
Rogue Loops is a roguelite action game where a trapped family battles to escape an endless loop. Combine unique skills and relics to create powerful synergies against the loop’s guardians. As you grow stronger, so does the loop—can you break free from this relentless cycle?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With each buff you choose, the loop grows stronger by forcing you to select a curse. Your success hinges on making strategic decisions that enhance your power while managing the increased challenges posed by the loop, guiding you toward ultimate victory!


Defeat the powerful bosses guarding each loop's exit to unlock new paths and inch closer to freedom. Each victory brings you one step nearer to breaking free from the endless cycle!


Each failed escape strengthens you, providing valuable lessons for your journey. Embrace the challenges, learn from your mistakes, and try again, but this time with enhanced strategies and newfound resilience to overcome the obstacles that stand in your way!


Combine a multitude of skills and relics to create a wide range of powerful synergies, each offering unique advantages in your quest to escape the loop!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 311reviews | 72% | — | $94.9K |
| $9.99 | 291ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] Rogue Loops, [/b] 1.5 dolara (68 tl) alınabilecek gerçekten iyi ve keyifli bir roguelite oyun. Türk yapımı bir oyun olmasının yanı sıra sanki tam çıkması gereken bir oyun olup biraz eksik kalmış bir oyun gibi. Bunların yanında içerik olarak az ama öz. Ortalama 10 saat belki 15 saat civarı bir oynanışı var ki aslında bu türde bir oyun için az bir süre. Ancak az ama öz bir oynanışı olduğu için keyifli saatler geçirebilirsiniz. Genel olarak oyun; yuvarlak bir döngü içinde canavarlarla savaştığımız, her bir döngüde güçlendiğimiz ama lanet de aldığımız, toplam 4 tane haritadan ve 4 tane de karakterden oluşan bir oyun. Karakter ve vuruş animasyonu akıcılığı iyi ve güç dengesi de yerinde. Ama başta da dediğim gibi kısa bir roguelite oyun olduğu için tekrar tekrar oynamak bir süre sonra amaçsız bırakabiliyor. Yine de indirimde 1 2 dolara net alınır ve oynanır. Tavsiye ederim.
Good game. But it would be better to have more rooms at the beginning instead of just 2, or at least increase the initial number of rooms. 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Turkish, French, Spanish - Spain, Portuguese - Brazil, German, Japanese, Korean
| $9.99 |
| 94ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра проходится за 15 часов полностью и полная мета даже не нужна. Странное решение с возвышениями, очень странное и не совсем понятное лично мне. Мета очень затянутая - сначала квест у одного, чтобы он дал валюту для другого нпс, квесты типичное собирательство и кринж в том, что нужное тебе поподается даже не в каждом втором или третьем забеге, но главное это души и колодец - пара часов герой который понравился вывкачен на максимум и адская сложность не сложная. босы скучные и даже не являются основным испытанием в игре. по два практически одинаковых боса на 1 и вторую локу, на 3 и 4 даже не стали заморачиваться и забавно, что третий босс самый изичный. О качестве боссов не стоит и говорить, просто к сведению - все боссы тут кого то призывают. Что касается самих забегов - скучно и однообразно. скилы? одинаковые и не отличаются какой то изобретательностью. арты? ну точно так же - скучно и однообразно, но стоит похвалить - если ты идет по какому то элементу, то игра предлагает тебе подходящие под этот элемент. Усложнений очень мало и они достаточно скучные, а некоторые даже не решают, особенно татемы, которые буквально шотаешь на любой сложности. И ты всегда хочешь постоянный бафф, тебе нет смысла брать волка или дождь - в следующем биоме они ничего не дают, в отличии от прибавок к статам. А персонажи? Отец и дочь - имба, а мать днище, сгнившее в канаве - почему так плохо? Разраб явно старался на ее базавой атакой, случайно сделать ее такой кривой не получится. Ну а сын просто средняк, за который и нравится играть - он не шотает как отец и не держит дистанцию через всю локу как дочь. Биомы... не самая сильная сторона в этой игре - не хватает взаимодействий с окружением, секретов и тд, чтобы хоть как то компенсировать их неизменность, что в целом понятно лором, но больше однообразных скилов, шмоток и душной меты наскучивает именно однообразие локаций и опять же боссов. В общем, подводя итог - игра мне понравилась, в первые часы, а дальше скучно. Есть над чем расти и развиваться, может еще будут изменения, но не думаю, что они будут глобальными, хотя кто знает
I downloaded the demo and wasn't sure about it. It was challenging and I struggled to make progress while finding the required curse-stacking frustrating. But then I came back to the demo the next night, and ended up putting 3 hours into it without thinking. The gameplay hit me in a similar way as Curse of the Dead Gods - I don't like dodge/parry/block mechanics, but that game offered something different, and I see the same thing with Rogue Loops - I absolutely love it. Yes, it looks like yet another isometric roguelite, but the format of rotating through 2 rooms that cycle very quickly and consistently build with curses (and buffs for you) leading to boss fights (of which each one is very fun) really won me over. The more I played, the more I learned how to work within the confines of the curses and after buying it, I simply cannot stop playing, even after beating the final boss. The four characters are quite different with melee and range combinations, and the relics, skill tree, and other upgrades provide a quick, effective, and addictive loop. Best part of this game, for me at least, is that every single run nets a meaningful permanent upgrade. I think there was only one run out of the 25 I've done so far that I couldn't immediately get a new permanent perk. Rogue Loops is great, and if you're tired of 'this kind of game', it is a great game to bring you back into the fold. It also runs like a dream on the Steam Deck!
+
ddd
Good Soup
I just unlocked the father, Gabriel. It's such a thrilling game!
Phenomenal game, it doesn't feel really smooth for me even though I have constant 240 fps, but the game is so fun to play.
It's a fun little rogue-lite. Definitely an unfinished game, but what is there is pretty fun. Gameplay is well done but is very lacking in content. 4-5ish hours to complete the final boss on normal difficulty and around 15ish total to finish on the hardest. I would recommend at $5 or less.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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