
Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets.
Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone.
Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run.
Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone.
Enjoy a rich, story-driven adventure across 3 acts, with endless replayability.
Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be.
Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew.
After each run, upgrade your crew’s skills to increase their effectiveness.
Damage persists across runs, requiring you to swap out crew members to allow them time to heal.
Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover.
Encounters feature diverse pirate factions and enemy types—choose your battles wisely.
Your crew will engage enemies on ships and land alike.
Visit shops to heal, upgrade crew, buy cannons, and repair your ship.
You can extort shops for loot, but it’ll lead to a fight.
Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights.
Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships.
Both your ship and the enemy's have distinct buffs that can be destroyed.
Crew members can be targeted and killed during battle, so defend your ship and crew before boarding.
Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before.
The boarding phase involves hand-to-hand combat where your crew faces off against enemies.
Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage.
Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes.
Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle.
Summon 3 sea monsters to assist in the boarding phase:
The Kraken crushes nearby enemies.
The Mermaid disrupts and pushes enemies in any direction.
The Giant Snail drops a deadly spiked obstacle on the deck.
Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle.
Items and upgrades reset between each run:
Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities.
Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set.
Ship modules reset as well.
Each run permanently increases your progress:
Unlock skill trees for crew members and Captain Cutter.
Acquire ship and port facility upgrades in the Pirate Cave (HUB).
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 74% | — | $824.1K |
| $9.89−67% | 269ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이게 스킬 다찍어갈떄까지가 재밌다고 느껴지는데 그후에 급속도로 팍 식는느낌이 있음 어느 수준까지 올라가고나면 게임이 너무 단조롭고 다음에 뭐가 나올까 하는 두근거림이 좀 부족하다고 느껴졌음 오히려 스킬이 좀 부족할때가 머리써야하고 재미가 좀 느껴짐 그리고 조작버그가 너무 많아서 짜증남 백스페이스없이는 게임 진행이 안될정도 그래도 어느정도는 재밌게 할 수 있는 구간이 있어서 일단 추천에 Yes는 찍음
🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩 If this game were a person they would be a Dungeon-Master with a doctorate in the same from Harvard or better yet Oxford or a Wordsmith at the Royal Academy of Arts & Sciences with another doctorate in Female Pleasure studies from Cambridge or Harvard. A must buy if not for you then for the pizza you never bought your dog or cat or for the seed you never fed those always starving wild birds. WORDLOW OLIVER CONTACT ( parabus1942@gmail.com ) STEAM FRIEND CODE 🖥️ 844304038 🕹️ "Listen with the intent to listen--not reply." 🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 133ratings |
| 78% |
| — |
| not modelled |
| $9.89−67% | 35ratings | 78% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Всегда мечтал быть таким.
7分。机制比较简单,护甲很重要;刷钱很单调枯燥;全拉满了也很难打,需要角色等级,又是刷刷刷很久。。。
just don't.
Ekelhafter Rotz, nach der zweiten Mapp unlogische. Sowas von Müll, die 70 Cent waren echt nichts wert. 0 Taktik 0 Spielvergnügen. Nach 10 min als ROTZ identifiziert.
I played their next game Nightmare Frontier before this one. It's essentially the same game, aside from a few minor QoL improvements and some reworked mechanics. The gameplay is fun, and I like the way the story is presented. Unfortunately, the endgame is just boring. After you complete the final mission and defeat the final boss, you can keep replaying that mission and the other non-boss ones over and over again, but it just isn't worth it. The game fails to generate interesting skirmishes or raid maps. You can increase the difficulty for better rewards, which basically just makes the enemies tankier and puts the player into increasingly unfair encounters, but that doesn't make the game any more fun for me. I'm looking forward to the upcoming DLC, and I hope it brings more replayability to the game. Anyway, I do recommend the game. Play through the story -- you'll enjoy it.
This is a good game but it gets stale after a while. About a dozen hours in, I realized that they wouldn't introduce any more mechanics and there would be no more meaningful progression. I still had fun after this point but the last couple missions to complete the story were a slog. That isn't to say this game isn't good. It has polish and I love the style they've injected into the game. The rougelite runs are fun and have some unique events. I like the turn based strategy of the ship battles and the tactical fights. The skills, the items, the progression and stuff is all good. However there isn't enough of it. The specialist classes have some clear winners that are stronger than others simply because they can do multiple damaging, debuffing or movement actions per turn with no downside. (swapper, backstabber, noble, cutthroat, sometimes spearmaiden) This makes the other classes basically dead and not worth using. I think the game would really benefit from more depth. There simply aren't enough items, aren't enough events, aren't enough choices to make during battles. If you compare this to any other leading rougelite, this game has maybe 1/10th of the content. Other rougelites rely on emergent gameplay where different elements combine to make synergies. The framework is in this game to support such a system but it hasn't been actualized. In practice the combat & itemization is so straightforward that once you figure it out you no longer need to think. The choices you make on the map are surface level and have no permanent effects. Each choice the game presents you with has an obvious "good" choice. There are 1 or 2 OP BROKEN items but most of them are incremental increases in power at best. The difference between a common and legendary cannon is sometimes 1 damage per shot, for example. In battle there is no RNG, the fights are deterministic and you can rollback your choices. I actually LIKE being able to rollback my choices on my turn. But since the fights happen in tiny maps, you aren't really doing grand strategy here. It's more like a simple puzzle. Even on the higher difficulties you can resolve most fights in 1-3 turns. There are also a few weird UI bugs. When you upgrade the ship, the upgrades don't apply on screen til you close the menu and reopen. Selecting characters in battle is weird. The selection square when using controller will often disappear. The useless Hull upgrades only recently got removed in a patch, I'm sure in preparation for the new DLC. All that said I still put nearly 40 hours in and I beat the game. I had a good time with it. I just can't help but wonder how good this game would be if the issues were addressed.
类似暗黑地牢2的小队养成+肉鸽爬塔类型的游戏,非常有趣的游戏类型,适合老年手残选手慢慢思考的游戏,尤其适配steamdeck,非常推荐
Juegazo!! Llevo más de 20 horas y me tiene enganchado!! El toque que tiene roguelite te hace seguir avanzando para mejorar tu tripulación y el equipo. La verdad que no me esperaba que me enganchara tanto! Mi enhorabuena a los desarrolladores! Espero que saquen pronto la expansión!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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