
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a fantastic game. Blending metroidvania with a roguelike in a briliant execution. The first one was really good, but this one is pushed to perfection. Huge variety and every bit of it is fun.
[h1]無事完走!![/h1] めちゃくちゃ面白かった!! 真エンドまで8周…9周だっけ??をぶっ通しでクリアしてしまった。。 ローグライク嫌いの私ですが、この作品は完走できました! 永続強化が何周しても取り切れないくらい取れるのが勝因だと思いました。 今までの戦績は… 適応できたゲーム デッドセルズ:1000時間プレイ ローグレガシー2:9周して真エンド達成。 適応できなかったゲーム スカージブリンガー:スピード感は良かったが、一面が辛すぎた。 ハデス:みんなとネクタルで仲良くなりたいと思ったが、ごり押し?っぽい戦闘が続けられなかった。 リスクオブレインリターンズ:永続強化がほしい!となってしまい脱落。。 って感じです。 すごく楽しませてもらいましたが、最初にちょっとよく理解できないところがあったのでそこだけメモに残します。 [h2]わかりづらいところ[/h2] ・防御力の仕様について 基本的にこのゲームは 相手の攻撃力 マイナス 自分の防御力 が被ダメなんですけど、どれくらい防御力が適用されるか?という防御力とは別の値があって、自分の防御力が100、相手の攻撃力が100だったとして、100-100でゼロにはならないんですね。 一応、ゲーム中の説明文に書いてあるんですけど、見ていきなりビーンと来るのは結構難しいと思います。 やっててあれ?と思ったら、「ローグレガシー2 防御 めふちゃん」と検索すると、詳しい解説記事がありますので、そのページを参考にすると良いと思います。 私は防御力が高い化石装備シリーズを付けていて、「あれっ?防御めっちゃ積んでるのに、あんまり被ダメ変わらなくない?なんで?」と思って、検索したので気が付けたんですけど、気づかないと永遠に化石装備をつけちゃって、面白くなくなっちゃうと思います。 チュートリアルが欲しかったですが、これ入れちゃうと「めんどくさい」って思っちゃっう人がいるからいれなかったのかな。 わかりづらいポイント1です。 ・攻撃の見た目がめちゃくちゃ魔法っぽいのでINTをあげて魔法ダメージを増やそう!としたら、STR参照の攻撃だった。 これをわかっておかないとメイジとかアストロマンサー弱すぎない?と思ってしまいます。 どの武器がINT参照でどの武器がSTR参照なのかは、「ローグレガシー2 reddit」で検索すると、苦戦しているプレイヤー向け。という記事が出てくるので、それを参照しましょう。 これはわかりやすくできたところだと思うのでしっかり書いてほしかった。。 物理攻撃と魔法攻撃の色を変えるとか、この武器はSTR参照だよ。とかステータスにいれるとかしてほしかったな。。 わかりづらいポイント2です。 この辺で評価を落としちゃうのはもったいない! あとメイジの基本攻撃のクリティカル発生条件の翻訳が間違ってる。 正しくは MPを50使用したあと、一定時間は基本攻撃でクリティカルが発生する です。 ところどころこういう翻訳ミスもあって、残念。 名作なのでみんなにプレイしてほしい! 対戦ありがとうございました!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я считаю, что это одна из лучших игр своего жанра. Эпичные босс файты и охренительные саундреки, как на локация, так и на боссах.
Great roguelike, much content,
I think that the premise of the game is so interesting, with every run being a new person, but it's ruined by the people in the "lobby" staying the same and even the blacksmith saying that every new character you play is just the same person, breaking the 4th wall etc. it ruins the immersion and just treats the premise as unimportant.
I actually quite like this game, but whoever added the boogie board scar is evil. It's aids and controls like ♥♥♥♥ compared to the regular game.
Rogue Legacy is on of my favorite roguelikes and this is significantly better at everything the first one does, rogue legacy but everything is 2x as good
I love this game. It's easy to play in short spurts, which is nice when you are busy and only have a little time to play here and there. That's really important for me - to be able to pop in and out of a game quickly. I like arcade and rogue lite games because you can do that. I also enjoy the fact that you can scale the difficulty through the settings by lowering enemy health, damage, etc. I think purists will hate that because it makes getting the achievements and things much easier, but for those of us who are casual gamers, it allows us to experience the game to its fullest. I played the first game and felt like it was too hard at the end. This one is just right for me. If I have a criticism, it can feel grindy at times - but I fixed that by changing the difficulty which allowed me to make steady progress. All in all, this is a great game.
It takes the foundation of the first one and improves on basically all aspects? Looks better, controls better, has more interesting builds, challenges and all that. Quite neat.
This is the best Castlevania game I've ever played.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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