
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might be a dwarf with vertigo. But that's OK, because no one is perfect, and you don't have to be to succeed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 18.8Kreviews | 92% | — | $7M |
| $16.99 | 28.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mon premier Roguelite... J'en garde un excellent souvenir, depuis je joue régulièrement à ce type de jeux.... Je le conseil fortement ;)
Rogue Legacy: C+,恶意满满令人完全没有接下去把成就打完的、几乎纯数值局外成长2D横版肉鸽 打完一周目(8h出头)坐牢结束,本来以为应该接下来会稍微好点了吧,结果马上继续坐牢,数值方面的吐槽我就不说了 我就简单说几点(其实还有很多可以吐槽的,比如有些角色明显给人感觉在选了几次之后就刷不出来了,角色之间千强度差异极大,尤其是在前期资源较少情况,史莱姆boss等): 1. 为什么这个游戏有的宝箱根本就不能够用正常的方式拿出来,有的必须要缩小,有的必须要对应的远程法术,要不然你见到了只能干瞪眼,你进游戏前一点都看不了对应的宝箱你能不能解锁,对应的隐藏你开不开的了,你就只能看运气,太搞笑了,这个设计我真的搞不懂,就是逼着你去锁地图,然后搜地图还要扣四十的金币加成,逆天 2. 各种堆怪的房间,如果冲刺进去然后刚好台阶很短,掉下去怪扎堆可以说基本上不死也大残了,太搞笑了哥,而且这个游戏没办法看下面有什么,你就只能肉体探图,尤其是那种非常高的图,很容易跳下去就被怪撞了,地图还没有办法显示出来,挫败感很强 3. 数值不够带来的怪物交互问题,尤其是二周目那个突然从地上冒出来的僵尸,我就想问是谁想出来的,一点提示预警都没有的怪突然出来,如果单独出现还好,最烦人的是在躲避那个**壁画的时候,这个怪就躲在我逃生的路上,然后我还不知道,直接被夹击送走,更别说图三的宝箱怪,如果你的数值不够,打两下没有打死的时候,很容易就被追上来咬一口 4. 反复坐牢的局外系统,具体表现为,刚开始一进来开始坐牢,坐牢到图一出狱,马上来图二坐牢,然后图二出狱到图三坐牢,然后一周目结束,然后到二周目坐牢,就是不断地无止境的坐牢体验,太蠢了哥
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 35.9K | 86% | $9.79 | |
| $7M | 34.5K | 77% | $9.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 16.2K | 93% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $64.8K | 607 | 60% | $4.99 | |
| $10.2K | 52 | 90% | $11.99 | |
| $6.4K | 85 | 79% | $3.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $1.49−90% |
| 668ratings |
| 82% |
| #162 |
| not modelled |
| $14.99 | — | 92% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
рекомендую
DooDooCaca DooDooCaca DooDooCaca PP 5/5 would DooDooCaca
Прикольная игра с элементом рогалика
опасно
Foi meu primeiro contato com esse estilo de jogo então foi bem frustrante na primeira morte, mas depois que me acostumei me diverti bastante.
재미는 있는데 왜 이리 손이 안 갈까
Sou ruim mas o jogo é bom
A gem that holds up super well even to this day. Just finished a fresh playthrough and this game's fun truly even ends
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.