, and the overall presentation is polished. My criticisms are relatively minor and mostly personal. The game's overall color palette is a bit too bright and saturated for my taste and some mechanics also weren't explained particularly well, so I had to experiment to fully understand them. Another issue is that the final boss rarely feels threatening. In most of my successful runs, I was already so overpowered by the time I reached the end that the final battle felt more like a formality than a true climax. As a result, the run is often decided during the first two acts rather than at the finale. Finally, I encountered a few minor technical issues. Occasionally, animations, sound effects, and combat transitions were out of sync. The interface sometimes displayed numbers where there shouldn't have been any, and towards the end of longer runs I experienced some frame drops and stuttering. Fortunately, these are all relatively minor complaints. Overall, Roguebook is an outstanding deckbuilding roguelike that successfully blends familiar mechanics with innovative ideas. If you enjoy thoughtful strategy, meaningful progression, and discovering powerful synergies, it's an easy recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.49−90% |
| 57ratings |
| 86% |
| — |
| not modelled |
| $19.99 | 40ratings | 84% | — | not modelled |
| $24.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌네요 로그라이크 덱빌딩 중 재미가 상위권인듯
I like it but it is a bit of a short game i think i have finished it on my second run. There is some variety on challenges for new game+ but they don't really change the game much which makes it hard to continue for me. Still i like the cards and combos you can make it is just not going to last long.
재미는 있음 문제는 내가 원하는 덱을 맞추고 싶은데 캐릭터마다 특성을 얻는 조건이 카드를 일정 숫자 이상 집어야 하는거임. 근데 그러면 전투에서 내가 원하는 카드가 나올 확률이 계속 줄어들고 뭔가 빌드를 맞추기 애매함. 개사기 빌드 몇 개 있고 전체적으로 난이도 쉬움. 할인하면 추천.
Barely giving this a thumbs up. Artwork/Combat/Map Interaction are all decent. Main cons are the lack of story, healing during battles and lack of anything that really makes it special. The map is kind of good and bad, it's nice that's it's some added feature, but then you can barely discover things. Maybe it's fine if you like large RNG, but it's meh. Most everything is left up to RNG, your blocks won't come when you need them. ;< I normally last longer playing roguelites, but this one kind of got boring really quick. 6/10. Get it on sale.
good game
how do I own this game cause I don't know
意外的不错,好玩
*sounds of game being broken over knee*
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $742.4K | 2.4K | 91% | $12.99 | |
| $25.6K | 57 | 93% | $14.99 | |
| — | 0 | — | — | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $426.4K | 641 | 84% | $19.99 | |
| $319.5K | 685 | 86% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 91% | $18.19 | |
| $2.1M | 8K | 84% | $9.99 | |
| $2.1M | 5K | 86% | $19.99 | |
| $2.1M | 3.6K | 87% | $19.99 | |
| $2.1M | 1.6K | 69% | $49.99 | |
| $2.1M | 3.1K | 88% | $19.99 |