
Rogue Legacy 2 is what you'd get if you mashed Rogue Legacy and a sequel together. Every time you die, your children will succeed you, and each child is unique. Your daughter might be a Colourblind Archer, and your son could be a Pacifistic Chef. Either way, one of them is getting conscripted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About





Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 91% | — | $8.3M |
| $24.99 | 2.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ölünce çocuklarının yerine geçmesi olayı çok iyi düşünülmüş ve farklılık katmış. Grafikler, çizimler çok hoş. Tavsiye ederim. 10/8..
I think that the premise of the game is so interesting, with every run being a new person, but it's ruined by the people in the "lobby" staying the same and even the blacksmith saying that every new character you play is just the same person, breaking the 4th wall etc. it ruins the immersion and just treats the premise as unimportant.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Japanese
| $24.99 |
| 647ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was surprised that this adds a lot of new bonus stuff over the first game. Worth giving a shot.
не рекомендую, скорел в начале игры из за отсуствия простых условных механик нету фрейма неуязвимости во время деша или парирования, нету адекватного дежа в целом мне не охота тратить 3-4 часа на поиски этих механик что бы адекватно играть и дальше
I personally think this is the perfect game if you're someone who spends a lot of time on one game in short bursts before dropping it for a while and then returning to it in another short burst. Despite the difficulty, I've found it really easy to pick back up even after months of not playing. I really like the NPCs too. They have small side stories which you can get invested in that also don't overstay their welcome, so you won't get annoyed by excessive conversations. The forgiving save system is nice in concept but I don't really care for how it sends you back to the last teleporter. I would rather it just keep me in the room I last cleared.
Me decepcionei muito com esse jogo. Todos os aspectos que fazem um roguelike/roguelite tornar cada partida única e uma gameplay altamente rejogável, aqui são muito fracos. A progressão é muito lenta, no modo padrão, se você mata um boss pela primeira vez, ele só vai estar disponível novamente depois de zerar o jogo, e até lá, vai ter que perder horas e mais horas grindando os mesmos mapas e inimigos pra ser páreo pra próxima área e respectivo boss. Claro, esse é o aspecto principal que define um roguelite, mas aqui você não sente que tá ficando mais forte por causa da árvore de habilidades GIGANTESCA. A sensação que eu tive até as 42h, foi que eu tava jogando literalmente o mesmo jogo que nas primeiras horas de gameplay O jogo tem 15 classes diferentes mas a maioria delas são horríveis de jogar (A única que realmente me divertiu foi o assassino) e péssimas de fazer sinergia com as relíquias. E em falar em relíquias, elas são itens encontrados no mapa que te concedem diferentes habilidades, o padrão de qualquer roguelike. O problema é que na maioria das vezes você vai passar reto e ignorá-las ou porque não vai combinar com a arma ou com a classe usada no momento (Isso sem falar na ''convicção'' que te impede de pegar mais itens, caso contrário reduzirá sua vida máxima!) Tentei empurrar com as coxas até zerar antes de fazer a análise mas não aguentei. Talvez eu dê mais uma chance em um futuro muito distante
Great roguelike, much content,
实际游玩之后就会发现,这个游戏的定位非常的“尴尬”。 具体来说,虽然这个游戏名字里带“rouge“,但我认为它并不能算是一个肉鸽游戏。他的局内构筑少得可怜,遗物提供的加成杯水车薪。角色的提升主要靠局外属性提升,需要你去肝,去刷;同时需要你自身游戏水平操作水平的进步,熟悉各个敌人的ai。在我看来它更像是一个披着肉鸽皮的类恶魔城游戏。解锁的能力,例如空中冲刺等可以跨局继承。最终目标就是打死六个区域的小boss开启最初的大门。只能说很有类恶魔城的味道。 但是,”披着肉鸽皮“这件事又成为了他最大的缺点,这使得即使你以类恶魔城游戏的眼光去看待它依旧”不伦不类“ 简单来说,以类恶魔城的眼光看待,这个游戏不合理的地方太多了。 1、正常情况下游戏地图每局变化(”肉鸽元素“)。但是玩家却不能随时随地传到传送门。遇到地图刷的不好,走一大堆回头路,及其无聊又浪费时间。 2、小怪配置随机性高。有时候小怪的组合呆呆的,有时候一个房间里给你塞好几个大哥,一大堆穿墙小弹幕,很难躲,难躲就要下血。下血又会引发新的问题。 3、游戏内缺乏稳定的回血手段。掉落鸡腿过于随机、吸血符文吸得太少。厨师角色除了能回血没啥其他优点我也不是很想玩。前期尤为严重。你就看着自己的血量一点点被磨掉了,然后就死了,死了之后因为他的”肉鸽元素“又要重新开始打,地图刷新。这就像是在玩一个强行拖你时间不让你玩的舒服的恶魔城。同理打到boss之后如果被boss打死又要重新开始,每死一次都是那样的365里路呢。 4、角色平衡太垃圾,有的职业我压根就不想用。在这游戏有一堆飞天怪的情况下,这游戏还有好多个职业对空极其软弱无力,攻击范围又小。很难及时清掉这些飞天的小怪。而飞天小怪又大多都是弹幕怪,不少还能穿墙。你短时间清不掉就会被打下血。下血之后又是回到了上一个缺点。 总之,我对这个游戏的游戏体验评价就是两个字”尴尬“。既不像肉鸽,也不像恶魔城。像是一个缝合伪人一样散发着怪异的气息。如果是打着期间入手的话,可以自己体验一下看看,适不适合自己。不建议原价购入。
Rogue Legacy is on of my favorite roguelikes and this is significantly better at everything the first one does, rogue legacy but everything is 2x as good
Meta progression hell.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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